Black Myth: Wukong

Black Myth: Wukong

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the snake guy
DAMN i enjoyed the game until i met the snake guy HES SO ANNOYING please nerf
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Showing 1-13 of 13 comments
icantsee Apr 12 @ 10:35am 
i have bad news for u
The snake guy, I vaguely remember him. What is his name?

Also there are worse bosses than him imo. It gets worse and again just my opinion on that.
FireStar Apr 13 @ 12:50pm 
he is the FIRSt real skill test. master it or uninstall.
If you’re struggling on the snake guy, then bad news for you. 💀💀💀
Dani.... Apr 19 @ 2:07pm 
damn i just beated him and now i am stuck at the chapter 2 final boss type ♥♥♥♥
Xengre Apr 19 @ 2:49pm 
Originally posted by Dani....:
damn i just beated him and now i am stuck at the chapter 2 final boss type ♥♥♥♥
If you haven't gotten it there is a Vessel, a Bell, which can be used to deactivate his windstorm phase and also grants a 75% dmg reduction (iirc).

The bell is also the best artifact for most of the game, until you get the fan near the end of the game, because you can use the bell to stagger bosses.

Thus you can do combos like heavy attack > spinning staff on staggered boss > bell stagger > more spinning staff > immobilize as boss recovers > spinning staff more > should have full focus either before this point for another heavy or by this point to stagger again > spinning staff > bell stagger > repeat loop.

Done right you can get a massive amount of damage off as spinning staff does solid dmg and rapidly recovers Qi for both spirit and vessel to use them more than once per fight. If you mix in a heavy hitting spirit that tends to cause stagger like Wandering Wright the combo becomes even more potent. Alternatively, you can use Ring of Fire later in the game to recover focus instead of Immobilize so you can do more heavy attack combos rather than immobilize (more dmg and more FP efficient while also able to heal you).

The secret area is unlocked by a minor questline and has a very easy boss to beat since an NPC helps you through most of it and the boss, itself, is pretty weak in general. In fact, chapter 2 has a lot of optional content/secretes as do most chapters after chapter 1.
Dani.... Apr 21 @ 2:52pm 
Xengre i cant tell you how much your reply helped me I BEAT all the bosses first try and that last boss first try
and now im in chapter 3 struggling with the dragon
Xengre Apr 22 @ 12:37am 
Grats. Tips for the dragon:

A lot of people often think they miss due to hit boxes but its just the weird shape of the boss when in front of it and the swing angles / reaching range of the staff for basic attacks. One solution is to focus on charging Smash attacks, from the side specifically, which have increased range (and are faster than pillar stance) while being an overhead attack perpendicular to its long body meaning you can't miss unless you are too far away.

Smash stance also helps increase the odds of it staggering. If you get the perks from the smash tree you and the left group at very left of smash tree you can make it quite potent. In addition, the final upgrade from the smash tree lets you pocket (keep permanently) any focus you charged if you do a perfect dodge causing it to be interrupted. From the description you might think you have to keep charging through the dodge and continue but you do not. In fact, it halts charging even if still holding the button so you can't screw up the focus as long as you successfully do a perfect dodge.

Due tot he boss often getting very far before closing distance on you, or making you run to it, this is perfect for you to charge up smash stance, too. Further, at 3 focus smash stance with the right perks from the skill tree you take almost no damage, do massive damage in return, have higher interrupt resistance than 1/2 focus, and you do more stagger impact than 1/2 focus so try to get 3 focus smashes when possible. Animation is slower but due to resilience 3 focus far exceeds 1 focus against bosses (mobs 1-2 focus is often enough tho to instantly kill).

Further, you can also use Cloud Step with the upgrade to safely dodge, build up crit chance from its spell perk, and charge focus safely. Good time to do this is when you need to heal > then charge to relieve pressure and get back into dominating boss.

You can do the stagger combo I mentioned above as this boss is prone to falling over for significant periods of time if you can pull off 2 stagger effects like a 3 focus charge then another 3 focus (1 focus may be enoguh as a follow-up). Alternatively, the 3 focus smash and then if the boss' head dips low to ground you can hit the head directly with a basic combo to do a varied 1 focus combo to setup the knock down which can be a little faster with that sequence.

Once boss is knocked down just chain stun it and do the combos mentioned with Wandering Wright, Bell, smash attacks, spinning staff, Immobilize, and loop as much as you can. If need be you can keep enough mana for the last 30-40% of boss health and summon clones to clean up. I recommend always saving a chunk of mana for the hardest final part of a boss fight so you can clean up easily, rather than using them at the start when boss is easiest.

