Hexen: Beyond Heretic

Hexen: Beyond Heretic

The Mage sucks
Seriously why is his ice spell so damn weak I'm convinced that the starting weapon is stronger I'd just stick to the lighting spell if it didn't use so much mana and btw seriously 3 mana per ice spell? ♥♥♥♥♥ please the axe does more damage with 2 mana per hit
The only weapon that's weaker than the ice spell is the clerics mace but that doesn't use mana
< >
Showing 16-30 of 53 comments
HexeR Jun 19, 2019 @ 1:05pm 
Originally posted by slyofwar:
Originally posted by Zedonk:
Just to clarify, I would say that a frost shard touch attack does approximately twice the damage of a full blast ice shard attack (which means that all the particle effects are hitting.) In fact, I would go as far to say that one frost shard touch attack does ever so slightly more damage than one timon axe hit. From my experience, here is the number of hits required to kill a few different types of monsters:

Number of attacks required to kill a certain type of monster
Ettin:......2 ice touch attacks....3-5 full blast ice attack.......2 timon axe attacks (occasionally 3)
Afrit: ......1 ice touch attack .... about 2 full blast attacks ....1 timon axe attack
Stalker: ..1 ice touch attack.... about 2 full blast attacks ....1 timon axe attack (occasionally 2)
This was all tested in gzdoom.
(Edit: sorry, I don't know how to format this table properly.)


So, even though in most circumstances I would rather have the timon axe due to its superior melee range, I think that the frost shards is far from useless. :)

I find the frost shards extremely effective against the afrits in the wastelands (horn key area hub 2.) This is because I can just stand over them waiting for them to hatch and, as soon as they do, they instantly get completely frozen. =)
Though I admit the timon's axe does the same job.


One last thing: the sapphire wand to stunlock centaurs/slaughters plus 2 flechettes will almost always be enough to kill them.

As you can probably tell, I really like the mage :D
The Mage is a waste of mana
Wow great response, I can certainly tell you thought a lot about it and you aren't just some dumb retarded kid.
Zedonk Jun 19, 2019 @ 2:25pm 
Originally posted by HexeR:
Originally posted by slyofwar:
The Mage is a waste of mana
Wow great response, I can certainly tell you thought a lot about it and you aren't just some dumb retarded kid.

Thanks for sticking up for me, I do really really appreciate it but it can understandably be very frustrating if character/weapon in a game feels completely redundant and unfun whilst playing them.

I'm not sure it is fair to jump to conclusions as I was the fourth person who disagreed with him about the mage being bad and maybe he had enough at this point. It's not nice when you feel dogpiled but I hope he realises that this was not my intention.

I was happy that you responded though as, from my perspective, I did feel slightly ignored somewhat.
The Mage sucks because on average his attacks use the most mana but none of them are damaging enough for how much mana they use
Lusoka Jun 19, 2019 @ 4:32pm 
I made this point already for me, I was planning on trying to do all of their campaigns, but after doing Warrior, which was 2-4 hits to kill everything but bosses, I generally didn't like playing mage. The most basic enemy takes like 8 hits, which since they love to dogpile you with them in most situations, can lead to getting hit by the more basic of enemies, leading to having to bait attacks out more. Just feels really unrewarding and wasn't enjoyable for me. If you enjoyed it, more to you, more game to love.

I tried to get a mod to work to keep playing it, but I couldn't get it to work for me, I forget the name.
Originally posted by Lusoka:
I made this point already for me, I was planning on trying to do all of their campaigns, but after doing Warrior, which was 2-4 hits to kill everything but bosses, I generally didn't like playing mage. The most basic enemy takes like 8 hits, which since they love to dogpile you with them in most situations, can lead to getting hit by the more basic of enemies, leading to having to bait attacks out more. Just feels really unrewarding and wasn't enjoyable for me. If you enjoyed it, more to you, more game to love.

