Black Myth: Wukong

Black Myth: Wukong

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DLLS 4 + Multi Frame Generation
Does anyone know when they will add Dlls 4 ?
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Showing 1-13 of 13 comments
yo there is a thing called NVIDIA PROFILE INSPECTOR that allows you to force dlss presets and is far, FAR better then nvidia app's useless dlss override, it doesn't work on all games but its pretty consistent and from what i've tested it works on this game
It doesn't seem to enable multi frame generation though. I'm surprised this hasn't been baked in to such a AAA title. Would be really good when running ray tracing on max, I would definitely use 3X if I could
1337Dude Mar 26 @ 11:58am 
Originally posted by Twotoneeddy:
It doesn't seem to enable multi frame generation though. I'm surprised this hasn't been baked in to such a AAA title. Would be really good when running ray tracing on max, I would definitely use 3X if I could
I'm curious where this perspective comes from where all developers of all nationalities are in the same circumstances. It's as if these people think Americans and Chinese are singing along hand in hand. Ever read a newspaper bud?
artimid Mar 31 @ 6:29pm 
I actually turned off frame gen. I'd be kind of worried with the perfect dodges on many of the mobs that do combos if you are only able to input 1 out of every 4 frames. That seems like a bad combo in a game with this genre. I know when I had frame-gen on I constantly was missing dodges, and while I STILL get caught when the mob does 3-4 hits non-stop it's a least slightly more likely that I can get away.
Dumar Apr 1 @ 8:10am 
Originally posted by artimid:
I actually turned off frame gen. I'd be kind of worried with the perfect dodges on many of the mobs that do combos if you are only able to input 1 out of every 4 frames. That seems like a bad combo in a game with this genre. I know when I had frame-gen on I constantly was missing dodges, and while I STILL get caught when the mob does 3-4 hits non-stop it's a least slightly more likely that I can get away.

Its in your head.

100 percented this game with Framegen-On 100 percent of the time averaging a healthy total fps of 100-140.

The most demanding chapter in this game is the very last chapter with the nimbus-cloud. This was the ONLY time i had to reduce OTHER features such as HARDWARE RT to keep FPS above 120+ with framegen on.

If you are at a healthy 60fps minimum or above before enabling FG, you are fine for framegen - You won't suddenly miss perfect-dodges etc.

Also, if you are playing with a Controller which I strongly recommend for this game, latency is non-existent at healthy frames and even at minimum, you won't notice.

If you are using a Mouse/Keyboard, you will always feel a slight slow-mo effect for FG even at super high FrameRates, but that's norm and par for the course for FG.
& XeSS 2 update
1337Dude Apr 1 @ 8:46pm 
Originally posted by Dumar:
Originally posted by artimid:
I actually turned off frame gen. I'd be kind of worried with the perfect dodges on many of the mobs that do combos if you are only able to input 1 out of every 4 frames. That seems like a bad combo in a game with this genre. I know when I had frame-gen on I constantly was missing dodges, and while I STILL get caught when the mob does 3-4 hits non-stop it's a least slightly more likely that I can get away.

Its in your head.

100 percented this game with Framegen-On 100 percent of the time averaging a healthy total fps of 100-140.

The most demanding chapter in this game is the very last chapter with the nimbus-cloud. This was the ONLY time i had to reduce OTHER features such as HARDWARE RT to keep FPS above 120+ with framegen on.

If you are at a healthy 60fps minimum or above before enabling FG, you are fine for framegen - You won't suddenly miss perfect-dodges etc.

Also, if you are playing with a Controller which I strongly recommend for this game, latency is non-existent at healthy frames and even at minimum, you won't notice.

If you are using a Mouse/Keyboard, you will always feel a slight slow-mo effect for FG even at super high FrameRates, but that's norm and par for the course for FG.
Gamers lap up every awful gaming gimmick tech, but something real comes along like framegen and they treat it like evil black magic lmao
artimid Apr 5 @ 2:32pm 
Originally posted by 1337Dude:
Originally posted by Dumar:

Its in your head.

100 percented this game with Framegen-On 100 percent of the time averaging a healthy total fps of 100-140.

The most demanding chapter in this game is the very last chapter with the nimbus-cloud. This was the ONLY time i had to reduce OTHER features such as HARDWARE RT to keep FPS above 120+ with framegen on.

If you are at a healthy 60fps minimum or above before enabling FG, you are fine for framegen - You won't suddenly miss perfect-dodges etc.

Also, if you are playing with a Controller which I strongly recommend for this game, latency is non-existent at healthy frames and even at minimum, you won't notice.

If you are using a Mouse/Keyboard, you will always feel a slight slow-mo effect for FG even at super high FrameRates, but that's norm and par for the course for FG.
Gamers lap up every awful gaming gimmick tech, but something real comes along like framegen and they treat it like evil black magic lmao

Uh... No. I said that I, personally, felt a very mild difference. And with the new 50xx series card having one real frame for every four with max framegen: there is latency and there is simply zero arguing that. Your actions are only counting or being reflected in 25% of the frames. At least with the current system on my 4090 it's only 50% of the time, and it felt like my dodging was having an issue.

This isn't "Oooh, new technology. Oh, it's giving me the Vaapors!" No, it's the fact that mathematically, visibly, and by response, there is a delay because your actions take place during REAL frames and the video card is anticipating what the next frames will be. It's not black magic, it's simply me saying 'I don't know that i'd like 4x framegen because the necessity for 'perfect dodges' means that it's harder to be timed. This isn't even controversial, it's very easily shown and the latency has been proven.
Last edited by artimid; Apr 5 @ 2:33pm
1337Dude Apr 5 @ 4:01pm 
Originally posted by artimid:
Originally posted by 1337Dude:
Gamers lap up every awful gaming gimmick tech, but something real comes along like framegen and they treat it like evil black magic lmao

Uh... No. I said that I, personally, felt a very mild difference. And with the new 50xx series card having one real frame for every four with max framegen: there is latency and there is simply zero arguing that. Your actions are only counting or being reflected in 25% of the frames. At least with the current system on my 4090 it's only 50% of the time, and it felt like my dodging was having an issue.

