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Yes you can tow is back to a station and sell it, or add it to your garage to use yourself. You can tow it at Power to Engine Speed with usually no issues.
Capping ships is a nice money maker in SPG 2
Also, is there any way to reverse? You can go full stop and decellerate, but I'm not seeing a reverse option.
You can't fly ships you capture if you are not ranked for it.
But hey you can tow it, sell it, even destroy it. But fly it? Nope.
I keep coming back to this game after I forget this crap. Because it is so close to what I want, but so far from what should be happening. Between this crap and level scaling it's enough to piss me off all over again.
Nobody seems to make a space sim that simply works.
If it's not X3's over complicated menu system and tard AI flying. Or Rebal Galaxy's even more horrendous level scaling. Then it's StarPoint's lockout and nearly equal level scaling issues and other logic flaws.
Why can't someone simply make a universe where you keep what you kill, go where you want, fly what you want, and not be tied down by some tard arbitrary number you can game and manipulate?
Is it REALLY that hard?
So it doesn't surprise me there is no reverse either.
If you do not care about balance, cheat.
btw RG has next to no level scaling.
It's developers applying what they deem as 'good game mechanics' to something that does not need it. Just because they learned it in some game jam.
Unless your goal is to fool a 12 year old then it's not needed.
I can cheat in money, cheat in levels, cheat in whatever I want.
But then some other mechanic always gets in the way and it comes full circle.
There is absolutely no reason, gameplay wise, to have reverse since you can turn in place. We tested this with our players during Early Access and majority decided it was not needed. It might be cute though, but we had other more important things then adding feature that is mentioned once per year on forums. If we were some AAA team, money and time wouldn't be a problem and this would be a much better game for double the price. :)
That being said, if you ever do a space fighter sim then creating a system where you maintain intertia while turning would be fun. Then you could do stuff like boost in one direction, spin 180 degrees, and fire at enemies behind you since your ship itself is now facing backwards.
Oh ya, Kerbal Space program, partial effects on elit dangerouse, and partial effect in battlestar galactica online.
Though none the less, this game is great and i plan on compleating the the Origins on SPG2 because SPG1 controls are wacky... I got a Legionnare frigate, finished a lvl 70 Hero on hard mode, and the only thing ive modified and taken advantage of are, 1 the name of the main character changed that to have a more personal feeling in the game, and saved at a station to reload back in the same save cuz the store and troopers were low. Thus reloading into a game resets the trooper count. thats about it.
whoops been ramblin again.... cya ;)