I tried to get a mod to work to keep playing it, but I couldn't get it to work for me, I forget the name.
This guy gets it everything else is top notch for the most part
Zedonk Jun 20, 2019 @ 4:24am 
Originally posted by Lusoka:
I made this point already for me, I was planning on trying to do all of their campaigns, but after doing Warrior, which was 2-4 hits to kill everything but bosses, I generally didn't like playing mage. The most basic enemy takes like 8 hits, which since they love to dogpile you with them in most situations, can lead to getting hit by the more basic of enemies, leading to having to bait attacks out more. Just feels really unrewarding and wasn't enjoyable for me. If you enjoyed it, more to you, more game to love.

I tried to get a mod to work to keep playing it, but I couldn't get it to work for me, I forget the name.

Do you use autoaim? Because I think that autoaim might actually make the game harder if you're using the sapphire wand due to not being able to aim behind the ettins.
Lusoka Jun 20, 2019 @ 5:41am 
Autoaim was off.
Zedonk Jun 20, 2019 @ 6:04am 
Oh, well if you still don't like the mage with autoaim off then I guess that's fair.
Faux Nugget Jul 21, 2019 @ 7:20am 
Think he's weak, try beating him in Death Match
Well I suppose he'd have alot of moves to spam from a distance but he's still no fun to play
ULTRA Sep 20, 2019 @ 1:45pm 
The mage has the best third weapon
The mage has the most mana
The mage never has to melee
The mage has the strongest flechette - I believe

The frost spell is a little crap, but the point is that when you freeze enemies in front, they become deployable cover that protects you from other enemies' fire

The game is kinda trivially easy once you get your arc of death because like half the enemies are melee and the arc of death totally bypasses the centaurs' and heresiarches' shields.
Nah the lightning attack is only awesome sometimes but because of how much the ice attack sucks you'll always be runing low on green mana
True he doesn't melee but his pew pew stick gets real old real fast
The mage has the lamest flechette the clerics stuns and the Fighters has range the mage just has a delayed bomb
His ultimate weapon doesn't help much because compared to the other 2 it's a major let down
Emmanuelexe Sep 22, 2019 @ 9:40pm 
The fighter is the most powerful most because of this hammer and axe to save mana of the hammer, his 4th weapon is powerful but cost too much mana i think (like the others 4th weaps but more for this one).

Mage is average for me since he allows you to fight from high distance and spam sapphire wand (laser) on army because it go throught the enemies like a railgun, you can combo a lot of enemies because of that.
Arc of Death on big room/large area can do a massacre and his explosive flechette flask are very effective (timebomb).

I have more difficulty with the cleric because his mace is the weakest first weapon (as powerful as the sapphire wand and is a melee weapon), the serpent staff is not powerful but allow you to regen your life by using it in close range with the absorption effect, Firestorm is very cool on Serpent but usually with the Cleric, it's very hard to fight the Centaur/Slaughter (the ones with shield), if you use serpent staff, it takes a lot of time, if you use the firestorm, because the fire effect after the shoot, they use their shield to be protecte so it's a bit random.

Arc of Death (lighting) of mage can 2 shot a centaur even on space who can break the lighting, random but it works well usually, the Frost hand can be very effective on any enemy but better to use it on enemies who don't throw projectiles, the normal shot is weak, better to use it on flying gargoyle if not you lose all your mana, the best way is to be close like the serpent staff, there will be a direct special full hit who can freeze your enemies and a lot of damage (2 hit like on the centaur).

Also there is a trick with the Flechette (green flask) of the Cleric, if you use a flechette and use the ring of repulsion, it throws the poison gas away and can 1shot one or two centaurs becaue of the effect (dot? no idea).

The 4th weapon of the Cleric is awesome and very destructive but you have to wait a long moment before getting it (not too much too :)

But yeah, the best class is the fighter to fight easily or at least to kill quickly, even fighting the flying Wyvern boss (who shoot fireballs) is very doable with the hammer.

Characters seem balanced in that way, not all the weapons are pure based on power but some need to use tactic and save mana with the first weapon too (cleric ,i prefer the mace to shoot centaur than serpent staff by exemple), if you use a port, there should be some balance patch here or here, not sure.

