Dungeon Defenders II

Dungeon Defenders II

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SnickerToodles 13 out. 2016 às 8:17
Why does this game take up so much space? o_o
So after the 10,000th 1 GB update for this game, I was starting to feel a bit concerned about the tiny hard drive in this SFF computer, so I went to investigate. I found this.

http://i.imgur.com/HixMnwB.png

Well that looks concerning.

This is by no way solely DD2's fault but it's the only one in my memory that repeatedly updates with multiple GB updates.

So I did some poking around, and found that the folder for DD2 takes up 9 GB. For reference, Civ V (strategic game with a ton of stuff) takes up 8. Skyrim takes up 11. Both with all the DLC. I have no idea how to get at the actual size of the programs but this seems odd.

Now I know to most people who aren't computer peasants, 9 GB is a paltry sum, but I am stuck with an SFF computer whose ultimate gaming advancement was being able to "maybe" handle an AMD 6450 without frying. Along with that hard drive that hasn't even lasted a year yet. So I'm probably going to have to uninstall this game since I haven't played it in forever anyway.

Mostly, I'd just like to know... WHAT is taking up so much space?!
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jin 13 out. 2016 às 8:51 
I did notice that each update takes 400mb+ like what the hell
Captain Alejo 13 out. 2016 às 9:11 
The game only takes around 10gb. That isn't a large game by any means with today's standards.

The size of your drive is very small in general, so you would have a hard time keeping many games on disk at a time.

If you are need of additional space and want to do something about DD2 specifically, check your logs folder as that can get pretty big.

All the game assets are in Unreal packages which contain bundles textures, meshes, and scripts for each of the maps, menus, and characters. Honestly, the content definitions for most areas aren't that large individually (around 150mb). However, because there are so many different maps to account for it, it starts to add up.

Are you using a solid state drive? If so, you may want to consider buying an traditional HDD with more capacity and moving media to it that you do not use often. Instead keeping your frequently used programs on the SSD for faster access.
Gummiel 13 out. 2016 às 9:18 
Well my DD2 folder takes up 9.37GB (\Steam\steamapps\common), just becasue there is a lot of 1+GB updates does NOT mean that the game will inflate by 1GB each time, since it could be overwriting stuff, or evne plain out delete some stuff as well, so yeah it actually takes less than your skyrim and only sligtly more than your civ folder for me at least.

And yeah with a 150GB HDD/SSD you will have to be very conservative with you space in this day and age specailly with games less than 10GB per game is not that uncommon (also just because civV seem to ahve a lot of stuff in it does not by any means mean it take a lot of space, in general RTS/TBS are in the lower end in fact since the main culprit for taking space is graphics and due to the nature of RTS/TBS having lots of units on screen at once it is usually a bit less detailed
K-ToF 13 out. 2016 às 11:17 
9 gigs? jesus christ...

I know optimizing resources is a lost art, but yea, what the hell?

The videos only take 650 mb
All the audio takes 135 mb
The vast majority of space is being taken by UPK files which by the looks of it, contain the data for each map.

If that's true, that means that all assets for each map have to be in each file, as in, even if a map reuses a model, or texture, it's likely duplicated in it's file instead of shared.

If this assumption is correct a lot of the data might be duplicated across maps and would easily explain the size of the game.
chrissus 13 out. 2016 às 12:01 
I recently bought a microSD-card almost as big as your HDD for 29€. Delete it if you need the space or get some more. It isn't very expensive
Gummiel 13 out. 2016 às 12:05 
Originalmente postado por K-ToF:
9 gigs? jesus christ...

I know optimizing resources is a lost art, but yea, what the hell?

The videos only take 650 mb
All the audio takes 135 mb
The vast majority of space is being taken by UPK files which by the looks of it, contain the data for each map.

If that's true, that means that all assets for each map have to be in each file, as in, even if a map reuses a model, or texture, it's likely duplicated in it's file instead of shared.

If this assumption is correct a lot of the data might be duplicated across maps and would easily explain the size of the game.
Well it is quite normal tbh also for an early access map to waste a bit of resources for the sake of it instead being easier to change stuff, and then once it does release it get packed more efficiently at that point
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Postado a: 13 out. 2016 às 8:17
Comentários: 6