Dungeon Defenders II

Dungeon Defenders II

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prpl_mage Sep 2, 2017 @ 12:25am
Chaos 2 tips scratch that, chaos 3 now
So I manage to beat Chaos 1 pretty easily since I rely a lot on the Monk Flame aura and the like.
However, that is not possible in chaos 2 since the Borks stun the traps and auras. I've been using ballistas and cannon towers instead but feel like they aren't up to the challenge. I barely get past wave 1 to be honest.

Is it a problem with my setup? Or is this a matter of stats? My accension is just 14, I have most gear at 50 but only upgraded it 5 levels for each character. I tend to focus more on upgrading relics rather than gear. but still haven't maxed anything, and my highest level relic is on the monk's Fire aura after all
I use the Monk, Squire, Apprentice and Dryad.

Are there any towers that really work well against this trial? Or should I just grind more to deal more damage?

Edit.

I'm now rolling C tier 3 and having trouble with Geodes of course. What do they reflect? What do they actually do? I have a hard time telling from their animations. Do they also reflect the Monk's Anti air towers?

I usually end up losing on round 5 with one of the specials doing too much damage or enemies glitching past my walls for some reasons. I learned to rely a lot on the Dryad's Hornet Nest for chaos 2, but they don't seem as effectice against tier 3? I also ended up using cannon towers with stun and large cannonball shards, but they are useless now. So I rely on flame aura and hornet nest pretty much.

I use the dryad as DPS but have trouble with starfall being reflected by the geode's bubbles, so can't really burst specials down like before.
Last edited by prpl_mage; Sep 24, 2017 @ 6:14am
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Showing 1-14 of 14 comments
Asphe Sep 2, 2017 @ 3:06am 
Anything that's not an aura or a trap ^_^. Else, you'll have to use around C5 gear to kill the cyborks fast enough otherwise to avoid one or more of them getting off their EMP wave.

Huntress's Poison Dart Tower aka PDT
Squire's Cannonball & Ballista towers
Apprentice's Flamethrower Tower & Frostbite Tower - these also have the advantage of being effective from those shieldbearers from Chaos 1.

If you want to limit yourself to the Squire's & Huntress's, hopefully you've placed PDTs, Cannons 'facing backwards' before.
schwarzbrot Sep 2, 2017 @ 3:11am 
poison dart towers are good , if u place them on the right spot they sure will help u alot. and maybe try using earthshatter towers , they got a high range with high dmg.
if geodes spawning your cannonballs and ballistas getting almost useless.
Asphe Sep 2, 2017 @ 3:39am 
They even get reflected. Killing themselves or you...
Dschinghis Pan Sep 2, 2017 @ 4:34am 
Towers that currently have no counter are Flamethrowers and Ramsters (Abysslord).
Kobolds seem to sometimes destroy FT, so placing will take some practice.
You can also try to dps down geodes or Borks with a hero.

Also this sounds broken.
Each Chaostier adds one new enemy. C1 is shield-goblins, C2 should be geodes OR cyborks, unless there is a bug. I think geodes are C2, Borks maybe C3?
prpl_mage Sep 2, 2017 @ 6:52am 
Okay so poison trap towers are good, do they pierce? Might be worth leveling a huntress then.
I haven't had any luck with the flamethrower traps on this one, their range seems too short against all those hammer wielding borks and kobolds.

Is it worth placing the fire auras at all? Or is it just a waste of money and upkeep since they will be disabled around 50% of the time during a round?

Also, no geodes, only borks.
Last edited by prpl_mage; Sep 2, 2017 @ 7:03am
Jan Sep 2, 2017 @ 7:24am 
Originally posted by prpl_mage:
Okay so poison trap towers are good, do they pierce? Might be worth leveling a huntress then.
I haven't had any luck with the flamethrower traps on this one, their range seems too short against all those hammer wielding borks and kobolds.

Is it worth placing the fire auras at all? Or is it just a waste of money and upkeep since they will be disabled around 50% of the time during a round?

Also, no geodes, only borks.

No PDTs do not pierce.
But they are one of the best towers in the game.
Since the huntress is free there really is no reason to not level her as soon as possible.

No need to bother with fire auras in Chaos 2.
Dschinghis Pan Sep 2, 2017 @ 8:06am 
Originally posted by prpl_mage:
Okay so poison trap towers are good, do they pierce? Might be worth leveling a huntress then.
I haven't had any luck with the flamethrower traps on this one, their range seems too short against all those hammer wielding borks and kobolds.

Is it worth placing the fire auras at all? Or is it just a waste of money and upkeep since they will be disabled around 50% of the time during a round?

Also, no geodes, only borks.
When there are no geodes, what do you want to pierce? You mean like Shield-Goblins?
Well then place towers to shoot in the back of enemies.
Dunno if PDT even care about shields, as their main damage comes from poison, not the projectiles.
Asphe Sep 2, 2017 @ 9:13am 
The darts seem to bounce off the front, i.e. no damage / poison damage.

