Dungeon Defenders II

Dungeon Defenders II

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Dangerous Aug 27, 2017 @ 7:39pm
About gear and progression
I'm really confused what is the best option to progress fast?


I'm equiping only the legendaries with higher stats, people say you shouldn't pick by rarity.
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Showing 1-15 of 22 comments
Dangerous Aug 27, 2017 @ 7:45pm 
I'm following this sheet and using only legendary items with the highest sell value:

https://docs.google.com/spreadsheets/d/1YCxLR_EoWDtWcNu9giffrOwhovc_5A_gUlr7FdAd8Dk/pubhtml
not kitto Aug 27, 2017 @ 10:16pm 
1. only a hero on ur deck
2.always loot highest stats on weapon cheat helmet glove boots no matter is blue equipment.
3.always upgrade ur weapon to max ,then pick up a weapon which stats close to ur current weapon (ald max ) to loot up and repeat upgrade .
4. you will seen good relic drop after

the reason you upgrade weapon because its the very high chance to drop , you can spam on other equipment if ur gold huge

u can check max stats drop per chaos on dd2tool

and after update , relic doesnt effect loot caps so no need worry on changing relic

pls dont sharing to other tq i dont hope them boosting because end game stats is not fun then before
geo981010 Aug 27, 2017 @ 10:51pm 
Equipping only legendaries will be very slow, so I don't recommend that.

Your gear drops depend on your best character's items, and should always be a little better than the average until you hit cap. So just keep replacing as much gear as you can. If you hold on to a legendary weapon, after a couple of maps it will slow down your loot progress to a standstill so don't get attached to any gear until you are max CT7.

The best way is to get a duplicate hero to your main DPS (ie if you mostly fight with a Monk, make another Monk) and use him as your mule. Just keep putting on as much new gear as you can every wave, and your gear gets better every wave and you should go from max gear in one Trial to max in the next in 5 maps or so. You can upgrade gear and that will usually speed up progression, but it is expensive and sometimes doesn't.

Relics can be left blank, but if you put something in the slot they appear to count in the average. So leave them blank might be best.

Shards and pets don't matter.

This link has a lot of more info if you want to read it:
https://dungeondefenders.com/2/topic/145584/dd2-new-player-links
Kruel Aug 30, 2017 @ 5:45am 
Like geo said this is the best way, i was stuck between c5 and c6, so i equiped blue items on my mule and wave by wave i just changed every items for better one, dont wait for autocollect or end of the round pick them manually and change lower sell value item for higher one, i was able jump from c6 to c7 in like 8-10 hours?
Nelly Aug 30, 2017 @ 6:26am 
Originally posted by -_-:
1. only a hero on ur deck

that is not realy necessary anymore.
Dschinghis Pan Aug 31, 2017 @ 11:44am 
After I tried and failed with the "equip every new item on a mule" (dunno why it failed) I just went ahead and created a blue and purple mule. They equip the drops with the highest sell value of their color and done.
Technically my DPS is a legendary mule, as I don't bother with stat combinations for now.

This worked out pretty well for me.
For best efficency, the mules should be the same class as the dps, as weapons drop more likely for the dps. But only my purple mule is that, blue is someone else, becouse I don't need 3 times the same class in my deck.

Upgrading items however is a total waste of gold. Items have a hidden "gear-level" which can be lower on an item with better stats. Especially with different rarity, a purple item can have much higher stats and sell value, but lower gear-level than a blue item. So having a one-colored mule is the best way to be sure you do progress and not accidentally equipping items that are invisibly worse.
geo981010 Aug 31, 2017 @ 12:46pm 
Originally posted by Dschinghis Pan:
After I tried and failed with the "equip every new item on a mule" (dunno why it failed) I just went ahead and created a blue and purple mule. They equip the drops with the highest sell value of their color and done.
Technically my DPS is a legendary mule, as I don't bother with stat combinations for now.

This worked out pretty well for me.
For best efficency, the mules should be the same class as the dps, as weapons drop more likely for the dps. But only my purple mule is that, blue is someone else, becouse I don't need 3 times the same class in my deck.

