Dungeon Defenders II

Dungeon Defenders II

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Dewkin Jun 7, 2016 @ 6:52pm
I'll be the first to say, your bling bow is a joke
It's just... It's not even worth using, like at all. I literally lose dps using it as opposed to any typical 4/s bow.

The only real use I can see out of it is the slow but that is barely even noticeable.

The incursion grew old fast, my friends were done with it after a few completions. Mainly because the loot isn't worth (& the kobold King is annoying as heck with all the text)

The real need to play on that incursion is for the gloves, but the drop rate is abysmal (on top of that you have to hope for the stars to align & get nice passives)

I've played the incursion 3 times & im already done with it. I would recommend buffing the bow, but until then. I will not be returning to play that map
Last edited by Dewkin; Jun 7, 2016 @ 8:15pm
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Showing 1-15 of 17 comments
VikingGekz Jun 7, 2016 @ 7:19pm 
Only thing worth it so far is the 750 glove piece and it is something a bit different and pretty quick to complete.

I can't be the only one that expected the bow to help us farm gold easier or was I the only one that got that wrong impression?

You hear midas you expect something to turn to gold, not... gradually burn?
Dewkin Jun 7, 2016 @ 7:37pm 
@Gekz
YESSSSS I was literally thinking the same thing! no joke. Im surprised i didnt mention it in my OP but yeah, i thought mobs that were killed by the bow would drop extra gold for us! Was dissapointed to recieve it & find out that it doesnt do that :/
Jack9110024 Jun 7, 2016 @ 7:51pm 
Granted the normal shots are underwhelming and the fact that the fully charged sphere doesnt work with it is horrible. the bow has a saving grace in the fact that the flamethrower effet is strong
iamisom Jun 7, 2016 @ 8:10pm 
Seems like we need to give the bow a bit more love. I'll talk to the team!
Domino/DarkEyv Jun 7, 2016 @ 8:47pm 
I'm glad that someone else said what needed to be said. Any bow fixed to drop with 2 shots/second and 1 arrow/shot is not okay and never will be okay. I got a near-perfect ipwr 750 one and my blue bow which is 60 ipwr lower deals more than twice the DPS.
Fish brain Jun 7, 2016 @ 11:01pm 
The new bow just like piece of @#$,now.
Last edited by Fish brain; Jun 7, 2016 @ 11:01pm
--E@T TH3M!-- Jun 8, 2016 @ 2:48am 
Playing the same map repeatedly gets stale after a while. It happened with the vanila maps, it happened with catacombs, and bling king is no exception, so no surprise there. At least in this one you're playing fetch instead of tag and can still shoot stuff while running around.

But the bow though... It's horrible beyond what words can describe it.
Pony Jun 8, 2016 @ 3:58am 
Originally posted by TrendyEnt iamisom:
Seems like we need to give the bow a bit more love. I'll talk to the team!

Suggestions:

1) Give it 4 shot/second possibility
2) If it really must stay as standard shot, give it some splash damage like pre-nerf Armoured Cleanser had, it visually gives that impression anyway and would make the current left click aspect of the passive quite nice
3) Charged Primary sphere working on it which leads me to...
4) Replace the flamethrower with something like charged shots leave a trail of fire across a certain amount of distance for a few seconds, this keeps with the apparent fire focused incursion weapon theme you guys are going for as well

All of the above would make the weapon actually worthwhile.
Felipe Jun 8, 2016 @ 5:12am 
Originally posted by TrendyEnt iamisom:
Seems like we need to give the bow a bit more love. I'll talk to the team!

The bow is really bad for a NM4 Inc 750 iPWR weapon, DPS is a joke with it (both basic and charged attacks) and I thought it was for gold farming before release as well.

You need to make it fun to use and deal a decent amount of damage, think it as a temporal Huntress buff to bring her up to new Heroes like AL and EV2. The squire sword has decent damage, good critical damage scaling, it's fun to play with + you can use good spheres like Shield Strength (+25% shield block damage reduction) and Fight Me Not (defenses deal +135% bonus damage). New bow is 2/s, you need to charge each passive shot and it doesn't even proc the best DPS sphere for Huntress (Charged Primary)... Trendy please.

