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Before: You get gear with stat appropriate to the map / level.
Now: Like before EXCEPT that the stats are capped so they do not exceed a certain percentage of your CURRENT gear.
i.e. if you have C1 gear and walk into a C7 map. You'll only get C1 drops.
Eh, actually 6.1mill is my basic HP on my Barricades. But then again I have maxed Barricade Health Skill Points 140/140, 22,870 Totem, 35% tower Health Increase Shard. So yes it is actually possible to get 6mill+ in basic hp without needing to upgrade it.
My Barricades at Max Upgrade about 11.9mill hp.
I was considering playing some again after a long break and was wondering how accurate this is... If so this is a terrible idea. I frequently in both DD1 and DD2 skipped entire difficulty/map tiers/sets regularly with intelligent builds to bypass the grind getting much better loot drops. Now I would be forced to take a much longer route while also suffering RNG?
200 (base) + 22870 (relic) + 140*30(=4200) (points) = 27 270
27270 * 1.34 (shard) = 36 541.8 (final value of tower health stat)
36 541.8 * 150 (scaling) = 5 481 270 health you have @ t1.
Orcs, collosuses and dragons can have more, but they are out of question since topic starter meant exactly spike blockade.
P.S. 22 784, 12 050 393 @ t5.