Black Myth: Wukong

Black Myth: Wukong

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Simulacrum111 Aug 20, 2024 @ 12:57pm
Any having pop-in issues?
I am going a little nuts. The shadown pop-in is super distracting for me. Is anyone else experiencing this? Have you found a good solution?

So far I see 3 options:
1. Use RT - but my 7900XTX can't handle it and I am not going to game at 30 FPS
2. Turn shadows down to HIGH or Medium. Less shadows so less pop-in but it hurt the presentation of the game
3. Wait for new HW to come out - that would be a bummer but I'm starting to seriously consider it.

Waiting for new HW that can handle the RT, sadly, seems like the only real option. The developers could have Nanite process foliage in a future update then UE5 virtual shadows would eliminate shadow pop-in for a performance cost. This is something my 7900XTX can handle as it has in other games but I don't think it's realistic given this is an Nvidia sponsored game.

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I don't know how to do it but I would think foliage could be enabled for nanite via the game's .ini files. I don't know how to do it and I don't know if the version of UE5 Game Science is using for this game is too old or not. Does anyone with familiarity with UE5 think this is possible?

( The nanite interaction is something I saw on Digital Foundry in full disclosure. If it's possible I might consider trying to figure out how to make it work on my own. I just want to avoid chasing the impossible. )

CPU: 7800X3D
GPU: 7900XTX
32GB RAM
Nvme SSD
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Joshmas Aug 20, 2024 @ 3:28pm 
Yeah im getting this also, its distracting cause you have to get super close for it to actually pop in. its rough when you notice it
The Crusader 39 Aug 20, 2024 @ 8:47pm 
You can rectify the shadow pop in with adjustments to engine.ini at the cost for performance of course but no where to the same degree as enabling ray tracing.

Look up graphic presets for Palworld on Nexus mods. Both games are unreal engine 5 so a lot of those edits to Palworld should work on Wukong.
Last edited by The Crusader 39; Aug 20, 2024 @ 8:48pm
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Date Posted: Aug 20, 2024 @ 12:57pm
Posts: 2