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Elden Ring is basically Dark Souls meets Breath of Wild open world, but Wukong is more like the linear Dark Souls 3 excluding DS3's few larger complex areas (like Cathedral, Catacombs, etc.) Chapter 1 of Black Myth Wukong will appear to be highly linear, but chapter 2 onwards have a ton of secrets to uncover. However, it is still certainly a bit more linear than Dark Souls 3. Thus, if you want more to explore more, particularly the open world exploration of Elden Ring then Elden Ring will have a considerable lead on this point.
In terms of basic mobs BMW is a bit closer to Sekiro in that the mobs aren't a joke to fill the map, contrary to the lazy design of Elden Ring and Dark Souls mobs which are honestly fodder not that different from a game like Diablo/Torchlight you just mow down. Win for BMW? Not necessarily. Sometimes having simpler mobs in larger numbers is fine when you are exploring a significant amount of distance such as in ER's more open world. It definitely wins over Dark Souls related mobs, though. This is mostly about the majority of the mobs and not the few more powerful well done unique ones rarely seen in those games.
In terms of boss fights Elden Ring and Dark Souls games have some good bosses, but speaking bluntly most are pretty much a joke. They're sloppily designed simple boss encounters that often fall victim to the player having too much health and doing so much dmg the boss explodes when the player looks in its direction (unless you are doing something terribly wrong). Their attack patterns and behaviors are just excessively basic, often making them comparable to a more unique mob or a lesser mini-boss and not really a proper boss. Elden Ring is, particularly, a severe offender of this point... However, worth mention is the core bosses along the main story progress path, outside the exploration optional content, tend to be more competently designed at least.
Now, Black Myth Wukong has a huge number of bosses. Despite being linear it 107 bosses and nearly the full 107 are all quite well designed. Honestly, going from Elden Ring to Black Myth Wukong and strictly comparing nothing but the bosses in the two games and Elden Ring looks simply miserable next to it like a budget indie title... from 2-3 video game console generations back at that. Yes, it is that big of a difference. I believe BMW will have an influence on this genre in terms of boss design going forward because of this factor. The bosses are where the game really excel.
In terms of lore Black Myth Wukong does significantly better than Elden Ring in terms of engaging the player, and still better than Dark Souls even. However, for those who love to deep dive the lore of those games in depth reading tons of flavor text, hypothesizing, etc. I think the gap is less considerable, but I do think BMW still edges on this point in its presented lore and sub-lore buried in the menus/journals due to its powerful origins with Journey to the West and related materials, which are already highly regarded in general, while being well managed by the developers building upon their own developing story. It is further enhanced with some of the best animated scenes presented in, practically speaking, any video game in the last 10-20 years in its chapter end cutscenes. These feature unique art styles, presentation methods, and high quality musical compositions unique to each cutscene. They each tell a relevant story to properly wrap up the prior chapter or present leading into the next in an unbelievably well crafted manner. Some were even standout among the set of cutscenes as extra impressive. However, they are ultimately only done between the chapters and the mid chapter cutscenes/dialog are no where near the level of those scenes, not that they're bad. Thus, this isn't some story rich game as most of the story is only in those between chapter scenes and not mid-chapter thus still presenting a lore oriented story somewhat in the vein of Dark Souls.
The ability to adjust your build at shrines with no penalty, huge variety of armors (that can later be upgraded part way through the game to keep old interesting ones relevant for their effects), weapon designs, well done spells, tons of spirits, vessel mechanics, and depth to combat are definitely a leading example of something FROM absolutely needs to learn from before releasing their next game. I would call it progressive in the right direction for this type of game, even if not every game necessarily needs every single elements from BMW.
Dark Souls (3 in particular) and Sekiro tends to be much higher quality curated linear content where Elden Ring is bulky repetitive content, with a few shining moments. I think, ultimately, you can see BMW as being closer to DS3 and Sekiro than Elden Ring. If you really want that freedom to explore and adventure there are better options to look for out there.
For me, while Elden Ring was okay I didn't care for the sheer bulk of low quality content to explore and this was probably made worse by doing similar in other games I felt did exploration of huge worlds much better like the Xenoblade Chronicles series, etc. Thus, as BMW often did many things much better and was largely a rather quality experience throughout the game focusing on its strengths I enjoyed it quite a bit more compared to ER and the DLC. I enjoyed it a bit more than Sekiro, and readily more than Dark Souls 3 since BMW ultimately feels like just a better version of that experience to some extent. I enjoyed all four of those mentioned games, though, and you may too depending on your tastes.
Hmmm hates game claiming it is extremely janky and unpolished because you're just bad at it. Also hates games like Final Fantasy VIII, but can't even say why (probably because you don't understand it, amazing game). Hates games like Persona Royal simply because no reason other than it was popular. Really?
Btw, this game is excellent.
A good action game with hard difficulty and skill tree, some interesting female boss, music and story...etc
And DLC is announced
the summon thing killed it for me in elden ring.