Dungeon Defenders II

Dungeon Defenders II

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PENG Mar 5, 2017 @ 1:14pm
Flying suicidebombers
ANY tips against those ♥♥♥♥♥? :D They keep destroying me. 100k dps anti-airs, but they only shoot them when its too late already and get instant destroyed. This sucks and I have no idea, how to counter them now, since the range on the anti airs is a sad joke :/
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Showing 1-10 of 10 comments
uni790 Mar 5, 2017 @ 1:16pm 
I've just been using the PDTs like I always have, despite the nerfs it's still my strongest tower, espically now that the mage is entirely useless.
PENG Mar 5, 2017 @ 1:18pm 
Originally posted by uni790:
I've just been using the PDTs like I always have, despite the nerfs it's still my strongest tower, espically now that the mage is entirely useless.
The flamethrowers are kinda strong against crowds though.. But, i guess, i will try PDTs vs those flying ♥♥♥♥♥ :D
uni790 Mar 5, 2017 @ 1:19pm 
Originally posted by Biergesicht:
Originally posted by uni790:
I've just been using the PDTs like I always have, despite the nerfs it's still my strongest tower, espically now that the mage is entirely useless.
The flamethrowers are kinda strong against crowds though.. But, i guess, i will try PDTs vs those flying ♥♥♥♥♥ :D

they may have good damage, but the range kills them.
PENG Mar 5, 2017 @ 1:21pm 
Originally posted by uni790:
Originally posted by Biergesicht:
The flamethrowers are kinda strong against crowds though.. But, i guess, i will try PDTs vs those flying ♥♥♥♥♥ :D

they may have good damage, but the range kills them.
You can place them in a spot, where they dont get attacked, worked fine until now :) But i am trying out things, since i didnt find a nice strat yet. or, lets say, a satisfying strat :D
My only problem are the flying bombers :D
Grim Reaper Mar 5, 2017 @ 1:23pm 
or get more health for ur AA tower so it doesnt die from em
[R] Nerva Mar 5, 2017 @ 2:15pm 
With flying kobolds, remember that any attack that takes them to low or zero health will trigger them to suicide-bomb the nearest player or defense in range. The trick to ensuring that they die is to weaken them with longer-ranged towers (PDT), and then give them one more hit from a fast-firing, extremely accurate tower (PDT or skyguard) to ensure that they die in the air and don't explode.

Nimbus are great because they have huge range, and when they're not distracted by other mobs, they cling to the Kobold jealously, ensuring that it takes repeated hits. This in turn makes sure that the kobold never reaches the 'suicide bomb' phase of its health without immediately taking a killing blow right afterward.
uni790 Mar 5, 2017 @ 2:21pm 
Originally posted by R Combat Haberdasher:
With flying kobolds, remember that any attack that takes them to low or zero health will trigger them to suicide-bomb the nearest player or defense in range. The trick to ensuring that they die is to weaken them with longer-ranged towers (PDT), and then give them one more hit from a fast-firing, extremely accurate tower (PDT or skyguard) to ensure that they die in the air and don't explode.

Nimbus are great because they have huge range, and when they're not distracted by other mobs, they cling to the Kobold jealously, ensuring that it takes repeated hits. This in turn makes sure that the kobold never reaches the 'suicide bomb' phase of its health without immediately taking a killing blow right afterward.

Problem there lies with the fact that the Nimbus belongs to a premium class, and you can't assume that everyone has it, with this newest update the PDTs are the only tower in my possession that even has a hope of dealing with them. Really it's the only even worth mentioning anymore lol (although that might have something to do with the game only giving me one tower power shard(no I don't remember it's name), so I need a single tower that can deal with everything)
[R] Nerva Mar 5, 2017 @ 2:23pm 
Originally posted by uni790:
(although that might have something to do with the game only giving me one tower power shard(no I don't remember it's name)

It's Destruction, and you can farm it on Campaign maps. Just run Harbinger's Warship on Hard for quick wins.
PENG Mar 6, 2017 @ 1:57am 
Originally posted by R Combat Haberdasher:
With flying kobolds, remember that any attack that takes them to low or zero health will trigger them to suicide-bomb the nearest player or defense in range. The trick to ensuring that they die is to weaken them with longer-ranged towers (PDT), and then give them one more hit from a fast-firing, extremely accurate tower (PDT or skyguard) to ensure that they die in the air and don't explode.

Nimbus are great because they have huge range, and when they're not distracted by other mobs, they cling to the Kobold jealously, ensuring that it takes repeated hits. This in turn makes sure that the kobold never reaches the 'suicide bomb' phase of its health without immediately taking a killing blow right afterward.
Yeah thats true, I dont own the Dryad though. She will be my next purchase, but currently I'm at 6000 medals, so it will take another week or so.
I know, that they get triggered, but they are so fast when triggered, that my anti airs can't handle them because of missing range.
The thing I noticed is, that my Lavamancer walls are so strong, that I don't need many towers for the lanes, I can DPS the mobs down alone, with the walls not letting them through, so I will try to build more towers towards the air-lanes.
It's still sad, that the "real" anti-air towers are now that weak vs air units. Ironic.
I got the needed basic shards (DefPower, DefCritchance, DefCritdmg, DefHP) besides the range one, didn't drop a single one yet, while facing ascension lvl 50.
For my walls, they have 1,6kk base HP and got the shard, which gives them a shield when attacked, forgot the name. So I got time to deal with lane mobs and can build more against flying units. Gonna try that asap, thanks for the idea!
[R] Nerva Mar 6, 2017 @ 2:41am 
Originally posted by Biergesicht:
Gonna try that asap, thanks for the idea!

Glad to help. Anti-Glider tactics had me pulling hair until I started studying their mechanics in-depth. Multiple PDTs are probably the most reliable method, provided you know the exact path the fliers will take. Most other towers take too long to 'wind up' before firing - a kobold in a dive will reach its target before it's hit, or even just outrun the incoming projectile outright.

I would suggest Squire Cannons, since they're similarly fast, but without a Deadly Strikes shard, they really lack the range to function as proper anti-air. The Kobold Glider will be way too close and far too likely to splash your defenses even if the cannon can line up a shot before it hits. If you do have spare Deadly Strikes shards, a lot of towers become far more viable for anti-air duty - including the Skyguard, which is what it's supposed to be for to begin with!

*sigh* If only Ramsters had the vertical range that the game shows them having!
Last edited by [R] Nerva; Mar 6, 2017 @ 2:44am
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Date Posted: Mar 5, 2017 @ 1:14pm
Posts: 10