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the ipwr on the one that i think should be lower dps is like 67, ipwr on the other is like 120
Once you start factoring in passives and abilities the faster shooting/multi-projectile weapons are much preferable for stacking attacks or triggering effects.
If you want to remove the projectile/speed variables try using fully charged secondary attacks instead(only works for bows and staffs)
BASE*P*N
where P is projectile numbers and N is shots per second?
So in my above example,
Hereo damage 167
projectiles 3
shots per second 2
Would be 167/6=27.9 base damage
Theoretically this should do 167*3*2 damage per second (1002) not factoring in any of my other stats.
And I have a random mythic item, stats are:
Hero damage 310
shots per second 2
projectives 4
310/8=38.75 base damage.
even by that it means that the one that looks better in fact should be better.
As far as the theory about adding extra damage per projectile/speed. Weapons actually do the exact opposite. They spread the base damage out over each projectile. So two bows with the same hero power should do the same DPS even if one bow fires 1 shot per second and the other bow fires 4 projectiles 4 times a second. The only two real benefits from faster firing speed is that it gives you more chances to proc Charged Shot. As well as letting you spread the damage out more efficiently.
There was a brief glitch where the bows where applying full critical damage to every projectile but they corrected that to split the damage across each projectile.
yeah i guess the AOE does make the difference. but if betsy guaranteed drops a legendary, whats the point in any weapons uup to t1? lol