Dungeon Defenders II

Dungeon Defenders II

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Explain Monk Boost Aura to me.
Hi guys,
i don't understand how the boost aura of the Monk is working...

i have a tower that makes 466 damage and if i put down a boost aura it gets 46+ dmg = 10%.
But if i upgrade it to tier 5 = 20% dmg prot and dp bonus of 90, i only get 54+ dmg (so 9dmg more).

So does that mean i only get a 10% bonus + extra dmg ? and the other 10% are what?

So its more or less useless to upgrade the boost aura to higher level, because the extra boost is way to low ?

Regards,

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Showing 1-15 of 17 comments
PapiDeHusky Oct 27, 2015 @ 11:05am 
boost aura depends on your defense power the more power the more + u get
boost aura does not need to be upgraded since it add so little +% to it so just keep it to level 1 unless you need the extra small range it can give
tower upgrade is much better than upgrading your boost
boost aura cost 40 gems thats alot so just place them if you got extra space left
DeathFreakKid Oct 27, 2015 @ 12:17pm 
@BlitzZaku
Thanks for the explaining =) appreciate it.

So its more useless as usefull :( ..
Sceles Oct 27, 2015 @ 12:34pm 
Originally posted by DeathFreakKid:
@BlitzZaku
Thanks for the explaining =) appreciate it.

So its more useless as usefull :( ..
Monk doesn't have anything that's really useful tbh.
Nomine Oct 27, 2015 @ 1:03pm 
the boost isnt worth it most of the time (only if it boosts 9+ towers). it only gives a small bonus to dps.
PapiDeHusky Oct 27, 2015 @ 1:11pm 
Originally posted by Sceles:
Originally posted by DeathFreakKid:
@BlitzZaku
Thanks for the explaining =) appreciate it.

So its more useless as usefull :( ..
Monk doesn't have anything that's really useful tbh.

lightning aura + geyser + frost + chaos trap can perma stun
purge serenity build is much usefull best cc there is
sky tower best anti air in terms of range and can hit mobs who are in the stun lock formation geyser combo
shield uber could save your wall / tower for getting destroyed and repair them fully without worrying of inc dmg

tbh frost tower can perma stun alone xD
Last edited by PapiDeHusky; Oct 27, 2015 @ 1:12pm
DarkestLight Oct 27, 2015 @ 3:46pm 
Originally posted by BlitzZaku:
tbh frost tower can perma stun alone xD
Thats impossible. Its got a 45% freeze chance every 6 seconds, lasts less than 6 seconds and most importantly 2 frost towers will never hit (focus) the same target. (they only freeze their main target)
Greygoose Oct 27, 2015 @ 4:14pm 
Originally posted by BlitzZaku:
boost aura depends on your defense power the more power the more + u get
boost aura does not need to be upgraded since it add so little +% to it so just keep it to level 1 unless you need the extra small range it can give
tower upgrade is much better than upgrading your boost
boost aura cost 40 gems thats alot so just place them if you got extra space left

really what about the dmg reduction it gives ? fully upgraded can be 20% + use it properly get more of this reduction with boost passive if im correct... its more usefull than it looks
PapiDeHusky Oct 27, 2015 @ 4:17pm 
Originally posted by DarkestLight:
Originally posted by BlitzZaku:
tbh frost tower can perma stun alone xD
Thats impossible. Its got a 45% freeze chance every 6 seconds, lasts less than 6 seconds and most importantly 2 frost towers will never hit (focus) the same target. (they only freeze their main target)
eg: if frost tower hits gaint fat body it would block other mobs pathing which make them stuck
that is why ogers getting stuck in waypoint cause their pathing is being block by mobs
it is the same for all mobs
yes it is not perfect stun but its is not impossible just lucky
and i m just saying for what i have experience when parting with a icey mage

boost aura cost 40 gem you wold make 3-4 boost aura for reduction that is like -2 dps tower/trap per aura
i would only place boost if i have extra spaceleft or my party making a last stand defend [main obejective]which is easier to get all tower/wall to a single boost aura radius
Last edited by PapiDeHusky; Oct 27, 2015 @ 4:25pm
Leng Spider Oct 27, 2015 @ 5:37pm 
I just wonder if people have tried building walls right at the entrances like we used to do in DD1 to glitch the mobs. It seems like a close defense already backs up lanes where they get stuck in the spawn.
ZirzoR Oct 27, 2015 @ 6:26pm 
Most people use boost aura to get that 25% extra health (Large Sphere) on barricades + 10% dmg reduction, it really is more useful at lvl 50+

Right now i have 3200 Defense power on my monk with 20% extra boost on amulet.

