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Then weres the challenge?
im sure there would be things i could guild for lavamancer or gunwitch at this point though so thats a plus side
you know, if i had or wanted them
We are always going to have to blow millions and millions of gold on releveling our best armour/relics/weaponry back up to c7 when we reset, I don't think shards should be left to hugely add to that.
Right now it just feels like the reset screws everyone that doesnt play 30+ hours a week of dd2 grinding their ass off. Making the gild system have a lower entry level would make basically all players across the board, feel less screwed over constantly by the reset system, imo.
And honestly, it seems like the main population issue DD2 has (from people I have spoken to), is that new players already feel like they are fighting an ever increasingly uphill struggle VS game mechanics and RNG.
Also mastery and 80+ onslaught, that's where.
Like maybe 10 wins this day, you can gain a bonus perhaps?
Also have it more detailed, than what is done currently in the game.
But if one makes players depending on a win streak, that could lead to toxic behavior also with the various issues the game have (bugs, connection and more).
the gilding system was NEVER meant to be a target grind. it was a bonus for AP/reset players to do with extra shards. honestly you try to target farm a shard with less than 8 shards, you are crazy and going to drive yourself in to qutting
You get two per map and the entire game is grinding maps. If you're turning unwanted ones to dust then you also have additional roll chances at the vendor on the boat using the dust.
I really dont think 15 maps to gild is a trivial grind, especially considering shards arent even the close to the primary expenditure on resetting.
Also trivial isn't the issue, I'd be happy if you could only gild through mastery so it actually required SKILL, and TRYING, not luck and wasting tens of hours per Shard. But if something is objectively boring by design, why keep it that way? Surely their goal is to make the reset system engaging and rewarding and interactive from the get go, not some boring rinse repeat grind where you just throw away mountains of gold 20 times before you can finally start lessening that.
To be fair, you dont know that the gild system was never meant to be a target grind. They have made plenty of decisions since DD1 that were nothing but game life extension attempts through mind numbingly boring grinds.
I agree however with the current system in place, starting at low shards is a terrible idea. However I did start at 8. 5 equipped and 3 in my bank. How many do I have now? more than 150 c4s later, 10.
No system should be created purposely infuriating when it could serve such a great role in easing the reset system. Considering it takes a long ass ♥♥♥♥♥♥♥ time to earn all the ancient power, no matter what advantage you have.
I cannot see many new players sticking around after even a single reset, without even a taste of "hey next reset will get easier and less costly, cos gilded stuff is great and useful!"
I would be happy if say resetting gave you a free gild on a shard of your choice, that would technically equate to more maps per gild, but in a way that feels like they are rewarding you for your time invested, not just letting you rely on ♥♥♥♥♥♥♥♥ rng.
anyways I'm mad and bored so badly of spamming c4, just one more ♥♥♥♥♥♥♥♥ shard.
What exactly are you advocating for then, a mini game to gild your shards? "Skill" is a pretty broad term and changes depending on the person you are talking to. Anything in a game that a person does not like to do is a grind to them. But the concept of controlled itemization to create a process of needing to play a game to collect the pieces to create a solution is a pretty old and tested concept in gaming.
15 maps is not a lot in the grand scheme of things. The entire game is running maps and it doesn't take that long to run a map. And if you're in a position to worry about shard gilding then you should have the towers to faceroll something you can grind for mats and currency. It's expected you've progressed enough to handle C7 before you start thinking about a reset when gilding matters.
I literally have said several times.
A better system, so we dont have this terrible compounding system of this makes everything harder this makes everything more RNG based, this makes everything cost more, now go do that lots of times, resetting all the way, without any way to make it easier/less arduous until you're probably 200 hours into the Ancient Power system and already ♥♥♥♥♥♥♥ bored of the game.
They could make gilding a one shard of your choice every time you gain reset to gain ancient power, so that Ancient power feels less like this almost invisible feeling system at first that gives you oo 10 talent cap 38 level asc 5% gold 5% exp and 4% defense power that makes 0 impact on the game.
They could make it so you dont gild by compressing shard, you gild by blowing millions of gold, so it's still a grind, just a grind with a guaranteed finish line, not RNG upon RNG.
They could make it so that any shard can be used but increase the number, for as above reason.
They could make it so gilding is only doable in mastery, say every 10 stars you get 1 gild or perhaps every time you 5/5 star a map you can gild, whatever, so that everyone has do the same amount of work, on a level playing field.
And there are plenty more options available to make it less of a ♥♥♥♥♥♥♥♥ grind and more of a fun reward that eases the stresses of resetting.
Because as I've said many times. THIS IS LITERALLY A BIG PART OF THE REASON PEOPLE ARE NOT STICKING ON DD2.
They feel like it is just boring almost rewardless grind after boring almost rewardless grind after boring almost rewardless grind that sure after you do 100 you actually feel damn strong but each individual go you feel literally nothing.
New players dont come in, grind to 30 onslaught and 250 asc and reset, they spend hours and hours and hours learning the system, then they go to reset and feel like they get basically NOTHING from it. A simple gild every time you reset (even if they still keep the 10 shards per gild system in place) would do wonders for keeping, because they'd actually feel a sense of reward from resetting.
And on the note of "Skill" there is no arguing that the content in the game that requires the most skill, is Mastery, that's what I was refering to. Any content can be cheesed to being trivial or very nearly, with the exception of Mastery. (atleast from what I have always seen, I've seen alot less mastery stuff of late because of it having been only just reenabled)
So...What exactly are you advocating for then?