Starpoint Gemini 2

Starpoint Gemini 2

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Anker Sep 30, 2014 @ 4:00am
Joystick support
Hey guys, i´m having a hard time configuring my logtic extreme pro for this game. For some reason when I go to the options menu to change the controlls so I can use my joystick (pitch up/down example) I can´t.
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Showing 1-13 of 13 comments
Sneak Sep 30, 2014 @ 4:26am 
Hey Mukthra - First check your game devices in windows and set your stick as preferred under advanced, if that doesent help, unplug other gamedevices/joysticks you have - set all dials to one extreme (up, down or dead center) - I have a X52 pro HOTAS setup, and it took forever to setup, but when i leveled all rotary dials and unplugged my other stick (logitech freedom 2,4 witch works fine btw) i could map all directions to both the stick and the throttle - But there are a serious flaw in the joystick programming for the game, for some reason it has a 60% deadzone and is almost unflyable with a stick, the throttle is just like + and - no analog throttle!
I have made a SPG 2 profile for the saitek X52 pro, if anyone is interested i will post it.
Right now i only use fire at will and shift a bit between stick and mouse, i have all the mappable contols set in my x52 profile, so i use all the buttons on the hotas.
ronniejw2002 Sep 30, 2014 @ 4:46am 
I've had no problem with pitch up/down or left and right and even roll left or right. My problem is that the throttle cant be bound. Have you been able to bind the throttle on your Lobtic Extreme 3D Pro?
Zenoslaf Sep 30, 2014 @ 5:26am 
Oh nice of you Kaens. Now buy X-55 Rhino nad do it for it too! :D

Hehehe. Thanks. :)
I just wish I have that HOTAS setup. Maybe will buy it for Star Citizen...
Eldritch Dec 6, 2014 @ 9:39pm 
I just bought the game recently zzokal and I own an x55, totally worth the price of admission.
Last edited by Eldritch; Dec 6, 2014 @ 10:23pm
Maik | TEKKnPLAY Dec 6, 2014 @ 10:17pm 
Welcome Captain Darkmoon :)
Last edited by Maik | TEKKnPLAY; Dec 6, 2014 @ 10:30pm
Twelvefield Dec 7, 2014 @ 12:40am 
The reason the throttle is +- and the deadzones are so large is because the joystick profile is designed for an XBOX controller.
Maik | TEKKnPLAY Dec 7, 2014 @ 1:00am 
i think every stick come with an dedicated software to configure that?
Eldritch Dec 7, 2014 @ 8:29am 
I can't even move around in the menus when I have joystick enabled with the x55. That means if I have to use the dedicated software I'd have to program in menu keys which would be horrible.

I wonder if the guys that made Darkstar One might be able to give the devs some pointers on how to properly setup HOTAS. Everything just works without any need for programming at all with their game.
Last edited by Eldritch; Dec 7, 2014 @ 8:30am
Zenoslaf Dec 7, 2014 @ 8:30am 
Originally posted by Darkmoon:
I just bought the game recently zzokal and I own an x55, totally worth the price of admission.

I bought Thurstmaster T-Flight X hotas in the meantime (a month ago) and I love it. Yes, I could get used to more buttons, but hey, it's a budget hotas and it works perfect. At least what I've tried in SPG2, Star Conflict, Star Citizen, Evochron Mercenary and Elite Dangerous. No problems with any games so far. :)
Twelvefield Dec 7, 2014 @ 12:03pm 
Originally posted by T3kknoid:
i think every stick come with an dedicated software to configure that?

Recent Windows contains the basic profiles for joysticks. You can configure it (if you even need to) using the Windows Hardware Configurator. Advanced drivers will allow for more button use and response curves (which affects deadzones).

The issue with SG2 is that the profile is for XBOX, which has huge deadzones and relies on digital response rather than analog. In old X-Wing, for example, if you deflect the stick a little to the left, you get a very gradual left turn. In SG2, delfecting the stick left does nothing until you push it past the response point. Then you get a set left turn. Deflecting any more won't make a harder turn, you just get the one turn rate and it's an on/off proposition. It's the same prblem with the SG2 throtttle, since the XBOX thumbstick nulls in the middle whereas joystick throttles null at the bottom of their throw.

The HOTAS-X is a fine joystick on a budget: I use that one as well. There are better, but not at that price point, and it's much more durable than the Saetek product. I had the Top Gun II which was the same as the HOTAS-X minus two buttons, and it lasted over a decade with heavy, heavy use.
Travis Feb 11, 2015 @ 10:54am 
Hi Kaens,

I am just trying to setup my X52 Pro. I would be very interested in you posting your SPG2 setup profile. Thanks!
Eldritch Feb 11, 2015 @ 7:12pm 
Originally posted by zzokalj - SPG2 Vice Admiral:
Originally posted by Darkmoon:
I just bought the game recently zzokal and I own an x55, totally worth the price of admission.

I bought Thurstmaster T-Flight X hotas in the meantime (a month ago) and I love it. Yes, I could get used to more buttons, but hey, it's a budget hotas and it works perfect. At least what I've tried in SPG2, Star Conflict, Star Citizen, Evochron Mercenary and Elite Dangerous. No problems with any games so far. :)

I think part of my problem is I also use a 360 controller. I seems unless you develope the game to let me choose which controller the game uses then it automatically selects the wrong one. Even going in and manually setting my HOTAS setup for older game support doesn't work. It's a hassle to have to remove controllers all the time for specific games. You'd think devs would just understand that most gamers have multiple controllers these days..I mean hell it's 2015.
Zenoslaf Feb 12, 2015 @ 12:38am 
I have multiple controllers too. I have Logitech Rumblepad 510 and T-Flight Hotas X, but I never use them all simultaneously. And since Plug&Play USB, I never considered removing them was the problem. Right now, I couldn't type this if I had my HOTAS in front of me. :) But I understand it can be a hassle for some people. We'll see what we can do about it.

I think the bigger problem is that Hardware manufacturers intentionally hardwire every controller differently, even among two different controllers from the same manufacturer. Why didn't they agree on universal setup which developers could put into their games and every controller of the same type (more or less) would work.
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Date Posted: Sep 30, 2014 @ 4:00am
Posts: 13