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Thank you , this is helpful xD but what I mean is which weapon. sorry I didnt make it clear, I edited it now xD
Twin Serpents Staff - Upgrade from Willow Wood route. Use briefly.
Wind Bear Staff - Diverges from Serpent Tree so when you go back to serpent you have to pay "reduced" costs which isn't a big deal considering how cheap these two are. You will use this for a good bit of time.
I recommend skipping Rat Sage Staff and Loongwreathe Staff. Loongwreath is worse than an upcoming staff and bad for most players anyways because it only boosts Pillar stance. Rat Sage is pointless because you technically unlock this staff "after" the chapter as it is a reward from chapter 2 end boss and the better staff is early chapter 3 anyways. Not worth as a brief stop-gap.
Chu-Bai Spear - Only get this IF you really heavily use thrust stance, otherwise skip this staff entirely. Gotten in prison map from the NPC who spoke to you near start of prison but the reward isn't basically until the end of the chapter... due to how you do the questline. Honestly, arguably bad even for thrust if you're willing to go a few extra bosses and skip this but by this point you probably have so much will and resources you can splurge. It is a standalone staff upgrade tree so it wont harm any other upgrade paths for staves you will go back to eventually.
Spikeshaft - Skip, period. From chapter final boss. Better one in next chapter early on.
Visionary Centipede Staff & Spider Celestial Staff - are both great upgrades from the Chitin Staff, and one of the reasons yo went ahead and swapped to Chitin form the prior chapter 3 staves. Acquired from late Chapter 4 bosses. These are superior chapter 5's Staff of Blazing Karma, Bishui Beast Staff, Golden Loong Staff all of which are way worse despite being acquired later. This is before factoring in the poison related passives on the two staff, which are only icing on the cake that you can use or opt to not use per the rest of your build.
See my post here for more about the Golden Loong Staff situation if you want: https://steamcommunity.com/app/2358720/discussions/0/4852156627903130403/#c4852156627903535101
Beyond this point I don't know as I haven't had time to finish the game yet.
Beyond this point I don't know as I haven't had time to finish the game yet.
I do know that there are NG+ only staves as well. Somewhere around this point or a bit earlier (ch 5/6?) your build variety starts to become more engaging so you're no longer with clearly BiS staves and it will depend on how you are building your character. Prior to this point mentioned, basically early Ch 5 up to the start of the game the answer is extremely clear there are optimal staff paths.
the loong staff that summons a loong is the single best damage option and deals the highest single damage out of all the other staffs until you get jingubang which is just the best all round staff because of its powerful bonus making the 4th focus bar not decay and its high damage stat. theres also a black staff that deals additional damage based on how much defense you have and has the highest potential damage but sacrifices crits
in NG+1, I uses jingubang and wukong armor exclusively,
in NG+2, I switch to the secret armor in chapter 6 and uses jingubang until I manage to craft Dark Staff (should have craft Dark Staff instead of Iron bull armor back in NG+1)
Chapter 1, i use twin serpents staff to beat the final boss.
Chapter 2, i use Cloud Pattern Staff
Chapter 3, i use the kang jin staff
Chapter 4, i use chitin staff
Chapter 5, i use golden loong staff
Chapter 6, of course Jin Gu Bang.
Did you literally not even read the linked post I gave explaining why the Golden Loong Staff is bad or at least bother to test it yourself? It seems not?
So do you think it is because it is Mythical so it "must" be better than lower tier legendary staves? That means nothing in this game due to the skewed designs of some of these weapons.
Or that it has slightly more attack and a debuff against enemies that causes +20% dmg taken?
This would actually be a mistaken assumption.
If you want to be practical, unless you specifically need another armor for a specific strategy, you're almost always going to want to use Pilgrim armor most of your NG run once you can upgrade it (and arguably most of the time before because of the sheer dmg it gives even if you take a bit more, which is actually easy to offset anyways). Pilgrim Armor only works with Smash stance and gives +96 bonus attack, almost as much as the entire Golden Long Staff weapon... It can be used while running (only smash can charge and run at same time) and it can function with Decoy, too, for obscene crits.
In addition, Golden Loong Staff cannot realistically crit. This means it only functions at 100% dmg. Meanwhile, the others can get over 30% crit chance with Spellweaver and 160% crit damage all before factoring buffs and other build options like spirits/etc. to enhance critical further.
It should also be noted that Pillar stance has substantially worse scaling than smash, by almost 50% less than smash, so even with the Golden Loong Staff it is falling short before factoring criticals. Further, Pillar stance takes around 9 seconds to charge 3 focus where Smash takes around 6 seconds. These are pretty significant caveats against Pillar's DPS potential. If using basic combo into heavy smash still wins due to damage, being much safer to pull off, and is also a parry.
The Pillar tree tends to leave you extremely vulnerable to damage from more powerful/aggressive bosses, which is why one of its skills has a dmg reduction (but not enough). Only its charge attack is an exception to this issue and it has other faults. The skills are just too lengthy animation wise and churning is straight inferior to using charged smash attacks or thrust for reward vs risk ratio and time consumed.
Another huge issue with the Staff is it needs you to use a 3/4 charge heavy attack in order to proc the passive but this occurs mostly at just bosses for this weapon unless you want to literally just spend 9 seconds standing there at each mob charging while smash can run and charge, being charged by the time they reach the mob. This is a pretty massive penalty on the Golden Loong Staff.
Golden Loong Staff simply isn't even close to "the highest single damage", much less "until Jingubang". That would be Bishui Beast Staff if you want pure dmg and don't want the 4% extra crit from the staff with spellweaver active (which is preferable as attack sees a percent diminishing gain as you get more of it) or other passive effects. Even in Pillar stance comparison Loong Staff isn't going to do that great due to the loss of crit vs another crit oriented staff. It will merely run roughly par as the crit rates even out (since they're not guaranteed), just like the Pillar stance will often fail to reach 3 focus due to some bosses simply hitting too hard/aggressive to letyou charge so you have to gradually build up basic combos (which Golden Loong Staff doesn't buff... and has no crit).
As for the boon from electricity on the enemy bosses... there are other ways to do this, including several of the best transformations in the game (particularly the dang broken horse) solve this problem non-issue so the Golden Loong Staff isn't even getting its core perks as an advantage over the others.
The Golden Loong Staff is simply way overrated and often arguably "bad" for most users. When even in its most favorable comparison it is losing... then it just isn't great.