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It's not the mouse speed itself... It's hard to explain, and I'm sure there's a proper term for it that I don't know. Basically, when you move the mouse to look, the camera has a slight delay before reacting. It's like it slightly accelerates, then when you stop the mouse, the view decelerates before it stops. And the reason it makes me sick is because it does this looking left right and also up and down (well, any direction in 360 degrees).
It's kind of like the lag that VR headsets have, where you turn your head and there's a very slight delay before the camera can react (and it makes many people nauseous). It's similar to what they talk about here: http://www.oculusvr.com/blog/vr-sickness-the-rift-and-how-game-developers-can-help/
I think one of the things that would help is being in a first person view rather than 3rd person. Because it might be related to the UI not moving at all while the viewscreen moves, so remove the UI (and showing like a fighter jet HUD) and it should help. That or making the acceleration zero or constant.
It's called camera lerp. It doesn't bother me in this particular game, but I can see how it might be useful to have an option to disable it. Whether it is problematic might also depend on whether you're viewing from first or third person, so the option might have to be separated between them.
Lol, thanks... I knew there had to be a name for it. I think I prefer "camera derp" ;)