Dungeon Defenders II
Enemy Spawn Path Lines not showing
Is there a setting that I have to change to be able to see enemy path lines?
They are completely gone and im not really able to see where enemies actually go on maps I havent played before
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กำลังแสดง 1-14 จาก 14 ความเห็น
since noone is responding, ill guess its bug and ill report it at the tavern keeper
could be some maps have them and others dont.
could be an glitch.

with Tower defense games you can usually figure out the routes from following the paths.
โพสต์ดั้งเดิมโดย shade00:
could be some maps have them and others dont.
could be an glitch.

with Tower defense games you can usually figure out the routes from following the paths.
Well, no. im not sure how far youre in the game but there are some huge maps with multiple paths, also there are air units which I also need to know where they are going. You cant expect me to place AA at random places and hope theyll fly into it
แก้ไขล่าสุดโดย 「Astartes」; 4 ส.ค. 2017 @ 3: 04pm
โพสต์ดั้งเดิมโดย -Pandalicious-:
โพสต์ดั้งเดิมโดย shade00:
could be some maps have them and others dont.
could be an glitch.

with Tower defense games you can usually figure out the routes from following the paths.
Well, no. im not sure how far youre in the game but there are some huge maps with multiple paths, also there are air units which I also need to know where they are going. You cant expect me to place AA at random places and hope theyll fly into it
air units i havent seen path lines for really, usually what i try to do is block off crossways.
so say 2 routes heading thru same doorway block off that then there stuck v.s the multi route deal.

sadly only started recently so nearing end yet not there yet.
as my friend and myself we decided to hang back before going foward so we could get better loot together.

but i get what you mean, so hopefully it is an bug and not just only for early levels.
please read patch notes, they are gone. that they show on some maps is a bug though.
Enemy pathing lines were removed from chaos tiers. They are still present in Campaign. Trendy said in stream today that they will be coming back due to the negative response.
โพสต์ดั้งเดิมโดย Gnollmar:
please read patch notes, they are gone. that they show on some maps is a bug though.


โพสต์ดั้งเดิมโดย gotrunks712:
Enemy pathing lines were removed from chaos tiers. They are still present in Campaign. Trendy said in stream today that they will be coming back due to the negative response.

Aha! Well, thanks for the heads up. I just came back to the game recently so I havent really looked into the patch notes but yeah!
โพสต์ดั้งเดิมโดย gotrunks712:
Enemy pathing lines were removed from chaos tiers. They are still present in Campaign. Trendy said in stream today that they will be coming back due to the negative response.

To clarify: We're still making the final decision, but we're currently leaning in this direction based on the feedback we've received from Patch 1.0.3.
โพสต์ดั้งเดิมโดย TrendyEnt iamisom:
โพสต์ดั้งเดิมโดย gotrunks712:
Enemy pathing lines were removed from chaos tiers. They are still present in Campaign. Trendy said in stream today that they will be coming back due to the negative response.

To clarify: We're still making the final decision, but we're currently leaning in this direction based on the feedback we've received from Patch 1.0.3.

Hey, whats the reason for removing the path lines from chaos tho? :) Wouldnt it be better just to get a HUD option like the other HUD settings (hide/unhide) in the options menu?
แก้ไขล่าสุดโดย 「Astartes」; 4 ส.ค. 2017 @ 9: 05pm
โพสต์ดั้งเดิมโดย -Pandalicious-:
โพสต์ดั้งเดิมโดย TrendyEnt iamisom:

To clarify: We're still making the final decision, but we're currently leaning in this direction based on the feedback we've received from Patch 1.0.3.

Hey, whats the reason for removing the path lines from chaos tho? :) Wouldnt it be better just to get a HUD option like the other HUD settings (hide/unhide) in the options menu?
sounds like an smart idea, an disable enable option.
since many like knowing the routes, well others prefer suprise or already know the routes.
โพสต์ดั้งเดิมโดย -Pandalicious-:
โพสต์ดั้งเดิมโดย TrendyEnt iamisom:

To clarify: We're still making the final decision, but we're currently leaning in this direction based on the feedback we've received from Patch 1.0.3.

Hey, whats the reason for removing the path lines from chaos tho? :) Wouldnt it be better just to get a HUD option like the other HUD settings (hide/unhide) in the options menu?

they hinted towards the upcoming endgame mode ...
โพสต์ดั้งเดิมโดย -Pandalicious-:
Hey, whats the reason for removing the path lines from chaos tho? :) Wouldnt it be better just to get a HUD option like the other HUD settings (hide/unhide) in the options menu?

We discussed adding it as an option, but after investigation, it's not a trivial implementation. The work required to add it in would take up too many resources at this time, which we'd rather use to focus on more important changes to the game (matchmaking, party system, Onslaught, etc.). It's not a "never," but it most likely won't happen.
โพสต์ดั้งเดิมโดย gotrunks712:
Enemy pathing lines were removed from chaos tiers. They are still present in Campaign. Trendy said in stream today that they will be coming back due to the negative response.
aren't present in campaign for me or any of my friends and not on the ps4 either
Honestly, most, if not all maps have pretty easy to figure out paths, even without wisps. I mean, the are pretty straightforward in terms of where enemies can walk towards.
Airlanes as well will usually go for the nearest objective.

It doesn't hurt to have those wisps, though I think so far only glitterhelm cavern (I keep forgetting the DD2 name) has a single path where enemies could walk to a crystal, but don't do it.

DD1 had some maps, having crystals on 3 planes, with lanes going up and down - I took like 15-30 minutes walking around, just to figure out where enemies could walk and therefore where was the best places to use the limited DU to build stuff.
There wisps would have been amazing - but DD2 so far has very easy to understand layouts. Don't get me wrong, wisps are nice, but I don't remember ever thinking "I totally need wisps to figure out where enemies are goin". Unless ofcourse the caverns.
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วันที่โพสต์: 4 ส.ค. 2017 @ 8: 48am
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