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you're already sadly doing the best ways, the boss is quite annoying. the normal advice would be A. use a huntress and oil flask, or B use a shard that'll put on one of the effects that remove his aura. towers can do it as well, but there are few towers that have the range to status him reliably outside of his aura, and ones that can do it without mods or lesser shards are even fewer
That's also a work around. There are ways to put auras outside of cyborks reach if you're clever.
Your best bet against assassins, assuming that you have EV2, is to use WM with Shocking Revelation (and Water Servo for better results) to intsantly take assassins off your back and prevent them from attacking you after that. (And then use the Huntress usual combo.) Otherwise, Water/Storm PDT + Water/Storm Ramster works too. If you only have the four base heroes… Water PDT + Storm Cannonball might work but that sounds clunky as hell.
Otherwise, yeah, a pet with Sparkle Party is good but you need your Huntress to be able to survive a few hits from them since they don't get stunned for long. Piercing Shot isn't really an option here because of the long animation, so Oil Flask + Fire Weapon works the best since it only takes 2 or 3 secs to pull off.
If you have the Dryad, you can just use Corrupt Fire Slimes, but you pretty much need to build Dryad then, with one Slime Pit per lane to avoid any bad surprise or later adjustement that would slow down your grind. That's probably the most time-efficient method though.
I also managed to take him down with Oil Geyser + Fissure at the spawn, with WM right at the edge of Oil Geyser but that requires minute adjustements, which is less-than-optimal time-wise.
Welp, that should give you a few options with the different classes.
(Also, as a side note… Several times, I have used Burning Strikes on my Adept with a Penta III weapon for the very purpose of breaking the shield and it worked. But the weird thing is that, a few seconds later… He somehow managed to pop a shield through my barrage of attacks, and in a Shocking/Drenching WM. The only way I could break it was to switch to my Huntress and use the usual method. Back to square one.)
Slime Pit however? It's one of the worst AoE towers*, but for the Drakenlord it works extremely well because it can oil from a good distance unlike Oil Geyser which needs a pinpoint build to pull it off.
[*Because of the proximity-based targetting, it simply doesn't work mechanically. It would need a lot more damage per slime for that so it doesn't get overwhelmed. That's how it went from a top tier AoE tower to a trash tier one when they nerfed it to the ground when they changed crit damage a while back.]
I can't really advise you on PDT since progression is… well, a while back. But in the endgame, it's reliably one of the MVP on every lane.
Still, if you're aiming for an AoE Electrocute combo with the four base heroes, you don't have any other options than PDT/Cannonball and Ballista. And Ballista is way too terrain-dependant to be actually reliable so… yeah, you're left with PDT and Cannonball.
You'd have a lot more options for Assassins if we were talking about shards, but since you want a Burning Strikes ASAP, I doubt that you want to grind for something like Stun Fire or Spiked Blockade before that. (And both aren't as reliable as something that procs 100% of the time anyway.)
Now, I haven't actually tried it but wouldn't Blaze Baloon work against the shield? I mean, it inflicts a burn DoT…
The reason for your low damage may be a lack of balance in your build between AoE towers and single-target ones. If you're using a lot of Cannonballs, you may lack in the AoE department so using WM/Fire Aura/Fissure/Ramsters/PDT may solve your problem.
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My endgame setup for PDT is: Explosive Poison - Destruction - Defense Rate | Rate - Piercer - (Water Servo).
I'll replace the Defense Rate shard with more raw damage. Probably Power Transfer since I'm using a crit build with Boost Aura. In the case of a non-crit build, a gilded rate and more DPS through mods may be better. (Unless you want to use your Mass Destruction on PDT, but it's kind of a waste since it already does what you want it to do without that one.)
Explosive Poison is used to spread poison through all the mobs, since PDT is limited in its number of targets. (I believe it was three.) So you really want the poison to spread ASAP, even more so in Controlled Burn lanes.
Destruction and Piercer speak for themselves. It's interesting to know though that poison will apply its full damage even with a low roll Piercer since they are independent from each other.
Now, Water Servo is a recent change for me. I used to have Melee Boom which worked wonders given PDT's role, but I like Water Servo because it primes for Controller mods (and thus allows the rest of my towers to deal more damage) while also priming for Electrocute that I can then proc with Thunder Bees, or WM if I don't have a Water Servo on it or… and that's probably the most interesting one, with Storm SGT to deal with air lanes. But for hordes clearing, Melee Boom is really great.
Anyway, that third mod really depends on what you want out of PDT - CC or raw damage.
What you want to keep in mind though is that PDT is first and foremost an AoE tower, so its role is to deal with the hordes, not the strong enemies such as Berserks and possibly Cy's (and bosses obviously). For them, you'll always want a hard-hitting tower or two. (Earthshatter, LSA or Hornets come to mind.)
After that, basically, you'll leave PDT at T1 or T2 unless it's a lane heavy with small fries, and rather upgrade your hard-hitting towers which actually require the added damage. And just like that, despite remaining at a low tier, PDT is first or second in DPS in your lanes because it just deals damage to so many enemies, and thus possibly serving as the backbone of any build.
Through the use of this diverse defense setup which uses a very good mix of AOE and Single-target towers and not having to kill a drakenlord, I have successfully beat a chaos 5 map without retries. Thank for helping me on this journey and gracing me with the blessing of NO DRAKENLORD.
Move those skyguards towards the outer edges of each pillar, facing the northern corners of the map, so they're over the pit below.
You can also use flame auras with anti-melee and anti-orc servos on them to get rid of the cyborks much easier, and the anti-melee will kick in the moment an assassin grabs you. A lightning strikes with anti-chaos on it will also do wonders as well if you stand in them.
Just need to hide the auras in areas on the map where cyborks can't reach, but you have enough coverage.
I have yet to be able to find anti-melee or anti-chaos servos so I may need to farm. Are game ogre lane farming still a thing?
BTW, for the Huntress vs Drachen, try adding a fire-chip to the bow. Seems to be a bit more reliable if you can't get a Burning Strikes.