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Most of all your damage is coming from towers and being placed right, which means their shards are much more important than the hero ones, and on that front Destruction, Deadly strikes, and some sort of defense rate (mod or shard) are usually the generic most important things to get, which also means you need 2-4+ of each before guilding.
Since hero ones are less important, you really only need 1 set on your boss killer character (or whichever you like to play as most), and a large amount of the ones they need are the generic ones, but that really just depends on which you're playing.
If you want a particular C4 shard, just keep replaying (and winning) the map until you get a bonus C4 shard for every map.
If you don't want / need a shard... sell it. It breaks down into dust which you can use to reroll a few things. So it's not totally useless.
Each Chaos tier has a new 'special' mob [also known as Chaos mobs]. i.e. it's best not to get over-dependant on a particular type of defence [i.e. tower vs traps vs AOE/etc].
Otherwise... I've the max number of bank vaults / inventory bags and about 60~75% of them are filled with shards. The remainder are filled with gear that have decent / good servos ^_^. It might help you out a bit if you create more heroes [i.e. have more cards]. Aside from being able to use Ascension Points to more specialise them [i.e. have 4 Squires, spend points so that each specializes in one type of defence], they act as extra 'storage space' too.
Except for Onslaught and Masteries, the endgame is literally about grinding things far below your difficulty level ad nauseam in hopes to get enough shards to gear your towers. And then do that again to gild the shards for your main ones.
Have fun with that.
Some times, this feels a bit like EVE ^_^