And yeah, there is a mod who make Hexen, a real rpg mod with level up, awesome competences and more stuff like new monsters and all, it makes it very fun to play with faster actions: "Wrath of Cronos" :
https://forum.zdoom.org/viewtopic.php?f=43&t=35846&start=555&fbclid=IwAR2PP4Rx2NgmPqjC8f3IXDxjB9d01z7CW9kXKCsd9KdQMEZ86KSvdlC0Cbc
(first page to know more about it)
Hexen Wrath of Cronos gameplay with Mage:
https://youtu.be/oKfmC9sr8tU
This mod is liked for a lot of people in the community, there is a ton of stuff like item, alchemy to handle and all but you don't need everything and once you know how it works, it's amazing specially with some branchs of competences!
Weapons like Frosthands are far more powerful too :)

Not sure if it's the mod a guy asked for it :v
Last edited by Emmanuelexe; Sep 23, 2019 @ 1:44am
Yeah I already knew most of this I did beat the game with all 3 classes hence why I singled the mage out besides the mage sucking I consider this to be a personal favorite also thanks for telling me about this mod I'll check it out
Lusoka Sep 23, 2019 @ 6:15am 
Originally posted by Manhs:
The fighter is the most powerful most because of this hammer and axe to save mana of the hammer, his 4th weapon is powerful but cost too much mana i think (like the others 4th weaps but more for this one).

Mage is average for me since he allows you to fight from high distance and spam sapphire wand (laser) on army because it go throught the enemies like a railgun, you can combo a lot of enemies because of that.
Arc of Death on big room/large area can do a massacre and his explosive flechette flask are very effective (timebomb).

I have more difficulty with the cleric because his mace is the weakest first weapon (as powerful as the sapphire wand and is a melee weapon), the serpent staff is not powerful but allow you to regen your life by using it in close range with the absorption effect, Firestorm is very cool on Serpent but usually with the Cleric, it's very hard to fight the Centaur/Slaughter (the ones with shield), if you use serpent staff, it takes a lot of time, if you use the firestorm, because the fire effect after the shoot, they use their shield to be protecte so it's a bit random.

Arc of Death (lighting) of mage can 2 shot a centaur even on space who can break the lighting, random but it works well usually, the Frost hand can be very effective on any enemy but better to use it on enemies who don't throw projectiles, the normal shot is weak, better to use it on flying gargoyle if not you lose all your mana, the best way is to be close like the serpent staff, there will be a direct special full hit who can freeze your enemies and a lot of damage (2 hit like on the centaur).

Also there is a trick with the Flechette (green flask) of the Cleric, if you use a flechette and use the ring of repulsion, it throws the poison gas away and can 1shot one or two centaurs becaue of the effect (dot? no idea).

The 4th weapon of the Cleric is awesome and very destructive but you have to wait a long moment before getting it (not too much too :)

But yeah, the best class is the fighter to fight easily or at least to kill quickly, even fighting the flying Wyvern boss (who shoot fireballs) is very doable with the hammer.

Characters seem balanced in that way, not all the weapons are pure based on power but some need to use tactic and save mana with the first weapon too (cleric ,i prefer the mace to shoot centaur than serpent staff by exemple), if you use a port, there should be some balance patch here or here, not sure.

And yeah, there is a mod who make Hexen, a real rpg mod with level up, awesome competences and more stuff like new monsters and all, it makes it very fun to play with faster actions: "Wrath of Cronos" :
https://forum.zdoom.org/viewtopic.php?f=43&t=35846&start=555&fbclid=IwAR2PP4Rx2NgmPqjC8f3IXDxjB9d01z7CW9kXKCsd9KdQMEZ86KSvdlC0Cbc
(first page to know more about it)
Hexen Wrath of Cronos gameplay with Mage:
https://youtu.be/oKfmC9sr8tU
This mod is liked for a lot of people in the community, there is a ton of stuff like item, alchemy to handle and all but you don't need everything and once you know how it works, it's amazing specially with some branchs of competences!
Weapons like Frosthands are far more powerful too :)

Not sure if it's the mod a guy asked for it :v
That was the mod I was mentioning, thanks for showcasing it. It's great.
< >
Showing 16-30 of 53 comments
Per page: 1530 50