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Edit: 19K poison is okay for an unupgraded version.
Toxic Shock Bow:-
-Viper's Bite [PDT damage +20%, poisoned enemies do up to 60% of Defence Power as damage to anything within up to 1400 distance]
-Envenom [+20% poison attack rate, I think this isn't your PDT attack rate but the rate on which the DOTs keep proc'ing]
Armor:-
-Towering Poison [+130% of Defence Health to your PDT's HP]
Relic:-
-Speedy Darts [+100 Defence Speed]
Aside from those, you'd want Defence Power / Critical. Although I'd suggest giving up a little bit of damage and go for Defence Power/Health instead.
For the passives, the most critical are Viper's Bite [you want the highest AOE damage / AOE range possible] and Speedy Darts [when your Tower Speed is at 370, adding another 100 makes a big difference, plus increasing DPS from adding speed is less wasteful than increasing DPS via more damage (until they introduce more armor / resistances)].
For Spheres, I'd use Defence Power I & V, Defence Speed V, PDT Range I x 2, PDT Poison +30% & Explosive Guard
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Then possibly the most important thing... knowing where to place the PDTs. PDTs shoot through walls, have an actual range far beyond what's shown when you're summoning them, can hit targets inside spawning points and Viper's Bite does NOT have a limit on chain-reaction explosions [so both in theory and practice, if your PDT kills a mob, it could spark a chain reaction that kills every mob on the map]. This means putting your PDT where it kills earliest / fastest isn't always the best. Some times, it's better to wait until you can bunch the mobs up, or string them along in a long line or clump them around the shrek before your PDTs open fire.
Serenity Aura reduces incoming damage, increasing the apparent health of your PDT while Boost Aura can add well over 1k of Defence Power at less cost than Support Beams [which also increase attack rate].
PDT poison DOTs have a stacking limit [so putting two PDTs on a target does not double the damage done by the poison DOT.]
Your Bow NEEDS Defense Power. My 19 Viper/19 Envenom bow sits to a lesser bow with DP.
Viper's Bite and Envenom I've found *equally* important for DPS (not AoE, discuss in a sec).
I have literally found across a half-dozen bows (with Defense Power!) add the two = the winner.
That's because while Viper amps everything and the poison DOT, it's ALL about the poison DOT.
This DOT lasts a long time and is the devestating 2nd DPS number on your tower. Watch that.
So to cut to the chase a good Toxic Bow NEEDS high % Viper's Bite and ENVENOM and DP.
AoE is important I suppose but is a much much smaller number. It adds up and keep an eye on it but to make it work you first want to kill the big baddies in NM4. That's a PDT strength, you might even have other towers clearing up the garbage. Speedy Darts I haven't found myself bothering with. Why? It uses that first tiny number and if you already have a DoT on something you more quickly shoot the same enemy you can't damage any further. It's not a bad thing, but it highlights again how Envenom is CRITICAL. In fact if you want working PDTs early and can't get a Toxic Shock bow immediately (though it shouldn't be hard too be honest) a good stat Envenom bow goes a long way. In fact a good Envenom Bow with Defense Power might top a weak Toxic Shock bow without Envenom and Defense Power pretty readily so keep that in mind.
Good news is it isn't that tough to roll a reasonable Toxic Shock bow with Envenom and DP, so from there it's just working on getting the best one from NM4 either with other players or it is very soloable with - you guessed it - some nice PDT towers :-) So enhance PDT with PDT!
Edit: Just wanted to add as mentioned above (and going into it a little more) - not only will your PDT chain reaction kills, but a Serenity Aura monk with Purge Evil weapon adds more chainable goodness and yeah toss boost aura and boost beams and max PDT and yeouch!
The real MVPS right here
No. speedy darts appears only on totems. defense speed also only impacts how often darts are fired, but has no impact on the dot. so it's pretty much useless.
it was supposed to be completely removed from the game at the same time splody poison was changed frm DH to DP scaling, but, oops?
hell, you can safely ignore asphe's entire post. there's a lot in there that is either misleading or simply false.
What's the point in making a post this long if you clearly don't have the knoweledge about the topic? I would feel bad for making people read this much text, even if the information wasn't wrong
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Well he didn't say when ^-^, so we get to exploit it while it's still here.
Towering Health seems useful to those using PDTs as both offensive towers and a 'lite' wall so I won't miss it at all. Speedy Darts... that +100 speed is worth losing +700 DP [instead of 1000DP/300DH, I use 1000DH/300DP] ^-^ but the thing TE should do is put a limit on the chain reaction explosions from Viper's Bite. Or perhaps halve the explosion damage each time it chains to a new mob. [or the synergy adding a ton of DP to the damage ^-^]
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AOE damage on Viper's Bite might not seem too high, if you just look at the numbers and don't consider that it's applied to every poisoned mob that dies.
It just looks insignificant when you consider a singular mob. Consider a bunch of 15 mobs closely bunched up. The 15th mob will get the 'benefit' of the AOE explosions of the other 14 mob.
You have just 50% of DP doing 3k damage to all mobs within 1400 distance? But it's 3k to every mob within 1400. Should any of those mobs get killed, that 3k is reapplied which of course makes it even more likely that other mobs explode... starting a chain-reaction that will end only when you run out of mobs.
My PDTs have killed mobs right at the spawn, despite being sited 65k away. There's no possible way the PDTs were in range [and were even pointing away] yet every mob on the map just disappears... row by row. Killing in excess of 20 mobs per second. I've seen the mob counter go from 1500+ to 0 in under 2 mins. Or an 8 mil Shrek lose a mil of HP from the nearby explosions and PDT in seconds.
Just bunch them up and light the fuse.
Great tip and this is good for anyone as well. It's like a free piece of gear.