This isn't "Oooh, new technology. Oh, it's giving me the Vaapors!" No, it's the fact that mathematically, visibly, and by response, there is a delay because your actions take place during REAL frames and the video card is anticipating what the next frames will be. It's not black magic, it's simply me saying 'I don't know that i'd like 4x framegen because the necessity for 'perfect dodges' means that it's harder to be timed. This isn't even controversial, it's very easily shown and the latency has been proven.
You're keep pretending like the point of high Hz is to reduce latency. The fact is that double the framerate doesn't lower latency that much (16ms to 8ms). Generally anything under a 40ms input chain is considered "responsive", which allows a lot of headroom for framegeneration without any perceivable input lag. The premise is that if you perceive input lag, the problem is with something else in your input chain. But if you're a gamer who for some reason thinks the purpose of high Hz is "being a better game", then you're already going to have a low input lag.

The purpose of high Hz is smoother motion. Framegeneration does it perfectly. Refusing multipliers of frames because of tiny amounts of Ms is incredibly pea-brained and it's why the world is going to step over your small minded thinking.

Edit: Like the premise you won't be able to dodge as well just demonstrates that you have absolutely no idea what you're talking about. Adding a few milliseconds isn't typically a perceivable amount of lag. Frame generation isn't laggy garbage. Maybe you should try it?
Last edited by 1337Dude; Apr 5 @ 4:03pm
Originally posted by 1337Dude:
Originally posted by Dumar:

Its in your head.

100 percented this game with Framegen-On 100 percent of the time averaging a healthy total fps of 100-140.

The most demanding chapter in this game is the very last chapter with the nimbus-cloud. This was the ONLY time i had to reduce OTHER features such as HARDWARE RT to keep FPS above 120+ with framegen on.

If you are at a healthy 60fps minimum or above before enabling FG, you are fine for framegen - You won't suddenly miss perfect-dodges etc.

Also, if you are playing with a Controller which I strongly recommend for this game, latency is non-existent at healthy frames and even at minimum, you won't notice.

If you are using a Mouse/Keyboard, you will always feel a slight slow-mo effect for FG even at super high FrameRates, but that's norm and par for the course for FG.
Gamers lap up every awful gaming gimmick tech, but something real comes along like framegen and they treat it like evil black magic lmao

i like frame gen when it works, just reached diamond in marvel rivals with framegen x2 and a base 38 lol on a 75hz monitor.

But sometimes when it's not done well, feels horrible.
1337Dude Apr 6 @ 12:29am 
Originally posted by EternalLoop:
Originally posted by 1337Dude:
Gamers lap up every awful gaming gimmick tech, but something real comes along like framegen and they treat it like evil black magic lmao

i like frame gen when it works, just reached diamond in marvel rivals with framegen x2 and a base 38 lol on a 75hz monitor.

But sometimes when it's not done well, feels horrible.
Is there a specific implementation or game you're referring to? I only have a 4090 so I only have access to 2x frame gen. There are rumors MFG could come to the 4xxx series in the future but I wouldn't hold out hope. I noticed some occasional image artifacts - so if you're after 100% image stability, then these features wouldn't appeal to you. But if I test the good faith assertion from the developers, NVIDIA, and tech people pushing these features that the ends justify the means - they're 100% right. Framegen and DLSS is gaming gamers access to a huge leap in image quality they wouldn't have access to otherwise, and all they can do is complain.

Meanwhile I'm still booting up Cyberpunk or AW2 and marveling at how unreal they look. Raytracing is truly marvelous looking.
Last edited by 1337Dude; Apr 6 @ 12:29am
Originally posted by 1337Dude:
Originally posted by EternalLoop:

i like frame gen when it works, just reached diamond in marvel rivals with framegen x2 and a base 38 lol on a 75hz monitor.

But sometimes when it's not done well, feels horrible.
Is there a specific implementation or game you're referring to? I only have a 4090 so I only have access to 2x frame gen. There are rumors MFG could come to the 4xxx series in the future but I wouldn't hold out hope. I noticed some occasional image artifacts - so if you're after 100% image stability, then these features wouldn't appeal to you. But if I test the good faith assertion from the developers, NVIDIA, and tech people pushing these features that the ends justify the means - they're 100% right. Framegen and DLSS is gaming gamers access to a huge leap in image quality they wouldn't have access to otherwise, and all they can do is complain.

Meanwhile I'm still booting up Cyberpunk or AW2 and marveling at how unreal they look. Raytracing is truly marvelous looking.

i tried it on half life rtx, framegen doesn't feel good there, actually the solution from lossless scaling looks way better there in my opinion, just tried it for 7 min tho, Maybe i need to do more testing.
But base 30 feels awful, maybe it need the reflex 2 thing.
Last edited by EternalLoop; Apr 6 @ 12:59am
Originally posted by 1337Dude:
Originally posted by Twotoneeddy:
It doesn't seem to enable multi frame generation though. I'm surprised this hasn't been baked in to such a AAA title. Would be really good when running ray tracing on max, I would definitely use 3X if I could
I'm curious where this perspective comes from where all developers of all nationalities are in the same circumstances. It's as if these people think Americans and Chinese are singing along hand in hand. Ever read a newspaper bud?
What are you actually talking about? What's this got to do with nationalities? AAA games especially ones so heavily promoted by Nvidia should have this stuff
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