Dungeon Defenders II

Dungeon Defenders II

View Stats:
Darkgaia Aug 24, 2016 @ 7:12am
How to increase PDT poison damage
Hey guys. As the title suggests, I need some guidance in how to increase the poison damage on my pdt (currently at 19k with 0.85 poison rate). I been upgrading my gear slowly but I feel like it is much weaker then other pdt i see around.
< >
Showing 1-15 of 15 comments
NIGHT_GUARDIAN_TH Aug 24, 2016 @ 7:49am 
don't forget to up your pet . a level 60 pet with dp/dh help a lot.
76561198256013100 Aug 24, 2016 @ 8:19am 
try to get the best Toxic bow and 700ipwr item or more
diviator Aug 24, 2016 @ 8:24am 
You can always just upgrade the tower, use a buff beam or a booster aura (or combine both for a small increased buff). Like the others wrote before me, better items will help (and of cause the large sphere).

Edit: 19K poison is okay for an unupgraded version.
Last edited by diviator; Aug 24, 2016 @ 9:13am
Czebuś Aug 24, 2016 @ 9:13am 
Use sphere to 30%dmg, and try get better item with Def Power, my pdt flat have 23k, but buffed with beam and aura boost + up get 134k
Darkgaia Aug 24, 2016 @ 11:58am 
Originally posted by oddaj fartucha:
Use sphere to 30%dmg, and try get better item with Def Power, my pdt flat have 23k, but buffed with beam and aura boost + up get 134k
Holy crap thats insane o.o
Asphe Aug 24, 2016 @ 1:04pm 
Try looking for these passives/traits

Toxic Shock Bow:-
-Viper's Bite [PDT damage +20%, poisoned enemies do up to 60% of Defence Power as damage to anything within up to 1400 distance]
-Envenom [+20% poison attack rate, I think this isn't your PDT attack rate but the rate on which the DOTs keep proc'ing]

Armor:-
-Towering Poison [+130% of Defence Health to your PDT's HP]

Relic:-
-Speedy Darts [+100 Defence Speed]

Aside from those, you'd want Defence Power / Critical. Although I'd suggest giving up a little bit of damage and go for Defence Power/Health instead.

For the passives, the most critical are Viper's Bite [you want the highest AOE damage / AOE range possible] and Speedy Darts [when your Tower Speed is at 370, adding another 100 makes a big difference, plus increasing DPS from adding speed is less wasteful than increasing DPS via more damage (until they introduce more armor / resistances)].

For Spheres, I'd use Defence Power I & V, Defence Speed V, PDT Range I x 2, PDT Poison +30% & Explosive Guard

-----

Then possibly the most important thing... knowing where to place the PDTs. PDTs shoot through walls, have an actual range far beyond what's shown when you're summoning them, can hit targets inside spawning points and Viper's Bite does NOT have a limit on chain-reaction explosions [so both in theory and practice, if your PDT kills a mob, it could spark a chain reaction that kills every mob on the map]. This means putting your PDT where it kills earliest / fastest isn't always the best. Some times, it's better to wait until you can bunch the mobs up, or string them along in a long line or clump them around the shrek before your PDTs open fire.

Serenity Aura reduces incoming damage, increasing the apparent health of your PDT while Boost Aura can add well over 1k of Defence Power at less cost than Support Beams [which also increase attack rate].

PDT poison DOTs have a stacking limit [so putting two PDTs on a target does not double the damage done by the poison DOT.]
CKaz Aug 24, 2016 @ 1:53pm 
Few comments as I've been testing Toxic Shock bows to maximize effect:
Your Bow NEEDS Defense Power. My 19 Viper/19 Envenom bow sits to a lesser bow with DP.
Viper's Bite and Envenom I've found *equally* important for DPS (not AoE, discuss in a sec).
I have literally found across a half-dozen bows (with Defense Power!) add the two = the winner.
That's because while Viper amps everything and the poison DOT, it's ALL about the poison DOT.
This DOT lasts a long time and is the devestating 2nd DPS number on your tower. Watch that.
So to cut to the chase a good Toxic Bow NEEDS high % Viper's Bite and ENVENOM and DP.

AoE is important I suppose but is a much much smaller number. It adds up and keep an eye on it but to make it work you first want to kill the big baddies in NM4. That's a PDT strength, you might even have other towers clearing up the garbage. Speedy Darts I haven't found myself bothering with. Why? It uses that first tiny number and if you already have a DoT on something you more quickly shoot the same enemy you can't damage any further. It's not a bad thing, but it highlights again how Envenom is CRITICAL. In fact if you want working PDTs early and can't get a Toxic Shock bow immediately (though it shouldn't be hard too be honest) a good stat Envenom bow goes a long way. In fact a good Envenom Bow with Defense Power might top a weak Toxic Shock bow without Envenom and Defense Power pretty readily so keep that in mind.

Good news is it isn't that tough to roll a reasonable Toxic Shock bow with Envenom and DP, so from there it's just working on getting the best one from NM4 either with other players or it is very soloable with - you guessed it - some nice PDT towers :-) So enhance PDT with PDT!