It gives all my towers almost 500 more defense power upgraded, crazy amounts of extra damage.
Ichiorochi Oct 27, 2015 @ 6:33pm 
Originally posted by ZirzoR:
Most people use boost aura to get that 25% extra health (Large Sphere) on barricades + 10% dmg reduction, it really is more useful at lvl 50+

Right now i have 3200 Defense power on my monk with 20% extra boost on amulet.

It gives all my towers almost 500 more defense power upgraded, crazy amounts of extra damage.
I was about to give up on monks, thanks, you restored my hope in them. Just a question about getting my monk 50 and then getting him equipment
NegativeX Oct 27, 2015 @ 6:33pm 
Originally posted by Sceles:
Originally posted by DeathFreakKid:
@BlitzZaku
Thanks for the explaining =) appreciate it.

So its more useless as usefull :( ..
Monk doesn't have anything that's really useful tbh.


A Monk w/ a Purging Evil Polearm + Serenity Aura's are required for end game meta. Without it, forget beating end maps on NM4.
Last edited by NegativeX; Oct 27, 2015 @ 6:36pm
FatGuy Oct 27, 2015 @ 7:06pm 
At end game munk is extremely useful. An not just for the anti air tower. Serenity aura with purge evil is with out question amazing thing to have. But the boost aura is fantastic in itself. I find myself finally being able to solo some nm4 thanks to it. With boost munk tome, and sphere that adds 25% wall HP helps more then you would believe. Max boost aura adds (mine) 24.6% more damage resistance for the walls. And add a few thousand damage to any traps in its range. frost tower buff also effect boost aura. I've seen the boost aura (damage bonus) go well over 800 in testing. Further testing to know how much more damage it gives a trap/aura is needed. But don't just underestimate boost aura just BC it sucks early game.

PS munk not my favorite class. But it is very useful to have in any build.
Sceles Oct 27, 2015 @ 7:28pm 
Originally posted by NegativeX:
Originally posted by Sceles:
Monk doesn't have anything that's really useful tbh.


A Monk w/ a Purging Evil Polearm + Serenity Aura's are required for end game meta. Without it, forget beating end maps on NM4.
Yeah I just got my first purging evil legendary and came back to this thread to correct my opinion. Those things must be damn rare, I played nm1 and nm2 for 20h without seeing one. Hopefully it doesn't get nerfed at some point as it's the only thing that makes monk truly necessary. Rangers are necessary for physical dps, apprentices are necessary for magical towers and dps, squires are necessary for physical towers and taunting. Monk doesn't have anything like that. Some might say sky guard tower makes him useful but other defenses can deal with flying enemies also. 25% blockade health increase from boost flag is ok but not really required if your defenses are set up right. Purge Evil is the only thing that makes him good.
Soren Oct 27, 2015 @ 7:36pm 
Yeah, the boost aura giving 25% HP increase to walls, and getting the damage protect of 24% isn't so bad. The barricade would already be running at 125% effectiveness from the large sphere, and then the 24% damage reduction would make your barricade effectiveness increase to about 168%. Needless to say, if the aura can boost two barricades at that point, it's already energy effifienct.

Then you get the damage boost on attack defenses on top on that. If someone is building a monk solely for boost auras, they can get a pretty decent range on them, so it's easier to get tons of barricades and towers in just one aura.

I'm still left wondering if abilities like Automation, which repair based on the attack, would do so before the protection comes into play reducing the damage. Basically would they heal even more under the damage protection. The fact that they already have the bonus 25% HP to work with would be more than enough merit.
Last edited by Soren; Oct 27, 2015 @ 7:37pm
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Date Posted: Oct 27, 2015 @ 9:52am
Posts: 17