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Again thanks for the response.
Newer Logitech pads support both Xinput and Directinput modes, so try that mode button. Older models communicate with only the old API, which Microsoft should have forwarded into the new API. Doing so would have demanded hours of brisk, mildly thirst-inducing programming at the Operating System level, while the alternative is for you to spend $45 on an official MS 360 controller. Which option would you choose?
The X360ce project lets you correct this little oversight, with a tiny bit of work copying the program into any given game's directory, and running it. It's nice to see that somebody is willing to put months of work into reverse-engineering, and code-injecting a fix for MS's little "gift".
Full Controller Support is to let the buyer know that (if they have a compatible controller) they can do everything inside the game with the controller.
It does not mean you can take a 10 year old controller that uses an obsolete API and expect it to work with the game.
From what I have seen the Cordless Rumblepad 2 is a direct input pad. It would make more sense to use something like the logitech F310/F510/F710 that has the ability to switch between Xinput for newer games and Direct Input for older games. That way you don't have to bother with 3rd party emulators.
Which logitech gamepad?