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The size of your drive is very small in general, so you would have a hard time keeping many games on disk at a time.
If you are need of additional space and want to do something about DD2 specifically, check your logs folder as that can get pretty big.
All the game assets are in Unreal packages which contain bundles textures, meshes, and scripts for each of the maps, menus, and characters. Honestly, the content definitions for most areas aren't that large individually (around 150mb). However, because there are so many different maps to account for it, it starts to add up.
Are you using a solid state drive? If so, you may want to consider buying an traditional HDD with more capacity and moving media to it that you do not use often. Instead keeping your frequently used programs on the SSD for faster access.
And yeah with a 150GB HDD/SSD you will have to be very conservative with you space in this day and age specailly with games less than 10GB per game is not that uncommon (also just because civV seem to ahve a lot of stuff in it does not by any means mean it take a lot of space, in general RTS/TBS are in the lower end in fact since the main culprit for taking space is graphics and due to the nature of RTS/TBS having lots of units on screen at once it is usually a bit less detailed
I know optimizing resources is a lost art, but yea, what the hell?
The videos only take 650 mb
All the audio takes 135 mb
The vast majority of space is being taken by UPK files which by the looks of it, contain the data for each map.
If that's true, that means that all assets for each map have to be in each file, as in, even if a map reuses a model, or texture, it's likely duplicated in it's file instead of shared.
If this assumption is correct a lot of the data might be duplicated across maps and would easily explain the size of the game.