Upgrading items however is a total waste of gold. Items have a hidden "gear-level" which can be lower on an item with better stats. Especially with different rarity, a purple item can have much higher stats and sell value, but lower gear-level than a blue item. So having a one-colored mule is the best way to be sure you do progress and not accidentally equipping items that are invisibly worse.
I would love to know why your progress got stopped - it doesn't seem like you should be able to, but some people still get stuck with it. As long as you were replacing everything including relics (or leaving relics empty), I haven't been able to get that to happen in the times I've tested CT3->CT4 progressions while shard farming.

The one rarity mule is nice since you can use gold cost at least - without using spreadsheets to convert the gold cost across rarity types, that is pretty much the only way to make sure you really are getting better gear. Unfortunately it takes twice as long to go up that way (since you are not using all your loot to increase your Item Power), and the more complicated it is the more likely someone will mess up or just decide to not do it.

While Trendy is working on a long term change to this, sadly so far at least they claim they won't be doing any short term fixes for this (like showing Item Power, or changing the loot from working on Average Item Power to Max Item Power of a single item, or many other things they could do which seem like they could squeeze in next patch).

Oh well - hopefully they will get a better system for this soon and a real endgame instead of Leaderboards and Incursions.
Dschinghis Pan Aug 31, 2017 @ 1:24pm 
Originally posted by geo981010:
I would love to know why your progress got stopped - it doesn't seem like you should be able to, but some people still get stuck with it.
No idea what happened. I feel like the stagnation stopped, when I picked up a new weapon with my dps - though I sure hope this was just a coincidence.
Before that, I had a pure blue mule, who only dropped same-value gear, then switched to all purple with the same effect. So I made a blue and a purple mules, randomly got said weapon and suddenly loot was progressing again.

I wonder what Trendy will do for the loot system. I though Itempower was really nice, both for comparing items of different rarities as well as gating for multiplayer, as Ascension doesn't determine if someone is cappable of clearing a map.
Xengre Aug 31, 2017 @ 3:09pm 
Progess is based on the most geared hero in your deck (hidden IPW value of gear). This hidden value can be determined to be greater or less then a new item of that slot category by looking at the spreadsheet (the one I used was on general discussion help links and was totally fine, didn't check any that may have been posted in this thread) and seeing if gold value ratio for that quality is greater or less for that difficulty tier.

You basically take current gold value of item and divide it by the max value of that item type (boots for example) of that quality type (mythic or w/e pink is for example) for that difficulty tier. Results would be something like 0.78 and once you reach 100% or near that you are capped for that difficulty. Doing this method allows you to cross compare with complete accuracy between quality types of a given item type. Some say look at primary stat and that gold value is incorrect and this would be totally false. You CAN utilize primary stat to some extent to skip the math stuff but you risk sometimes going backwards in progression as sometimes a stat of a better item can actually be much lower (like -300 primary stat lower, etc.) while being a big upgrade in IPW. If you use a difficulty tier above your gear's dropped tier it will always result in less than 100% but will still compare equally 0-100% so this is fine as well but you will not be able to easily determine you are capped. I usually advance at around 88%-96% for every item depending how well I can build the next difficulty up maps. I was usually equipped with greens/blues/pinks and very very rarely legendaries. I used an Apprentice as my IPW stick but you can use whatever hero you want so long as you don't plan to play it regularly so you can totally ignore stats and focus entirely on that character's IPW gains. A good method if you want to make sure you get solid DPS weapons and bypass next tip is to make a duplicate of your primary DPS hero so you can find good IPW weapons and actual usuable weapons at same time. This is due to the weapon most commonly dropped being of the hero who is out. Alternatively, you can do what I did and swap to your IPW stick/hero just before a boss dies so you can DPS then swap out real fast (except when you are barely surviving the wave/about to wipe).
Dangerous Aug 31, 2017 @ 3:49pm 
Originally posted by Xengre:
Progess is based on the most geared hero in your deck (hidden IPW value of gear). This hidden value can be determined to be greater or less then a new item of that slot category by looking at the spreadsheet (the one I used was on general discussion help links and was totally fine, didn't check any that may have been posted in this thread) and seeing if gold value ratio for that quality is greater or less for that difficulty tier.

