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Αναφορά προβλήματος μετάφρασης
A tank-gineer build could work with high firepower while sacrificing a bit on the hull and shield while others might have insanely high damage output due to their skills (A nicely specced Gunner for instance) that the damage is so high there's no need not to go for better hull/soak abilities.
Judging from looks alone I'm mostly in to the Veles. That one looks pretty cool IMO.
Reboot is a term used by the game to indicate a cooldown period where there is no recharge being done due to the energy being empty. So in the case of shields, the reboot time is the amount of time before it will start recharging again if you completely lose shields. Recharge I believe is how many energy units are restored per second. Titans have big shields so even 40 units will still have it take a long time to fully recharge.
It's pretty phenominal on the Veles since it appears to be the light weapons platform. Even if you get weapons that blow through energy fast, it recharges fast to counter that small window of no energy. I imagine there's an optimal build as well.
Edit: Just realized that you might mean actual Power not battery regen XD
Ah ok. I'm running commander with most points into Fleet buffs so I don't really burn through power. Cool stuff though. Something like that might help with a small ship run I was talking about in the other thread.
To answer your question now that I've paid attention, on my Veles, I currently have 130 power with a 2.4 regen. I just have one of the more expensive base enhancements, not a unique. You know, it's funny too, all these hours I have in this game and I've just now only realized that you can toggle abilities off so they can recharge sooner. I thought that once you used them you just had to wait. Shame on me I guess lol.