Dungeon Defenders II

Dungeon Defenders II

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SuppaDooka Nov 15, 2015 @ 6:54pm
ranged weapon dps/dmg
So. I don't understand this.

I have the legendary weapon from Betsy, stats are:

Hereo damage 167
projectiles 3
shots per second 2

Theoretically this should do 167*3*2 damage per second (1002) not factoring in any of my other stats.

And I have a random mythic item, stats are:

Hero damage 310
shots per second 2
projectives 4

Theoretically this should do 310*1*4 damage per second (2480) not factoring in any of my other stats. This is about 2.5 times more than the above weapon.


When i test on a dummy, the legendary does 2-3 more damage per second. I make sure that in both situations I have every projectile hit, and that i add it all up....how does that even make sense??
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Showing 1-15 of 15 comments
MingLee Nov 15, 2015 @ 7:58pm 
depends what's the ipwr on both weapon.
Leng Spider Nov 15, 2015 @ 8:09pm 
Typically the projectiles don't make a difference in dps, a higher base dmg weapon will do more dps from what I've seen. Maybe the Betsy weapon is applying a burning DoT?

SuppaDooka Nov 15, 2015 @ 8:19pm 
no dots.

the ipwr on the one that i think should be lower dps is like 67, ipwr on the other is like 120
SuppaDooka Nov 15, 2015 @ 8:21pm 
why wouldn't they matter? if weapon says "4 projectiles at 2 per second" then each projectile should do the damage stated. so more projectiles should be more damage? 3 firebolts should do more than 2...

Originally posted by Leng Spider:
Typically the projectiles don't make a difference in dps, a higher base dmg weapon will do more dps from what I've seen. Maybe the Betsy weapon is applying a burning DoT?
lag Nov 15, 2015 @ 11:42pm 
It's damage divided by # of projectiles and shots per second, as far as I've seen it makes only a small difference if you have 4 shots per second of 10 projectiles or just one of each as far a base damage is concerned, except faster attack and more projectiles does make aiming and proportioning damage(i.e. not 'overkilling' a mob) a lot easier.
Once you start factoring in passives and abilities the faster shooting/multi-projectile weapons are much preferable for stacking attacks or triggering effects.

If you want to remove the projectile/speed variables try using fully charged secondary attacks instead(only works for bows and staffs)
SuppaDooka Nov 16, 2015 @ 1:45pm 
so the damage it shows is then

BASE*P*N

where P is projectile numbers and N is shots per second?

So in my above example,

Hereo damage 167
projectiles 3
shots per second 2

Would be 167/6=27.9 base damage

Theoretically this should do 167*3*2 damage per second (1002) not factoring in any of my other stats.

And I have a random mythic item, stats are:

Hero damage 310
shots per second 2
projectives 4


310/8=38.75 base damage.


even by that it means that the one that looks better in fact should be better.
SuppaDooka Nov 16, 2015 @ 1:48pm 
also, still doesn't explain why a lvl 20 item is like 3 times better than a lvl 35 item....even if the 20 is legendary and the 38 is mythical.
SuppaDooka Nov 16, 2015 @ 3:20pm 
like...EVERY stat is higher. hero damage, attacks per second, projectiles...EVERYTHING is higher, except the actual DPS....
VolOpt Nov 16, 2015 @ 4:34pm 
Well if I recall correctly the Betsy bow also has an added AOE effect on the projectiles. I havn't personally used one in forever. But it should be hitting the target and also doing damage from the AOE.

As far as the theory about adding extra damage per projectile/speed. Weapons actually do the exact opposite. They spread the base damage out over each projectile. So two bows with the same hero power should do the same DPS even if one bow fires 1 shot per second and the other bow fires 4 projectiles 4 times a second. The only two real benefits from faster firing speed is that it gives you more chances to proc Charged Shot. As well as letting you spread the damage out more efficiently.

There was a brief glitch where the bows where applying full critical damage to every projectile but they corrected that to split the damage across each projectile.
SuppaDooka Nov 17, 2015 @ 2:38pm 
but im not refering to DPS, im refering to hero damage on the weapon.

yeah i guess the AOE does make the difference. but if betsy guaranteed drops a legendary, whats the point in any weapons uup to t1? lol
Ryan Nov 17, 2015 @ 2:50pm 
Simple answer: it's because the games way of determining damage isnt based off of a weapon itself at all. All a weapon does is add a small boost to your hero damage stat which hardlt makes a difference. i,e, a perfect way to make weapon variation boring as hell. That should answer your question of why a level 20 item is better than a level 35 item
Wrayday Nov 17, 2015 @ 11:40pm 
What is the shot travel speed? Some rounds travel faster than others, that will drastically change your weapon dps.
SuppaDooka Nov 18, 2015 @ 11:13am 
Originally posted by Wrayday:
What is the shot travel speed? Some rounds travel faster than others, that will drastically change your weapon dps.
2 per second, as mentioned above
SuppaDooka Nov 18, 2015 @ 11:23am 
or did you mean physically travelling? if so, there are in the same range. I also do the dps over a period of time, so that would not affect it as the shots per second are what would matter.
Arcflare Nov 18, 2015 @ 11:49am 
Sadly the weapon scaling in DD2 is really bad compared to how it was in DD1. DD1 did really well with how weapons and stats ingeneral were implemented because your hero damage stat was more or less used as a modifier to the stats of the weapon and because of this you got huge variences in dps between all weapons and thats not even including how leveling weapons affected their overall performance. Hopefully they change it to more how it was in DD1 because it had far better mechanics with the weapons.
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Date Posted: Nov 15, 2015 @ 6:54pm
Posts: 15