Dungeon Defenders II

Dungeon Defenders II

Power Surge Update Patch Notes
https://www.youtube.com/watch?v=VKCzwOMnKLk

The Power Surge update is live now on PC and PS4! Here are the patch notes:

Features
  • New Challenge: Power Surge!
    • Storm’s a-brewin’ at Dragonfall Bazaar! While the storm rages, towers gain supercharged attack speed, instant upgrading and instant build time during Combat Phase, but the intensity causes towers to explode after a short time. Can you survive the storm?
  • Glaive of the Storms Monk Weapon
    • Guaranteed drop from the Power Surge Challenge.
    • Walking Tempest - 40% increased movement speed. Basic attacks deal [20-40%] Hero Damage as Magical Storm Damage.
    • Storm Rider - Glide on a Storm Cloud for [15-35] seconds drenching enemies under you. Every 2 seconds, the Storm Cloud strikes targets for [1000-2000%] of your Ability Power as Magical Storm Damage. While gliding, primary attacks are ranged lightning bolts that deal [250-450%] of your Ability Power as Magical Storm Damage.
  • iPWR 750 Boots
    • Complete the Power Surge challenge for your chance to get iPWR 750 Boots from the Victory chest!
  • Game Browser UI Updates
    • Updated the filters to reduce confusion on Public vs. Private Game creation. Public vs. Private Game creation is handled on the Create Game screen.
    • The Create Game button will always remain active. If a player is unable to create a game, clicking the button will inform the player of what hasn’t been selected yet in order to create a game.
    • Daily Bonus icon should now appear for Challenges in the Game Browser.
    • Increased the size of map icons to improve map readability.
    • Docked the buttons to fix aspect ratio issues where the buttons would appear in odd locations.
  • New EV2 Costume: Mark 3
    • Remember the days of dressing up like a Bounty Hunter? EV2 remembers.
  • Other Changes
    • Increased the AFK timer to improve Maximum Pooping Efficiency.
    • Changed the Inspect Defense tooltip to factor in critical hits.
    • Improved party invites to stop nefarious players from spamlocking players in the Heroes Marketplace.
    • Level and difficulty should now show up on the Pause screen in every map, mode and difficulty.
    • Added links to Hero Videos on the Create Hero screen. These are only available if you have not unlocked the hero.

Balance
  • Huntress Poison Dart Tower
    • Poison Dart Tower Skill Sphere Change
      • Changed Poison Dart Tower’s “Poison Stacks” sphere to “Poisonous Fangs,” which improves poison damage by 30%.
    • Viper’s Bite Rebalance
      • Viper’s Bite now rolls between [50 - 80] instead of [110 - 150] of Defense Power as damage in an AoE radius
      • Range reduced from [1500 - 2000] to [700 - 1500]
  • Abyss Lord Skeletal Archer
    • Damage Buff
      • Archers damage has been increased from 3.85x your Defense Power to 4x
    • Angle Buff
      • Angle increased from 120 to 165
    • Speed Rebalance
      • Rate of fire decreased from 1.67 to 2.2
    • Range Rebalance
      • Base range reduced from 4000 to 3250
    • Targeting Rebalance
      • Archers used to pull less aggro than Flamethrowers. They are now equivalent to Flamethrowers.
    • Upgrade Damage Strength Rebalance
      • The amount of damage upgrade per upgrade level has been rebalanced.
      • For example: Tier 2: 1.65 is now 1.5 and Tier 5: 3.6 is now 3.0
    • Explosive Arrow Rebalance
      • The passive roll range has been reduced from [185-325] to [85-200]
  • Abyss Lord Skeletal Ramster
    • The Ramster is meant to be ridiculously good at one thing, massive AoE burst. His weakness is… pretty much everything else.
    • Damage Buff
      • Increased Defense Power gain from 3.0 to 3.2
    • DU Buff
      • Ramster is cheaper now at 50 DU instead of 60
    • Attack Rate Rebalance
      • Rate of fire decreased from 1.8 to 2.5
  • Apprentice Earthshatter
    • Upgrade Damage Buffed
      • T2: 1.4 to 1.5
      • T3: 1.8 to 2
      • T4: 2.2 to 2.5
      • T5: 2.6 to 3.0
    • Range Buff
      • Range increased from 3600 to 4000
      • No longer gains range from upgrades
    • Defense Power Scaling Buff
      • Damage scaling increased from 15 to 22
  • Squire Ballista
    • Defense Power Scaling Buff
      • Increased DP scaling from 9.5 to 12
    • Defense Units Rebalance
      • DU increased from 50 to 60
  • Series EV2 Proton Beam and Reflect Beams
    • Crit Damage Scaling Rebalance
      • Reduced the base crit damage from 245 to 70
  • Lucky Salves Rebalance
    • Lucky Salves now increase crit chance by 25% (additive) instead of multiplying current crit chance by 6x. This affects Defense and Hero salves.