Edit: Just wanted to add as mentioned above (and going into it a little more) - not only will your PDT chain reaction kills, but a Serenity Aura monk with Purge Evil weapon adds more chainable goodness and yeah toss boost aura and boost beams and max PDT and yeouch!
Last edited by CKaz; Aug 24, 2016 @ 2:00pm
hinar Aug 24, 2016 @ 3:16pm 
What are you talking about? Is this even possible to get DP relic with Speedy Darts?
Darkgaia Aug 24, 2016 @ 5:19pm 
Originally posted by Asphe:
Try looking for these passives/traits

Toxic Shock Bow:-
-Viper's Bite [PDT damage +20%, poisoned enemies do up to 60% of Defence Power as damage to anything within up to 1400 distance]
-Envenom [+20% poison attack rate, I think this isn't your PDT attack rate but the rate on which the DOTs keep proc'ing]

Armor:-
-Towering Poison [+130% of Defence Health to your PDT's HP]

Relic:-
-Speedy Darts [+100 Defence Speed]

Aside from those, you'd want Defence Power / Critical. Although I'd suggest giving up a little bit of damage and go for Defence Power/Health instead.

For the passives, the most critical are Viper's Bite [you want the highest AOE damage / AOE range possible] and Speedy Darts [when your Tower Speed is at 370, adding another 100 makes a big difference, plus increasing DPS from adding speed is less wasteful than increasing DPS via more damage (until they introduce more armor / resistances)].

For Spheres, I'd use Defence Power I & V, Defence Speed V, PDT Range I x 2, PDT Poison +30% & Explosive Guard

-----

Then possibly the most important thing... knowing where to place the PDTs. PDTs shoot through walls, have an actual range far beyond what's shown when you're summoning them, can hit targets inside spawning points and Viper's Bite does NOT have a limit on chain-reaction explosions [so both in theory and practice, if your PDT kills a mob, it could spark a chain reaction that kills every mob on the map]. This means putting your PDT where it kills earliest / fastest isn't always the best. Some times, it's better to wait until you can bunch the mobs up, or string them along in a long line or clump them around the shrek before your PDTs open fire.

Serenity Aura reduces incoming damage, increasing the apparent health of your PDT while Boost Aura can add well over 1k of Defence Power at less cost than Support Beams [which also increase attack rate].

PDT poison DOTs have a stacking limit [so putting two PDTs on a target does not double the damage done by the poison DOT.]


Originally posted by CKaz:
Few comments as I've been testing Toxic Shock bows to maximize effect:
Your Bow NEEDS Defense Power. My 19 Viper/19 Envenom bow sits to a lesser bow with DP.
Viper's Bite and Envenom I've found *equally* important for DPS (not AoE, discuss in a sec).
I have literally found across a half-dozen bows (with Defense Power!) add the two = the winner.
That's because while Viper amps everything and the poison DOT, it's ALL about the poison DOT.
This DOT lasts a long time and is the devestating 2nd DPS number on your tower. Watch that.
So to cut to the chase a good Toxic Bow NEEDS high % Viper's Bite and ENVENOM and DP.

AoE is important I suppose but is a much much smaller number. It adds up and keep an eye on it but to make it work you first want to kill the big baddies in NM4. That's a PDT strength, you might even have other towers clearing up the garbage. Speedy Darts I haven't found myself bothering with. Why? It uses that first tiny number and if you already have a DoT on something you more quickly shoot the same enemy you can't damage any further. It's not a bad thing, but it highlights again how Envenom is CRITICAL. In fact if you want working PDTs early and can't get a Toxic Shock bow immediately (though it shouldn't be hard too be honest) a good stat Envenom bow goes a long way. In fact a good Envenom Bow with Defense Power might top a weak Toxic Shock bow without Envenom and Defense Power pretty readily so keep that in mind.

Good news is it isn't that tough to roll a reasonable Toxic Shock bow with Envenom and DP, so from there it's just working on getting the best one from NM4 either with other players or it is very soloable with - you guessed it - some nice PDT towers :-) So enhance PDT with PDT!

Edit: Just wanted to add as mentioned above (and going into it a little more) - not only will your PDT chain reaction kills, but a Serenity Aura monk with Purge Evil weapon adds more chainable goodness and yeah toss boost aura and boost beams and max PDT and yeouch!
The real MVPS right here
Mitzruti Aug 24, 2016 @ 8:11pm 
Originally posted by hinar:
What are you talking about? Is this even possible to get DP relic with Speedy Darts?

