Dungeon Defenders II

Dungeon Defenders II

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Abyss Lord = quite strong.
Just a short unprofessional outline of what i personally am seeing with the Abyss Lord.

Mine is lvl 32 (yeah not maxed yet but slowly getting there)

playing him as hero damage + ap and wow hes quite good.

best way to describe him is a mobile lightning aura with bombs. hes good and clearing mass waves of guys and with his ability to regenerate blue mana he can endlessly lay his bomb down. I've noticed his turrets are some-what unspectacular.

mid-range magic dps is probably the best way to go with him. beings he's able to hit packs of guys and can drop down bombs endlessly and has a mobile health fountain. probably a strong contender for a magic based dps character.
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Showing 1-15 of 33 comments
his turrets are actually fantastic, I love playing him defensively. Put archers in right spots and they can fire almost anywhere, not even mentioning how tough his blockades are. Rammy is also quite useful when you extend range enough, I got him down to the point where he's a 0,5 sec AOE caster.
[DE]Topperharly Apr 7, 2016 @ 1:41pm 
my hamster of death is at 0,44 attackspeed and about 76k at max tier quite some fun. all that keeps me back now....is my ♥♥♥♥♥♥ waller....
Defektiv Apr 7, 2016 @ 2:00pm 
When you get to 50 and start running nm maps with him his weaknesses start showing, although he is still a very strong ability power class.. the best in fact despite there not really being a ton of ability power builds out there that stand against the ranged death of a huntress. I stacked ability power and put on spheres for both angle and leech amount and the abyss stones will melt a lane. But I also have only 6k HPs and die really quickly when I'm leeching mana or when a boss is near. And since I stacked ability and not hero power, my leech doesn't do much damage so its really a recharge skill. Bosses are a big weakness. And here's the big ones with the abyss lord. He only gets large sphere slots and doesn't have the direct heal that all other classes get. If you get into trouble and don't have your heal plate down then you're dying unless you can find something safe to leech off of. With only large sphere slots that also means no run speed increases. You get slowed by a nm boss when you're close enough to lay down stones and you're pretty much dead.

He is strong, but he's not strong enough to make a deal out of at all. He's supposed to be strong. Level him and play him before forming an opinion.
Last edited by Defektiv; Apr 7, 2016 @ 2:01pm
Foogsie Apr 7, 2016 @ 3:19pm 
For some reason he has 1325 base ability power at 50, compared to an Apprentice' 108 and Huntress/Squire 59.

Used a fresh 50 AL with only gear from the hards I was doing for XP bonus in Nightmare 2 and he has little difficulty ripping apart waves and even ogres and the likes. His towers feel pretty balanced compared to their alternatives, but as a DPS hero the base numbers are absolutely overpowering.
Last edited by Foogsie; Apr 7, 2016 @ 3:21pm
grlie Apr 7, 2016 @ 4:33pm 
a super hero who can destroy this game in 1 min.
Defektiv Apr 7, 2016 @ 5:06pm 
Originally posted by Foogsie:
For some reason he has 1325 base ability power at 50, compared to an Apprentice' 108 and Huntress/Squire 59.

Used a fresh 50 AL with only gear from the hards I was doing for XP bonus in Nightmare 2 and he has little difficulty ripping apart waves and even ogres and the likes. His towers feel pretty balanced compared to their alternatives, but as a DPS hero the base numbers are absolutely overpowering.

I'm calling ♥♥♥♥♥♥♥♥. I geared mine with gear dropped from nm2 incursions and he's at 470. With 450k+ walls to support him he still can't hold nm2 incursions except for gates, and that's if I'm constantly running around and don't die to a boss stomp even once. No way you're ripping through nm2 with ease with gear you got from hard. No freaking way at all.
Foogsie Apr 7, 2016 @ 5:34pm 
I'm just doing the End Game Nightmare 2, not Incursions if that makes a difference. That's also referring to his personal DPS abilities, not his towers. Abyss Stone * 6 on an Ogre kept in place by triggering melee swings and avoiding them will kill him before the stones are gone (using Double Mana Siphon + Ability Power on Drain + 100 extra mana to land 6 stones).
Last edited by Foogsie; Apr 7, 2016 @ 5:36pm
Defektiv Apr 7, 2016 @ 5:46pm 
Originally posted by Foogsie:
I'm just doing the End Game Nightmare 2, not Incursions if that makes a difference. That's also referring to his personal DPS abilities, not his towers. Abyss Stone * 6 on an Ogre kept in place by triggering melee swings and avoiding them will kill him before the stones are gone (using Double Mana Siphon + Ability Power on Drain + 100 extra mana to land 6 stones).

