Dungeon Defenders II

Dungeon Defenders II

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MajorDerp Jun 22, 2017 @ 7:24am
Nimbus reach (normal SPOILER)
I feel personally that the nimbus reach kobold invasion on wave three is too overwhelming for a normal playthrough. I feel it would have been better off either with lesser enemies or lower level. They just rip through barricades and kill the core.
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Showing 1-9 of 9 comments
Robo Bug Jun 23, 2017 @ 11:45am 
no joke. This is absurd.
Really Jun 23, 2017 @ 11:45am 
I agree so much. I have tried so many different strats and nothing works. Have you actually completed it? This is really killing my love for the game.
Zapp Brannigan Jun 23, 2017 @ 11:56am 
On rounds 3 and 5, sell all defenses and build only barriers (care spacing), the will kill themselve. Easy win.
Freeborn Jun 23, 2017 @ 12:07pm 
hav you the probs with the bomber ?
Wisak Jun 23, 2017 @ 12:10pm 
The dead road steam roller is quite a challenge too. :| But I agree that the double wave of kobolds in that one is way too much for a normal playthrough.
Freeborn Jun 23, 2017 @ 12:16pm 
tip

you can kill the roller realy good if you attack him from the back !

a kobold or bomber will start to run if a player is next to him or he hav 50% HP
the best why to kill bomber is to hav a "kill zone" ... a zone with good dmg to kill it fast .. and if you hav a slow effect ( Frost tower or Boost aura with the slow shard or proton beam )

MajorDerp Jun 24, 2017 @ 8:57pm 
I have completed it. I did it by selling all defenses and placed down barricades (apprentice/squire depends on your stats) and just place them spread out. It took me about 3-4 barricades each but i'd recommend just going as many. Then selling. Also if you are having problems with rollers, attack them from the back, it does normal damage instead of hitting them from the front. Hope this helps!
Jan Jun 25, 2017 @ 9:39am 
The map feels unbalanced since it seems like it is not even worth trying to win it the normal way.
However blocking each spawn point with 2 barricades for a total of ~250k health worked just fine.
Carryonnaire Jun 25, 2017 @ 9:55am 
This map has 6 lanes, but du are given only for 4. You need 50 points in range and shard to cover double lanes.
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Date Posted: Jun 22, 2017 @ 7:24am
Posts: 9