Note that the boss does lightning damage and so does her later human version a bit further in the chapter. You can go to the alchemist NPC and get lightning resistance by resetting your pills. IIRC, around 250-300 defense or so was about 50% dmg reduction. Multplicative with that is 100 lightning bane resistance is about 50% lightning dmg reduction (nullifies lightning bane status effect at 100+ tho). Thus you could get -75% dmg from lightning that way, but obviously you will not have that much at this point but it gives you an idea of how to use those two stats together to get the best gains from pills/equipment/spirits.

The staff from that boss is really good, too, btw. Look forward to it. Unless you are big into thrust stance the staff will last you until after the first boss of chapter 4... and since chapter 3 is by far the longest chapter you will get major mileage form the staff.
Dani.... Apr 27 @ 10:33am 
how do i smash stance is it only like heavy attacks?
Xengre Apr 27 @ 12:52pm 
Originally posted by Dani....:
how do i smash stance is it only like heavy attacks?
Smash, Pillar, Thrust stance are the heavy attacks done by either "charging" until you have 1~4 focus and release or by performing a varied combo.

The varied combo is the basic attack string (can be done with even 1 basic attack into a heavy) followed by a heavy attack, or other related form depending on the tree's skills (ex. thrust has a crit rate boosting multi-hit, pillar has the aoe whirlwind spin attack, etc.).

Varied combo versions often feature a see-through mechanic on their basic into heavy combo as you unlock the perks which acts as a sort of parry counter-attack, and different stances focus on different aspects. It is a great way to maintain an offensive flow of combat while counter-attacking and shifting the enemy to being interrupted flow while you push offensive pacing, similar to Sekiro's system kind of but the way it goes about it a bit differently by being more direct in disruption. This is because the attacks often feature a higher amount of stagger interrupt on enemies, including bosses, though it may sometimes take two hits depending to do this. For example, Smash has a weaker see-through combo heavy attack and then a follow-up version that is more potent. Layered they often can stagger bosses and do more overall damage.

However, varied combos do have issues. One, most of them have poor damage output for the various skills, and this frankly includes the more powerful see-through heavy hits. Further, they can be interrupted by more aggressive, faster, more mobile enemies that are designed to counter them like Yin Tiger whose combos and speed will often punish you before you can recover from parrying the first hit... or Yellow Loong who has an extremely high chance of automatically counter parrying any varied combo heavy (including clones from 7th relic).... just to name a few.

As the smash stance has the fastest charging time, a good animation speed and attack angle/reach against almost all enemies, and the most damage by far it is typically considerably superior to the others. There are some slight exceptions where some users who are not able to adapt on a boss might prefer thrust stance, but if you get good enough at the game then thrust cannot do any better even from a safety point of view than smash once you know proper timing/spacing and abuse the dmg reduction/interrupt advantages.

In practice, charging attacks are more efficient because basic combos into varied heavies are animation lengthy putting you at risk while lowering your average overall dps output by wasting time on weaker hits mixed with stronger ones during the build-up. Even when you do the strong ones they're not exactly impressive.

Speaking bluntly, charging smash charges fast already before other boons, gives more freedom to dodge and move while charging than being animation locked, benefits from the bead/pilgrim set focus charging buffs, pairs better with spinning staff, and has superior boss control/management benefits and additional benefits of minimal engagement time... while doing more overall damage. It simply is the best way to play against most content.

In short, to answer your question just hold the heavy attack button to charge. If its basic mobs often 1-2 focus is enough to 1-shot them, at least with Pilgrim set movement attack bonus buildup as you run from mob to mob, or Centipede set. For bosses you want to usually try to get 3 focus for optimal results, and of course if you do build up 4 focus on some occasions like during a staff spin moment then even better. When using Pilgrim Set you can run around to build up the attack buff and then it will apply to only your next attack (works for 1-hit spirits like Wandering Wright but not multi-hit like frog or basic combos as only first hit gets bonus). If you get the beads curio later, chapter 5 iirc, it enhanced charging rate further. Later, Pilgrim set works well with this when fully upgraded at Yin Tiger because it gains a bonus perk that while running you automatically build up focus which stacks with focus charging from manually charging so you can get 3 focus charge attacks in like 2-3s while buffing your attack bonus at the same time due to the running.
he is EASY
i did it
cheers. keep it up. chapter 3 final boss is weak to heavy attacks by the way as it breaks his shield, but also if you don't use immobilize he wont even use the shield again and he will counter your clones. a good boss to run the spellbinder (hidden quest in ch3) skill for that one boss since he has counters to some of your other spells.
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