Please talk to the team about legendary drops as well, Onslaught NM4 is still the best place to get 700 iPWR items and we all know how boring that mode is. I know you'll rework the mode, but these new NM4 Incursion maps should rain legendary drops, even make it 680-700 iPWR only. You're releasing these new heroes without smart loot like the main 4 and we're getting 1-2 legendary drops per run (counting the guaranteed drop) on 1100 iPWR end game maps. COME ON TRENDY, MAKE IT FUN AND REWARDING TO PLAY!
Kura Jun 8, 2016 @ 5:32am 
It's amazing the amount of hype trendy put in to these patches and this is the most disappointing yet. A recycled map, a super hyped weapon that is absolutely terrible, as Felipe mentioned the DPS is shocking! The numbers look amazing on paper but the actual bow does less DPS than the nerfed AC. I don't even know if the bow is capable of dropping 4/s. I've had 5-6 2/s x1 bows and if Trendy genuinely thought that was acceptable given the current meta then then I am not sure where they are getting their data or if they even play the game. What happened to the test team and their feedback? Did they tell you this was good? We need to be given some idea of what loot can drop with what kind of stats for a start.

Whilst I am most likely going to be told a different team works on this and that, don't you think it's about time you addresses core issues instead of providing more broken content for the game. The few times I've played the game recently and every time I see DD2 on my desktop I can't help but feel I should just uninstall it.

I think feeding back on when the team plans to change the bow now would be a good idea, I would consider this critical and should be updated with urgency.
Bui Jun 8, 2016 @ 8:14am 
They don't even test their stuff in end game play. If they did they'd already realise how useless it was. Even on streams they play some easy maps showcasing new things.
VikingGekz Jun 8, 2016 @ 8:22am 
Originally posted by Bui:
They don't even test their stuff in end game play. If they did they'd already realise how useless it was. Even on streams they play some easy maps showcasing new things.

Its not useless, it just doesnt have that "Wow" factor to it that makes it worth bothering over.
Captain Alejo Jun 8, 2016 @ 9:13am 
I think the lack of wow factor on the weapon has made people really salty about the map. Honestly, this particular incursion is a great take on the existing gameplay loop. The inifinite rounds are a nice touch and create a more engaging experience. This could lead to some fun new modes in the future.

However, the incursion is not without its faults. The gameplay loop for the map specifically is lacking. I like the idea of collecting the shards during the round in order to complete the mission, but I would like to see some changes.

If instead of being limited strictly by a timer I think that should be abstracted as waves mounting in pressure/difficulty the longer it takes to collect the shards.

There should be other points of interactivity in the map beyond the shard pickup/dropoff. What if there were flying gold kobolds that do something? Could be many things fit in here, but the core of it is that the map need more for players to do.

The incursion is called Bling King, but there is very little bling for players. I would expect explosions of gold surrounding shards, or the completition of the map. The pile of gold the Kobold king has should grow in size over the rounds. The entire map should be reskinned to resemble the treasure room where Aladdin finds the magic lamp. There should be special monsters during the waves that are themed like the Bling King with gold chains and big black sun glasses throwing their fat stacks at your defenses. The Bling King should be making it rain on players constantly. Gold and bling need be the core visual theme throughout the missiong and map and not just a small center piece.

This also applies to the weapon. It doesnt feel lavish enough when you have it equipped. I feel like it should be glistening and sparkling and the gems should be more prominent. The weapon should also deliver on the midas fantasy and turn creatues into golden statues. I expect using that weapon to reward me with explosions of gold as take down creatues. I did not expect this weapon to fire slowling yellow oil bloblets or spawn a jet stream of yellow flames.

Originally posted by Gekz:
Its not useless, it just doesnt have that "Wow" factor to it that makes it worth bothering over.

I'm probably alone on my opinion that new content doesn't have to be a clear upgrade. At this point Trendy might as well bring back the cookie cutter M4, because clearly they're not allowed to make inferior/gimmick weapons.
Last edited by Little Strawberry; Jun 9, 2016 @ 4:20pm
Double Trouble Jun 9, 2016 @ 5:30pm 
Uh, looks like all these people want every single new weapon to be OP af and to be able to 1 shot anything.
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Date Posted: Jun 7, 2016 @ 6:52pm
Posts: 17