No. speedy darts appears only on totems. defense speed also only impacts how often darts are fired, but has no impact on the dot. so it's pretty much useless.
it was supposed to be completely removed from the game at the same time splody poison was changed frm DH to DP scaling, but, oops?

hell, you can safely ignore asphe's entire post. there's a lot in there that is either misleading or simply false.
hinar Aug 25, 2016 @ 4:19am 
Yeah that's what I thought. 20% Envenomed? Good luck in farming for that bow, lolz.
What's the point in making a post this long if you clearly don't have the knoweledge about the topic? I would feel bad for making people read this much text, even if the information wasn't wrong :steamfacepalm:
CovfefeMastr Aug 25, 2016 @ 6:45am 
The following is great advice from Asphe but would add one important caveat. Speedy darts is only on the Token Relic which maximizes health and not Defense Power. If you are placing PDTs in precarious places, the Token would help with health. If you want to maximize DPS damage then a Medallion Relic with Defense Power over Health is your answer. I was stuck at 25k using a good Token Relic with 98% speedy darts but someone recommended switching to the Medallion and my DPS jumped to 35k. Since, I have added gear building Defense Power and am now over 40k. Would be fantastic to have Speedy Darts on the Medallion, also, but it is a choice between maximum health and speedy darts or maximum DPS with the medallion. I kind of miss the boost in speed from the Token but love the boost in DPS from the Medallion.

_____________________________________________________________

Originally posted by Asphe:
Try looking for these passives/traits

Toxic Shock Bow:-
-Viper's Bite [PDT damage +20%, poisoned enemies do up to 60% of Defence Power as damage to anything within up to 1400 distance]
-Envenom [+20% poison attack rate, I think this isn't your PDT attack rate but the rate on which the DOTs keep proc'ing]

Armor:-
-Towering Poison [+130% of Defence Health to your PDT's HP]

Relic:-
-Speedy Darts [+100 Defence Speed]

Aside from those, you'd want Defence Power / Critical. Although I'd suggest giving up a little bit of damage and go for Defence Power/Health instead.

For the passives, the most critical are Viper's Bite [you want the highest AOE damage / AOE range possible] and Speedy Darts [when your Tower Speed is at 370, adding another 100 makes a big difference, plus increasing DPS from adding speed is less wasteful than increasing DPS via more damage (until they introduce more armor / resistances)].

For Spheres, I'd use Defence Power I & V, Defence Speed V, PDT Range I x 2, PDT Poison +30% & Explosive Guard

-----

Then possibly the most important thing... knowing where to place the PDTs. PDTs shoot through walls, have an actual range far beyond what's shown when you're summoning them, can hit targets inside spawning points and Viper's Bite does NOT have a limit on chain-reaction explosions [so both in theory and practice, if your PDT kills a mob, it could spark a chain reaction that kills every mob on the map]. This means putting your PDT where it kills earliest / fastest isn't always the best. Some times, it's better to wait until you can bunch the mobs up, or string them along in a long line or clump them around the shrek before your PDTs open fire.

Serenity Aura reduces incoming damage, increasing the apparent health of your PDT while Boost Aura can add well over 1k of Defence Power at less cost than Support Beams [which also increase attack rate].

PDT poison DOTs have a stacking limit [so putting two PDTs on a target does not double the damage done by the poison DOT.]
Muggs Aug 25, 2016 @ 11:18am 
Everyone can expect speedy darts and towering poison to be removed from the game. It was supposed to be removed already but iamisom has said it will be removed in the near future.
Asphe Aug 25, 2016 @ 1:28pm 
Originally posted by Mr. Muggs:
Everyone can expect speedy darts and towering poison to be removed from the game. It was supposed to be removed already but iamisom has said it will be removed in the near future.

Well he didn't say when ^-^, so we get to exploit it while it's still here.

Towering Health seems useful to those using PDTs as both offensive towers and a 'lite' wall so I won't miss it at all. Speedy Darts... that +100 speed is worth losing +700 DP [instead of 1000DP/300DH, I use 1000DH/300DP] ^-^ but the thing TE should do is put a limit on the chain reaction explosions from Viper's Bite. Or perhaps halve the explosion damage each time it chains to a new mob. [or the synergy adding a ton of DP to the damage ^-^]


-----


AOE damage on Viper's Bite might not seem too high, if you just look at the numbers and don't consider that it's applied to every poisoned mob that dies.

It just looks insignificant when you consider a singular mob. Consider a bunch of 15 mobs closely bunched up. The 15th mob will get the 'benefit' of the AOE explosions of the other 14 mob.

You have just 50% of DP doing 3k damage to all mobs within 1400 distance? But it's 3k to every mob within 1400. Should any of those mobs get killed, that 3k is reapplied which of course makes it even more likely that other mobs explode... starting a chain-reaction that will end only when you run out of mobs.

My PDTs have killed mobs right at the spawn, despite being sited 65k away. There's no possible way the PDTs were in range [and were even pointing away] yet every mob on the map just disappears... row by row. Killing in excess of 20 mobs per second. I've seen the mob counter go from 1500+ to 0 in under 2 mins. Or an 8 mil Shrek lose a mil of HP from the nearby explosions and PDT in seconds.

Just bunch them up and light the fuse.
Defektiv Aug 25, 2016 @ 4:56pm 
Originally posted by TH NightGuardian:
don't forget to up your pet . a level 60 pet with dp/dh help a lot.

Great tip and this is good for anyone as well. It's like a free piece of gear.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Aug 24, 2016 @ 7:12am
Posts: 15