-----

Originally posted by Dschinghis Pan:
Towers that currently have no counter are Flamethrowers and Ramsters (Abysslord).

Mystic's towers also pierce the geode shields. Snake Coil and Sand Vipers.
Dschinghis Pan Sep 2, 2017 @ 9:38am 
Originally posted by Asphe:
The darts seem to bounce off the front, i.e. no damage / poison damage.

-----

Originally posted by Dschinghis Pan:
Towers that currently have no counter are Flamethrowers and Ramsters (Abysslord).

Mystic's towers also pierce the geode shields. Snake Coil and Sand Vipers.
I just remember C7 - all towers now have a counter.
Also I forgot about Mystic ^^°
Krick Sep 3, 2017 @ 5:26am 
Abouts PDTS you should place them really spread out, so their have time for applying their posion damgede and to avoid them firing at the same targets as, posion damgede dosnet stack, also use only a few PDTS their posion damgede was caught in half, some patches ago.

for Flametowers dont place them behind your walls, their have 360 degree range, but short range without deadly strikes shard and acesion points into range.

C2 is mostly about getting the right placements, useing Balistias is also good, but their have very few spots to reach full potitenal on the maps. if placed incorretly a cannon ball will do the same or more damgede but costing half the defence units.

for shards, the defense rate from C4 is a good choice early game, you should use some medals to buy shards packs from there.

instead of bulding skygaurds towers, pdts, or cannon ball towers can also target air, and quite good at it if you have a wave where air and ground units come passes the same lanes.

you should probally inspect your towers to look at the damgedes their done after wave 1, to see if you placed them in a bad spots
prpl_mage Sep 24, 2017 @ 6:17am 
Thanks for all the advice, ended up not using the PDT and instead bought some shard packs and got another stun shard for the cannon tower which is great for crowd control. Also, bees. Lots of bees.


I'm now rolling C tier 3 and having trouble with Geodes of course. What do they reflect? What do they actually do? I have a hard time telling from their animations. Do they also reflect the Monk's Anti air towers? So far I can tell that earthshatter, cannon and balista are.

I win around 50% of the time, usually end up losing on round 5 with one of the specials doing too much damage or enemies glitching past my walls for some reasons. I learned to rely a lot on the Dryad's Hornet Nest for chaos 2, but they don't seem as effectice against tier 3? I also ended up using cannon towers with stun and large cannonball shards, but they are useless now. So I rely on flame aura and hornet nest pretty much. What other towers/traps are good?

I use the dryad as DPS but have trouble with starfall being reflected by the geode's bubbles, so can't really burst specials down like before.
Asphe Sep 24, 2017 @ 8:57am 
Mystic 'everything' and Dryad traps aren't reflected. Plus the usual auras / traps / beams. Since C3 is Geode centric, focus on traps and auras or use the Mystic and Dryad.

For the Hornets, try spreading them out when you deploy them unless you're also using them for anti-air.
geo981010 Sep 24, 2017 @ 9:09am 
First off, by CT3 or CT4 you definitely want 60+ Ascension levels. The big thing you want is Defense Crit Chance, as that will greatly increase your damage by tripling your crit chance. You might as well take the Defense Speed bonus, and try to use medallions with Power Transfer and Defense Rate and either (Deadly Strikes or Vampiric Empowerment or Defense Crit Damage). With the right shards and ascension, you can be doing many times more damage with your towers. If you are building offensive towers with a character, you almost need the Def Crit Chance to make it work.

For CT3, geodes are best countered with auras and beams. Flame auras are very popular, and you can also use the Apprentice Flamethrowers (harder to position but you will want to figure it out by CT5), Lavamancer fissures, Lightning Stike Auras (only single target so put them close to walls after a multi target attack to thin the herd), and EV Proton Beams (again, harder to place but fantastic when done right). Mystic Vipers are shield piercing, so they can be used freely too.

Try some CC with it too - my favorite is Mystic Sandtraps.While the DPS doesn't look great, it slows everyone down, then stuns them with one big hit. The stun will deactivate the Geode for a while, so you can even range attack it while the shield is down.

If you are still having problems, I'd suggest checking out Juicebags or Sidewalk streams. They have some entertaining and helpful streams on just about everything. Good luck!

Link to JB and SWH and some other stuff:
https://dungeondefenders.com/2/topic/145584/dd2-new-player-links
prpl_mage Sep 24, 2017 @ 9:23am 
Accension level is 63 I believe, all tower chars have maxed def crit chance.
I don't have power transfer, range, crit chance or defense rate, so far only got the crit damage, destruction(pure damage) and vamporic emporement (hp > dmg). I should try to get some of them.

I'll keep trying, I have to try stunning the geodes. Should make it easier
Last edited by prpl_mage; Sep 24, 2017 @ 9:37am
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Date Posted: Sep 2, 2017 @ 12:25am
Posts: 14