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boost aura does not need to be upgraded since it add so little +% to it so just keep it to level 1 unless you need the extra small range it can give
tower upgrade is much better than upgrading your boost
boost aura cost 40 gems thats alot so just place them if you got extra space left
Thanks for the explaining =) appreciate it.
So its more useless as usefull :( ..
lightning aura + geyser + frost + chaos trap can perma stun
purge serenity build is much usefull best cc there is
sky tower best anti air in terms of range and can hit mobs who are in the stun lock formation geyser combo
shield uber could save your wall / tower for getting destroyed and repair them fully without worrying of inc dmg
tbh frost tower can perma stun alone xD
really what about the dmg reduction it gives ? fully upgraded can be 20% + use it properly get more of this reduction with boost passive if im correct... its more usefull than it looks
that is why ogers getting stuck in waypoint cause their pathing is being block by mobs
it is the same for all mobs
yes it is not perfect stun but its is not impossible just lucky
and i m just saying for what i have experience when parting with a icey mage
boost aura cost 40 gem you wold make 3-4 boost aura for reduction that is like -2 dps tower/trap per aura
i would only place boost if i have extra spaceleft or my party making a last stand defend [main obejective]which is easier to get all tower/wall to a single boost aura radius
Right now i have 3200 Defense power on my monk with 20% extra boost on amulet.
It gives all my towers almost 500 more defense power upgraded, crazy amounts of extra damage.
A Monk w/ a Purging Evil Polearm + Serenity Aura's are required for end game meta. Without it, forget beating end maps on NM4.
PS munk not my favorite class. But it is very useful to have in any build.
Then you get the damage boost on attack defenses on top on that. If someone is building a monk solely for boost auras, they can get a pretty decent range on them, so it's easier to get tons of barricades and towers in just one aura.
I'm still left wondering if abilities like Automation, which repair based on the attack, would do so before the protection comes into play reducing the damage. Basically would they heal even more under the damage protection. The fact that they already have the bonus 25% HP to work with would be more than enough merit.