Starpoint Gemini 2

Starpoint Gemini 2

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Krelian Jul 10, 2015 @ 8:39am
Reverse Sandbox :D How to add Apocalypto to my Savegame (etc)?
Greetings!
SHORT STORY = Need help with making the Apocalypto available for purchase (or added to my garage, OR replace it with my current ship) BEFORE finishing the Origins Campaign.
*
LONG STORY
I am trying to play the game according to (what I believe is) its chronological storyline order.
I started playing the Origins Campaign (DLC) first. (I had already spent 90+ hours on Starpoint Gemini 1 (Gamersgate).

So.... as I said; I have started playing the Origins Campaign, BUT focused on the ''sandbox elements'' first as soon as I could (saving the Campaign for later).
I have been lv 80 for a while now.... (no more levelling up for me in Origins).
And I got all the uber ships that I can think of in the game (many fully upgraded).
I have 45 ish million credits now (BUT I WOULD HAVE SO MUCH MORE *IF* I didnt aimlessly spent all my money around buying and upgrading ships that I didn*t need, just for the heck of it coz I had so much money to spend :D ).
REVERSE SANDBOX
Usually people finish the Campaigns first, and THAN they do all the sandbox stuff, or at least they do the Campaign in pace with the sandbox elements.
Well, not me :P
I got to max level, explored (most) of the universe, collected about 30 artifacts (one artefact is bugged, so whats the point :( ), made huge amounts of money in game, done countless sidemissions, taken over countless ships, purchased, upgraded etcatera.

AND NOW its FINALLY time for the Campaign.
But one thing is missing.......... the Apocalypto.

This ship is indeed overpowered according to its statistics.
And thus it is only available after the Campaign. (for sandbox gameplay).
BUT I am ALREADY DONE with the sandbox (soo many hours heheh).
So, I was thinking of this: getting the apocalypto NOW, cranking the difficulty to max level, and than doing the Campaign storyline missions.
But as it is right now, its not possible for me to do so (as the ship is only available after the Campaign).
So, can anyone please show me the way how to add Apocalypto to my hangar, OR as my current ship in game, OR available for purchase (at Tesla Station) now?
I would really appriciate it.
I can even send you a copy of my latest save-game if you want me to do so.
Thx in advance :)
Last edited by Krelian; Jul 10, 2015 @ 8:40am
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Showing 1-8 of 8 comments
probe Jul 10, 2015 @ 8:47am 
I know what you mean about doing Sandbox first.That's basically how I played SPG2 for a long time before finally finishing the storyline.

As for the Apocalypto I suspect you can unlock it by editing your savegame. How exactly I don't know. Better wait for somebody smart like a dev or a modder to pitch in on that.

I think the campaign in Origins is pretty well-balanced. It feels more difficult than the SPG2 campaign did and I kinda like that. Running through the Story with an Apocalypto sounds a bit tedious though. You will have zero challenge I suspect which might kill the game for you.

In any case it's probably just a question of unlocking something in your savegame. Hope you get a useful answer.

Safe Travels Captain!

Edit: Savegames have a line called "Garage" with the garage info in it. All ships have different ID's and I can't tell which is which (well I could go over them all one by one but I don't wanna).

Maybe the Apocalypto will have the last ID number as it is probably the last added. So if you know the total amount of ships (in unmodded version I would think) and add the last number (84 for instance, then just copy/paste the ship colors and loadouts from another garaged ship).
Last edited by probe; Jul 10, 2015 @ 8:54am
Krelian Jul 10, 2015 @ 9:19am 
Greetings!
And thank you for the timely reply:)
As per your recommendation, I have been able to find the ''Garage'' scríptline in my savegame file. And all my ships are listed there.

I believe that I have also found the ID of Apocalypto. Its supposed to be 76, me thinks.
(Here: DLC/Origins/Spg2/Base/Ships.wdt - found it on this link: https://steamcommunity.com/app/236150/discussions/0/523890046883713432/ )
´
ALAS, here is the problem:
I have the ''ship ID'', BUT I do not have any ''statistical information'' about it :(

What do I mean?
On the ''Garage List'' (in savefile) Not only the ID of each ship is listed, BUT ALSO IT SEEMS that their ''properties'' are also listed (all the way from the color/emblem of the ship to its weapons batteries etcatera).