Bug Fixes
  • The Frosty Power staff (Chilling Touch) drops again on the Forest Poachers Challenge. HUZZAH!
  • Fixed an issue when a player would get a 5002 error when attempting to transition to a map with a party and all subsequent attempts to matchmake would result in errors.
  • Fixed an issue where if matchmaking times out after player has elected to return to Tavern from the Defeat/Victory window, the player would be unable to close the window or access the Options menu normally.
  • Fixed a bug where attack rate was not properly scaling with Attack Speed SAS points. Previously, putting 1 point into Attack Speed would set it to max. Now players must max out the Attack Speed stat to achieve max value. The maximum value has not been changed.
  • Fixed an issue where the Abyss Lord’s Orc Blockades and Colossus health would show up differently in tooltips and their HP bar.
  • Fixed a discrepancy between the tooltip health value and the actual health value of the Colossus and Orc Blockades. They were off by 150 points.
  • Fixed an issue where the leader of a party who initiates the decision to move to another match/tavern would receive the stay together/stay behind party prompt.
  • Filters should function correctly for Challenges now.
  • The Squire will no longer display his default shield graphic under the newly equipped one.
    Adjusted the Huntress’s Bling Bow primary fire splash AoE graphic to more accurately match the size of the AoE. It’s now a little smaller.
  • Added some jumping sound effects to the Black Magic Ops costume.
  • Fixed some animation issues with jumping and using abilities on the Gun Witch.
  • Reduced the volume on electric buffs by about 40%.
  • Increased volume of the Broomnado ability SFX.
  • Increased collision on Dragonfall Sewers mana nodes.
  • Fixed an issue with the Storm Gloves projectile when equipped on EV2 or Huntress.
  • Repositioned the Ghastly Halberd on the Item Enhancement wheel.
  • Fixed an issue where the VFX balls that spawn when the player is interacting with towers did not remain static when the Ghastly Halberd is equipped.
  • PS4 - Fixed an issue when you would jump and cast an ability with the same button press for target ground abilities.
  • PS4 - Fixed an issue where the split screen player could not navigate the Inspect Deck UI.
  • PS4 - Fixed some UI issues with opening and closing the Playstation menu while the Hero Information screen was open and the Hero Deck and Session List were layered on top.
  • PS4 - Fixed texture quality streaming for the UI.
Legutóbb szerkesztette: iamisom; 2016. júl. 19., 11:37
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1624/24 megjegyzés mutatása
I have a problem. I can't join sessions, i click on the session it glows yellow but i cant join.
Dazai eredeti hozzászólása:
Beams were totally unexpected, and it was a major nerf. I guess trendy is trying to calm the people saying its "P2W NEW HERO OP". I get it, but proton beams didn't have to be nerfed that hard, ouch.

So much for that whole bringing old heros up to the new hero power level :P
They had something going with the PDT but instead of fine tuning it they nuked it from orbit and blasted the EV beams. I can only guess in an attempt to match the new PDT power :P
Stevoid eredeti hozzászólása:
Also what happened to the dev talk about making the legacy characters match the new characters?
That's really what bugs me the most. I thought I could always fall back on my abyss lord.

Also, the abyss lord came out on April 5th, and NOW they decide to patch it?

It's not a huge deal, but I lost some trust with the devs.
Look I know it is easy to bash trendy but they are trying. My only complaint is the dramatic changes that you all take. You roll out new toons and of course they should be OP for a bit but you take to long to balance. You give us a balance that was working with minor deviations and then in 1 patch you nuke the entire dynamic of the balance. PDT's, protons, and in general towers all get torched (except mage). I am all for change and balancing but this is a bit extreme. Make the changes in smaller increments so players can adapt!!! Instead people are going from hero to zero and nobody wants to play in that pond. I like the diversirty different heroes bring but I would also love to see a point where each hero can viably build on there own or just in conjunction with another. We have reverted back to AL being the meta and nothing else cuts the mustard. Please keep in mind many of the groups are PUGS and not seasoned players. That is where you need to create relevant map separation to where PUGS can still run and be successful and premade groups of seasoned players are still challenged (headed in the right direction there with new maps!!)
trendy is reptile.
ev and abyss lord got nerfed after most ppl buy it
what's the point of getting so many updates. every update is just spoiling the game.

release glove of storm, Nerf it, make it useless.

release abyss lord and ev, Nerf it, now the tower is useless.
creature dun die, the game get stupid after a while since the tower is useless and good stuff keep getting Nerf.

If that is the case, DUN RELEASE them in the first place.

game just feel so slow now, and you are basically making everything good useless.

only good defense of ev crit get Nerf, from 30k crit drop to 9k crit, what use is it to me now? USELESSSS.

Please trendy, have a proper long term plan, before releasing. You are just constantly releasing stuff, Nerf it, then repeat the cycle.

Test properly before releasing, and don't make the Nerf so drastic. Have a plan, if you want to Nerf so many things, then at least change the defense limit or mana given to compensate.

In this pitiful condition, HOW TO PLAY!

Tower defense game with lousy tower and poor planning for release
Whats really messed up in all of this is they spent all this time trying to figure out what to take away from the players characters they still havent fixed the damn Map bug for liferoot forest.
Wonder why reflect wall was nerfed, its not like it was super strong b4 :P
My problem is how they nerfs happened, did all this tweaking but didn't really fix the underlying bug that was causing the numbers to break the game

Proton - moving the crit down I expected that.. 80 is 1/4th that's ALOT, secondly nerf the sphere's and make them not work on proton, or make it so they don't have "health", it's only broken because everyone always has 30% crit, if most people crit rates were only 20% it wouldn't be half as powerful, but most importantly crit dmg STILL doesn't scale with upgrading defense tier.... why???

Archer - fix the gear, why does it have +10% dmg and everything else 3%? That's be a 30% nerf for most people, THEN scale down the DP -> DPS scaling from 3.8 to 3.5 and your done.... messing with the range / angle and everything else, it was a niche tower that lost it's niche on several stages

PDT - sphere bug fix was the main change, yay... still a decent tower atleast.... but why the hard cap?

Balista - ugh... more expensive.... makes it that much harder to fit into any defense, hard to use buff beam / aura cause your out of DU. To often it just pisses off the bomber way off in the distance and gets bombed while it's reloading

Power surge... kinda of a cool stage.... but that stage seems to have more lag than all the rest.... but otherwise cute
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1624/24 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2016. júl. 19., 8:07
Hozzászólások: 23