You basically take current gold value of item and divide it by the max value of that item type (boots for example) of that quality type (mythic or w/e pink is for example) for that difficulty tier. Results would be something like 0.78 and once you reach 100% or near that you are capped for that difficulty. Doing this method allows you to cross compare with complete accuracy between quality types of a given item type. Some say look at primary stat and that gold value is incorrect and this would be totally false. You CAN utilize primary stat to some extent to skip the math stuff but you risk sometimes going backwards in progression as sometimes a stat of a better item can actually be much lower (like -300 primary stat lower, etc.) while being a big upgrade in IPW. If you use a difficulty tier above your gear's dropped tier it will always result in less than 100% but will still compare equally 0-100% so this is fine as well but you will not be able to easily determine you are capped. I usually advance at around 88%-96% for every item depending how well I can build the next difficulty up maps. I was usually equipped with greens/blues/pinks and very very rarely legendaries. I used an Apprentice as my IPW stick but you can use whatever hero you want so long as you don't plan to play it regularly so you can totally ignore stats and focus entirely on that character's IPW gains. A good method if you want to make sure you get solid DPS weapons and bypass next tip is to make a duplicate of your primary DPS hero so you can find good IPW weapons and actual usuable weapons at same time. This is due to the weapon most commonly dropped being of the hero who is out. Alternatively, you can do what I did and swap to your IPW stick/hero just before a boss dies so you can DPS then swap out real fast (except when you are barely surviving the wave/about to wipe).


I need somebody to help me climb from chaos V to VII cause I never find a room and I can't solo chaos V


are you wlling to help me? please add
Last edited by Dangerous; Aug 31, 2017 @ 3:50pm
geo981010 Aug 31, 2017 @ 4:24pm 
Originally posted by Xengre:
Progess is based on the most geared hero in your deck (hidden IPW value of gear). This hidden value can be determined to be greater or less then a new item of that slot category by looking at the spreadsheet (the one I used was on general discussion help links and was totally fine, didn't check any that may have been posted in this thread) and seeing if gold value ratio for that quality is greater or less for that difficulty tier.

You basically take current gold value of item and divide it by the max value of that item type (boots for example) of that quality type (mythic or w/e pink is for example) for that difficulty tier. Results would be something like 0.78 and once you reach 100% or near that you are capped for that difficulty. Doing this method allows you to cross compare with complete accuracy between quality types of a given item type. Some say look at primary stat and that gold value is incorrect and this would be totally false.
I respect the people who put that spreadsheet together that allows you to compare different rarities, and if you are willing to do such a thing I wish you luck and all.

But my lord - I sure can't accurately tell you which is more with numbers like (450*.78) vs (350) without a calculator, and I do not want to have to keep referring to a spreadsheet for the conversions + math calcs. That spreadsheet isn't from Trendy so may not be correct either, and every new patch means something could radically change and then things could be very different again.

So while that method probably could require the least number of waves to gear up, I would stay away and am not sure how many other people would actually enjoy it. If equipping everything fails and then equipping just blues fails then maybe, but at that point I think most people would just quit.
Dangerous Aug 31, 2017 @ 4:31pm 
Originally posted by geo981010:
Originally posted by Xengre:
Progess is based on the most geared hero in your deck (hidden IPW value of gear). This hidden value can be determined to be greater or less then a new item of that slot category by looking at the spreadsheet (the one I used was on general discussion help links and was totally fine, didn't check any that may have been posted in this thread) and seeing if gold value ratio for that quality is greater or less for that difficulty tier.

You basically take current gold value of item and divide it by the max value of that item type (boots for example) of that quality type (mythic or w/e pink is for example) for that difficulty tier. Results would be something like 0.78 and once you reach 100% or near that you are capped for that difficulty. Doing this method allows you to cross compare with complete accuracy between quality types of a given item type. Some say look at primary stat and that gold value is incorrect and this would be totally false.
I respect the people who put that spreadsheet together that allows you to compare different rarities, and if you are willing to do such a thing I wish you luck and all.

But my lord - I sure can't accurately tell you which is more with numbers like (450*.78) vs (350) without a calculator, and I do not want to have to keep referring to a spreadsheet for the conversions + math calcs. That spreadsheet isn't from Trendy so may not be correct either, and every new patch means something could radically change and then things could be very different again.

So while that method probably could require the least number of waves to gear up, I would stay away and am not sure how many other people would actually enjoy it. If equipping everything fails and then equipping just blues fails then maybe, but at that point I think most people would just quit.


