Dungeon Defenders II

Dungeon Defenders II

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Divineblonde Feb 28, 2017 @ 9:10am
Sorting your bags?
It is taking me ages to drag 1 item at a time to different bags to sort them. Is there any way that you can allow me to push a button that puts all items in bags that I have sorted for that item?
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Showing 1-10 of 10 comments
Xuhybrid Feb 28, 2017 @ 9:41am 
The only sort option i have found is in the Filter section.
Divineblonde Feb 28, 2017 @ 9:43am 
Originally posted by Xuhybrid:
The only sort option i have found is in the Filter section.

When they smash all of my bags together the sort option doesn nothing for getting my items from one bag to another. I have to drag to a bag icon, click that bag icon and then drag it to an open space and doing this for 100's of items is too much.
Xuhybrid Feb 28, 2017 @ 9:46am 
I am aware and i wasn't providing a work around. There should be a sort option for all inventories.
Freeborn Feb 28, 2017 @ 1:00pm 
you can use the mous wheel

click on a item use mous whell up or down and go to the Back what you need

and for the loot you can seleckt all the items hnow what you geht with autoloot
Nelly Feb 28, 2017 @ 1:52pm 
yeah the inventory still needs the common windows selection features for bags.

like ctrl + mouse click, just something with that you can move more than one item at once.
KirasiN Feb 28, 2017 @ 2:01pm 
Really don't get why it's so hard to make a proper inventory system thats pleasant to use, it's better than the old one yes, but still needs sorting.

Also, I got a bag that I manually moved all my shards to, made it auto pick said shards, yet identifying them just throws them into the first bag....talk about stupid.
Nelly Feb 28, 2017 @ 2:29pm 
Originally posted by KirasiN:
Really don't get why it's so hard to make a proper inventory system thats pleasant to use, it's better than the old one yes, but still needs sorting.

Also, I got a bag that I manually moved all my shards to, made it auto pick said shards, yet identifying them just throws them into the first bag....talk about stupid.
just report your bugs in the normal proper way.

and an UI which works with controller and mouse isnt so easy.
Freeborn Feb 28, 2017 @ 2:32pm 
Originally posted by Nelly:
and an UI which works with controller and mouse isnt so easy.


well you can hav 2 UI for it ... you don´t need to geht 1 UI for all the thinks

but lets test it and see if we can play with it.
KirasiN Feb 28, 2017 @ 2:36pm 
Originally posted by Nelly:
Originally posted by KirasiN:
Really don't get why it's so hard to make a proper inventory system thats pleasant to use, it's better than the old one yes, but still needs sorting.

Also, I got a bag that I manually moved all my shards to, made it auto pick said shards, yet identifying them just throws them into the first bag....talk about stupid.
just report your bugs in the normal proper way.

and an UI which works with controller and mouse isnt so easy.

I did make the suggestions a year ago, before the first inventory rework. This is progress, it's just not perfect yet.

And I do have to disagree with you, designing a UI that works for both m&k and controllers is easy, coding it is what I assume is the problem, I have no experience in the matter so I can't know for sure.
Last edited by KirasiN; Feb 28, 2017 @ 2:37pm
Nelly Feb 28, 2017 @ 3:23pm 
Originally posted by Freeborn:
Originally posted by Nelly:
and an UI which works with controller and mouse isnt so easy.


well you can hav 2 UI for it ... you don´t need to geht 1 UI for all the thinks

but lets test it and see if we can play with it.
and with two complete different UIs you need two seperated dev teams. guess what? yes with the same UI they can focus on different things.



Originally posted by KirasiN:

And I do have to disagree with you, designing a UI that works for both m&k and controllers is easy, coding it is what I assume is the problem, I have no experience in the matter so I can't know for sure.
no. an UI for mouse and for controller is different. very different.
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Date Posted: Feb 28, 2017 @ 9:10am
Posts: 10