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1. Yeah, always keep a Speed Booster on hand. Make sure to do an Energy Transfer to Propulsion too. Even if enemies pop out of cloak and hits you, when you're moving at 305 units the PTE Torpedo takes 1,500 units to finally catch up to you. So enemies are often at a range of 2,000 units when your speed drops, and are likely to not even bother chasing you at that point.
2. Yeah. Stealth is handy. I tend to purchase a Frigate early on that can Cloak and use that to explore the map. A SupraTravel-made Horizon is fairly slick for exploration.
3. Definitely true in the early levels, prior to LIcenses opening up. Capturing Lyra Gunships near Planet Trinity is relatively easy since they only have 12 crew members. There are alternatives though. Going to Sigil Station to purchase Combat Mechs to sell to Vigo Station will make you ~1,000 credits per unit for your cargo hold. Once you have 820,000 credits or so you can go to Memphis Station and purchase a Mainz Freighter. It has 275 cargo space, so you can make a quarter to a half million credits on a single trading trip.
4. The big money from trading comes once you open up Licenses. Groups like LeGard Province, Wasteland, Union, Fenicia Stations, and a few others provide big bonuses. Also, the same applies to capturing ships. Send captured ships to your Garage and sell it in regions that offer a License for Ships or All Goods. Ship Systems and Equipment work in a similar way. Eventually a good trader can make 1,000,000+ credits per journey.
5. Yes! Scavenging Swarms can yield Ship Systems and Equipment. Once Licenses are unlocked selling a decent weapon System can give 0.3-1.0 million credits.
6. In my experience Blueprint items are generally better, but sometimes I'll pass on them. But, yeah, sometimes at high level you just want to assault an enemy station and blast several dozen ships into scrap in your search for Blueprints.
7. 500-600 seems to be a sweet spot, IMO. At that range enemies have trouble hitting you, and if you can line up your Turrets while having them trail you then generally the Side Battery and Back Battery will fire away at opponents. Railguns definitely have a nice range advantage. Beams are a nice option for ships with weaker energy supplies for weapons.
8. Beams definitely have a place in the game. If you have the Aetherius DLC then Kepler Beams basically outstrip everything, but it can cost something insane like 200 millions credits to max out their abilities. Even without the enhancements though they can are customizable and can suit most styles.
9. Yeah, you need to 'break combat' to Anchor at a structure. If a strong foe is chansing you then try looping around behind a station and waiting for friendly Security or Military forces to show up and chase off the interloper.
10. Heh... I do most of my Ferry and Taxi missions with a ship that can Cloak. That makes things so much simpler. Eventually when I'm cruising around in a Carrier or Dreadnought with level 40 Battleships in tow as mercencary forces I'll just blast through enemy groups.
11. Radiation and EMP clouds definitely suck. I tend to avoid them as much as possible, or use T-Jump items to escape quickly.
12. They're definitely nice. If they get destroyed they respawn after you dock at a station.
13. The main exception is that you cannot capture basic Hero units. So feel free to destroy those.
14. On the flipside, consider splurging on some SETH units for Side Missions. They last a long time as the AI tends to not target them.
15. Derelicts and Maintainence missions can draw them out too.
16. I tend to swap between Balanced, half-Propulsion, or all Weapons depending on range and what the enemies are targeting at the moment.
17. Yup. PTE speeds are normalized so even fat Carriers can move with purpose.