PLASE HELP ME
Xengre Aug 31, 2017 @ 8:27pm 
Originally posted by Luna Lovegood:
Originally posted by Xengre:
Progess is based on the most geared hero in your deck (hidden IPW value of gear). This hidden value can be determined to be greater or less then a new item of that slot category by looking at the spreadsheet (the one I used was on general discussion help links and was totally fine, didn't check any that may have been posted in this thread) and seeing if gold value ratio for that quality is greater or less for that difficulty tier.

You basically take current gold value of item and divide it by the max value of that item type (boots for example) of that quality type (mythic or w/e pink is for example) for that difficulty tier. Results would be something like 0.78 and once you reach 100% or near that you are capped for that difficulty. Doing this method allows you to cross compare with complete accuracy between quality types of a given item type. Some say look at primary stat and that gold value is incorrect and this would be totally false. You CAN utilize primary stat to some extent to skip the math stuff but you risk sometimes going backwards in progression as sometimes a stat of a better item can actually be much lower (like -300 primary stat lower, etc.) while being a big upgrade in IPW. If you use a difficulty tier above your gear's dropped tier it will always result in less than 100% but will still compare equally 0-100% so this is fine as well but you will not be able to easily determine you are capped. I usually advance at around 88%-96% for every item depending how well I can build the next difficulty up maps. I was usually equipped with greens/blues/pinks and very very rarely legendaries. I used an Apprentice as my IPW stick but you can use whatever hero you want so long as you don't plan to play it regularly so you can totally ignore stats and focus entirely on that character's IPW gains. A good method if you want to make sure you get solid DPS weapons and bypass next tip is to make a duplicate of your primary DPS hero so you can find good IPW weapons and actual usuable weapons at same time. This is due to the weapon most commonly dropped being of the hero who is out. Alternatively, you can do what I did and swap to your IPW stick/hero just before a boss dies so you can DPS then swap out real fast (except when you are barely surviving the wave/about to wipe).


I need somebody to help me climb from chaos V to VII cause I never find a room and I can't solo chaos V


are you wlling to help me? please add

Not really playing at the moment and there is no point in carrying you to C7 just for you to quit. What would be the point of that exactly? Just find an easy map like sewers for C5 and build 3-4 cannons to help agains tassassins. You will want stun fire + heavy cannonball CC shards for cannon. If you make a game there odds are you will get people to join most of the time or you could do it solo which is generally considered far easier. C6... you will need an EV. C7 you will want Power Transfer/Defense Rate shards by that point for your relics otherwise you will have issues. If you lack the shards time to farm them.
Dschinghis Pan Aug 31, 2017 @ 8:54pm 
Originally posted by Luna Lovegood:
I need somebody to help me climb from chaos V to VII cause I never find a room and I can't solo chaos V
You usually start out with "not beeing able to solo" a new chaos-tier. Otherwise it wouldn't be a challenge.

Though you can just grab EV2 and use her reflect beams to jump to C6 instead.
Asphe Aug 31, 2017 @ 9:56pm 
If C5 is too problematic, try C6. C5's DEA usually means you may have to rethink your hero's gear [i.e. Hero Health & Armor becomes more important than before.. or after] so if you have upgraded max C4 gear, you might be able to handle C6 [you'll need EV2's reflect beams though unless you're playing in groups or use multiple walls (some walls can... 'ambush' the hexers)]

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Easier way to compare is to use the game's Autosort.

If you have the resources and are willing to spend the time...

Set four bags to auto-collect each ONLY gold / purple / blue / greens per bag [i.e. one bag just collects gold / etc].

Equip four heroes with gold / purple / blue / greens accordingly using the Autosort of each bag to quickly decide what to equip. Autosort is presumably using the 'hidden' IPwr value and does it quicker than you or I can. I would not be surprised is the sale value is the thing that Autosort uses or is very close to it.

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If you don't have the bags for this, do a gold / purple and a blue. Outfit your DPS / combat hero with the gold / purple and one more with the blues. You'll note that autosort may value a gold relic higher than a purple one even though the purple has better relevant stats... if so, equip your builder with that purple.
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Date Posted: Aug 27, 2017 @ 7:39pm
Posts: 22