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Really wish she was more fun to fight with...
For towers, they can be used selectively, but are pretty garbage. But in reality, almost all base towers are garbage until you get gear defining passives (toxic box, splody harpoon, evil purge serenity, etc.), which don't seem to exist yet for Dryad.
I think her issues are more the problem of Trendy having the talent to make the game better, but the out of touch reality causing its regression. Hence reviews getting even worse with the new players coming in via the current advertising, and old players here simply because we're masochists.
This isn't just a dryad problem, as really all towers are poor right now except pdt. Even worse is the boring design of having kobolds (bombs) a mechanic of nearly every map. As such, you need towers (pdt or proton beam) that kill them outright, as opposed to triggering them.
She is less tanky than the squire (sphering), and if equipped right, the squire still does more damage than her, while he's blocking.
Gotta figure out what the dryad is useful for. Trees do give cades 10% more health and a good shield from time to time, Dryad is quite tanky... anything else?
beefy walls with built in serenitys.
slimes are fantasic aoe defenses. they're basically echaos traps that chase enemies down instead of reling on them to stand still. and can preload 3 blasts instead of having to recharge every attack.
harpys are top tier for single target towers - huge range, fantastic damage, and no gimmicks to hold it back. most notably, the only towers even close to it are limited to 1 per target.
while nimbus and hornets have scaling bugs holding them back, she still has everything she needs to mop the floor with NM4. If you're stuggling, it's very much a L2P issue.
Her burst is quite terrible, since the corrupted skill that does alot of damage IS THE SAME skill that gives you mana on pure form.
also for the ppl who said she is tanky, well the only tanky thing about her is the fact they gave her a massive HP pool. squire is still top tank and does dmg to boot.
Hornets are rng based on top of being rng target base, very unreliable, same goes for nimbus but at a cost of 100DP.
Harpys could be good but the main issue is how their targetting works, currently if the elevation is different from target, her feathers acn hit nothing, at the same time if her target dies before harpy finishes the attack animation, it will atk the same spot until its over.
Been playing with the lavamancer's maw a lot lately. Although it does not have as much health as the squire's barricade, it slows down an enemy until it petrifies it, and that causes all enemies around it to attack it.
That works really well with PDTs as anything that slows down or delays enemies from getting to the barricade is more time for the PDT to do it's job. If a petrified enemy dies, it'll also do an AOE explosion.
I'm finding a great synergy between the maw and the PDTs.
The monk can use his boost aura to give barricades +25% health AND at level 1 gives all buildings inside of it 10% damage resistance.
As other mentioned, the squire is an excellent tank. I tanked the eye of cthulhu with my squire while shooting fire from my shield at it in front of my defenses for a good 10 mins and my health never went under 95%.
Plus the squire has a sphere that makes it so that anything that's targeting him takes 35% more damage from your defenses. Might not work on bosses, but honestly, who knows.
Honestly, I'd wait til they tweak her. Almost every new hero that comes out gets tweaked within the first 2 weeks of coming out, either buffed or nerfed.
That aside, I have yet to hear of a single role the Dryad is great at.
In a game with some many heroes, and not that many roles to fill, a lot of heroes are just not going to be either not as useful or redundant at best. We may end up having more and more "apprentice" situations.