But I have no idea about the statistics of Apocalypto (since its ''hidden'' from the player until he/she finishes the Campaign).

And considering that ALL the other ships that I have listed in my garage save-file have BOTH their ID and other information provided there,
I Believe that JUST adding the ship ID WITHOUT the rest of the information can only lead to break my game somehow (OR AT LEAST the ship wouldnt be available anyways).

As you have wisely suggested, I COULD makeup my own ship statistics for the apocalypto along the way (copy&pasting from other ships in the garage and editing as I wish).......... but its supposed to be a unique ship, so it might even have ''UNEXPECTED/extra'' properties/values decided by the devs. And since I do not have access to that information, it MIGHT lead to some problems, me thinks ).

So, im kinda confused.
BUT HEY, it feels like we are making some headway, so its Always good :)
Last edited by Krelian; Jul 10, 2015 @ 9:25am
probe Jul 10, 2015 @ 9:25am 
Well again I gotta stress I don't know anything about modding savegames (or anything other for that sake!) but I'd probably just copy the stats from previous ship (model, colorcodes and loadout) and just change the ship ID. Hopefully that will just replace the ship and still maintain the color/model variables and the loadout as the ship you copied it from (not the model as such but the model number like 1-10 glossiness ranges and such stuff).

Edit: I think loading the model (ship) from the Ship ID line will adjust the points that Ship ID will carry. So a Ship ID of 72 will carry that exact ships shield and hull points and doesn't differ. The add-ons (enhancements) will probably auto-adjust any buffs I imagine.
Last edited by probe; Jul 10, 2015 @ 9:31am
Krelian Jul 10, 2015 @ 10:13am 
It worked :D

You were right. Adding the proper ''ID'' (even *without* the original values of the ship) NOT ONLY added it into the game, BUT ALSO the game automatically adjusted its statistics to the correct values that it ''ought to'' have (like the right amount of Max Hull HP, Shields, Weapon Recharge etc, etc) :)

Thank you for the help bro :)

JUST ONE more thing.
I noticed that this ships turret banks have ''omni-direction'' - meaning that the front turrets (I can only see front-mounted turrets anyways) can SHOOT RIGHT-THROUGH THE HULL to hit enemies in any direction.
Sure, its super-effective, but it looks kinda .... odd.

Is this intentional by the developers, I wonder?
(OR is it a bug/glitch = AS IN I haven't been able to properly ''code-in'' the ship to my save-file?)
Last edited by Krelian; Jul 10, 2015 @ 10:14am
probe Jul 10, 2015 @ 10:14am 
Enable the tactical overlay and watch the small white dots to interpret your turrets LOS.

Edit: Sounds like a modelling bug. Do a screenshot of it and send it to oliver@starpointgemini.com and they'll fix it.
Last edited by probe; Jul 10, 2015 @ 10:19am
Krelian Jul 10, 2015 @ 10:18am 
Yeah, just checked it.
I don't Think that the tactial overlay dots coincide with where the turrets can actually shoot.
Again, dunno if its itentional by the devs (since Apocalypto is considered an uber-ship, or if its actually a bug/glitch) .. Hmm..
Devakia Sep 8, 2015 @ 7:36pm 
about 2 months late, what was changed in the save games "garage list" area that allowed it to appear, as I have tried it, but I think it has to be a specific set-up to allow it to work.
Hey all,

Apocalypto was added directly to SPG2 game files and thus is available for modding even in SPG-2 and not only in Origins universe, only thing that is required in SPG2 is to edit ships database to match apocalypto ship path.

Nothing was changed and it should've worked from the start, just that if you used it on original SPG2 you needed to make small adjustments whereas Origins always worked if you changed ID.

There was an turret angle compromise which allows weapons to slightly fire through front part of the hull to allow for playing first person. If your Apocalypto can fire 360° that is not okay and something is wrong with your files.
Last edited by Maximus; Sep 9, 2015 @ 2:32am
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Date Posted: Jul 10, 2015 @ 8:39am
Posts: 8