At 470 with a hearty squire, def power/health apprentice and def power/crit monk building, all ~400 iPwr, non-incursion nm2 is still not easy. The first two maps CAN feel decent IF you have all that support plus don't make any mistakes. But you're not doing that alone with just an ability power AL in hard gear. You just can't hold all three lanes like that by yourself. Even Siphon D would wreck you. If you're just standing there melting a lane while someone else builds and/or supports the other lanes then please don't form an opinion again.
Last edited by Defektiv; Apr 7, 2016 @ 5:47pm
Foogsie Apr 7, 2016 @ 6:04pm 
345 ipower Trap Huntress, 267 Cannon Squire, an unused/underleveled monk who's just there to leech and my DPS Abyss Lord is what I used to solo first level of NM2 easily. There's only one "hard" lane at a time, as long as the AL sits in there until bosses (and for a boss, drop 1 abyss stone and just run over, kill boss, and go back) it's pretty easy. Multi-bosses are slightly trickier, but you can kill one before a second reaches a blockade, and that one dies pretty quick too. Only the triple Ogre final managed to (barely) kill a blockade but the AL can simply solo the lane afterwards easily, and there's usually not much else on the map left at that point.
Defektiv Apr 7, 2016 @ 6:31pm 
So you're not just doing it with a "fresh 50 AL in hard gear". It's too bad opinions are so easy to form and being informed isn't. Otherwise the people that knew what they were talking about would be the first to make the claims.. but that's not how it works.
Foogsie Apr 7, 2016 @ 7:24pm 
....The entire point of my post was that, as a DPS hero, he dwarfs everyone else because he can clear waves and bosses extremely easily on NM2 with minimal gear; likely due to his 1325 base ability power. Try killing NM2 enemies with a hard-geared Apprentice or Monk, anything larger than the basic grunts is a pretty large hassle, killing a boss before it gets to towers with such is also extremely time consuming compared.

I could've probably made the distinction more clear initially, but my entire comparison was him relative to other heroes for the purposes of being a DPS hero.
Last edited by Foogsie; Apr 7, 2016 @ 7:30pm
DKperfection Apr 7, 2016 @ 7:45pm 
The thing that makes AL so strong is not the raw dmg he has, its the fact he can deal dmg at 1 spot while being in a completely different spot. Unlike any hero so far he can actually use abilities in all lanes at the same time... thats whats so insane rly
Defektiv Apr 7, 2016 @ 7:52pm 
I've got at least one dps and one builder for each class leveled now, three squires and my second abyss lord is almost half way to 50. An equally geared dps build for huntress or apprentice is on par with AL. A squire or monk dps is a little harder to gear for only in the sense that they NEED to be getting hit to do their most damage, and usually that means better gear. The only reason my AL felt a lot more powerful than the others I leveled was because I already had a store of 450+ gear ready for him when he hit 50 from running my other characters. Other than that he dies more than any of the others on maps of equivalent iPwr ranges. For normal mobs he melts the crap out of them, that's his strength. You might be able to make the argument that he is stronger than an Apprentice of equal gearing but I've seen some people do equally crazy things with a specialized Apprentice, including stopping multiple converging lanes in their tracks and holding them there with a line of frost towers while they pew pewed away at the ice block with almost no threat at all. Or just straight up melting everything with flamethrowers splitting lanes and not even bothering with walls or towers in the lanes themselves at all. The mobs would never even make it to the flame towers themselves.

There's nothing OP about the AL. He's just good at what he does and he's knew.
Defektiv Apr 7, 2016 @ 7:54pm 
Originally posted by DKperfection:
The thing that makes AL so strong is not the raw dmg he has, its the fact he can deal dmg at 1 spot while being in a completely different spot. Unlike any hero so far he can actually use abilities in all lanes at the same time... thats whats so insane rly

Only insane because its not true. How exactly do you pull that off? Stones don't last forever and you can't put run speed on an AL.
ZirzoR Apr 7, 2016 @ 7:58pm 
My colossus have over 1 million health, basicly unstoppable at this point, i can go even higher, i dont even have any passives, just raw stats.

His archers are bonkers, hitting 80k DPS fully upgraded, just melts ogres in mass.

I play NM4 Incursion liferoot, boss has 6-8 million health, and wow does he melt, sometimes i dont even have to have my DPS out.

I use lightning auras + steam ramster, stun waves and waves of enemies, along with skyguard towers and boost on all my archers, i make like 12 of them in the middle and they can shoot all lanes.
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Date Posted: Apr 7, 2016 @ 1:18pm
Posts: 33