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Adding top and bottom shields would pose not only a great challenge for UI...
(it would also likely mean designing and implementing the tactical overlay, the quickscan, the shematics and the context menu panels from scratch. Just adding additional bars would be confusing as most people are used to just 1 shield from other games)
... but also for balance, as more shields add more overall shield capacity and regen (if you're efficient). NPC's would need to have their AI adjusted accordingly.
Other than that, i imagine we would have to adjust many hardpoint positions for ships who dont have top and bottom facing turrets. The point is to keep combat feel fluid in the sense that you need to balance shield and battery consumptions for maximum effect.
I'm afraid it's too much work for a smaller addition to gameplay at this point. But we'll consider that design for a future sequel.
Many thanks for answering!