Black Myth: Wukong

Black Myth: Wukong

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Snobby Hobo Aug 20, 2024 @ 12:41pm
"It's not a soulslike"
I see this propagated in all reviews - but the whole flow of combat seems entirely identical to any soulsborne game. Someone care to explain this?

Difficulty seems to be derived entirely from random frame data you can only learn having seen the "boss moves" before. Stances need to be adjusted to "boss moves". You have a limited heal you are starved from if you get punished too often. The initiative is almost entirely with the boss, while you must dodge their attacks and may take your turn when they are done.
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Showing 1-15 of 21 comments
k4el Aug 20, 2024 @ 12:44pm 
BMW 100% has FromSoft DNA in it. There are differences from the main line souls games but there are also clear influences.

I'd compare the game to blood borne or Sekiro before I compared it to Dark souls / Elden ring. There's some pretty clear God of War influences as well.

It's only "not a souls like" in the strictest of perspectives and honestly, that seems like a fairly pedantic claim to me.
Verdeth Aug 20, 2024 @ 12:46pm 
Originally posted by MCNacho-ナチョ:
Soulslikes are more about exploration gear up skills respec and so one but with human limitations.

Monkee and harambee is more like a hardcore combat focus rpg.

Hard to explain
monke make it simple:

its a souls-like, but at the same time not a souls-like
Oodanna Aug 20, 2024 @ 12:46pm 
so far it reminds me of bayonetta rather than dark souls outside of bonfires and estus
Last edited by Oodanna; Aug 20, 2024 @ 12:46pm
Snobby Hobo Aug 20, 2024 @ 12:53pm 
Originally posted by Oodanna:
so far it reminds me of bayonetta rather than dark souls outside of bonfires and estus
Elaborate?
DROP TABLE PLAYERS Aug 20, 2024 @ 12:55pm 
I thought the exact same thing, it looks nothing like bayonetta or DMC, I don't know what people are smoking.
KePoW Aug 20, 2024 @ 12:57pm 
Originally posted by Oodanna:
so far it reminds me of bayonetta rather than dark souls outside of bonfires and estus
bonfires and estus and respawning enemies are exactly what a Souls-like is
Silence Suzuka Aug 20, 2024 @ 12:58pm 
Originally posted by Snobby Hobo:
I see this propagated in all reviews - but the whole flow of combat seems entirely identical to any soulsborne game. Someone care to explain this?

Difficulty seems to be derived entirely from random frame data you can only learn having seen the "boss moves" before. Stances need to be adjusted to "boss moves". You have a limited heal you are starved from if you get punished too often. The initiative is almost entirely with the boss, while you must dodge their attacks and may take your turn when they are done.


I think the main issue is the combat logic.
If you play this game in soul-like way, it will be a heck of pain.
Just attack, and more attack, that is the way to beat the boss in this game.
Snobby Hobo Aug 20, 2024 @ 1:03pm 
Originally posted by Silence Suzuka:
Originally posted by Snobby Hobo:
I see this propagated in all reviews - but the whole flow of combat seems entirely identical to any soulsborne game. Someone care to explain this?

Difficulty seems to be derived entirely from random frame data you can only learn having seen the "boss moves" before. Stances need to be adjusted to "boss moves". You have a limited heal you are starved from if you get punished too often. The initiative is almost entirely with the boss, while you must dodge their attacks and may take your turn when they are done.


I think the main issue is the combat logic.
If you play this game in soul-like way, it will be a heck of pain.
Just attack, and more attack, that is the way to beat the boss in this game.

No single piece of footage I have watched corroborates that perspective. Can you elaborate?
Silence Suzuka Aug 20, 2024 @ 1:11pm 
Originally posted by Snobby Hobo:
Originally posted by Silence Suzuka:


I think the main issue is the combat logic.
If you play this game in soul-like way, it will be a heck of pain.
Just attack, and more attack, that is the way to beat the boss in this game.

No single piece of footage I have watched corroborates that perspective. Can you elaborate?

So I'm playing in Chinese version so I'm not sure what's the exact name in English.
There is an optional boss in early map, in Chinese it is called 幽魂, which has a big head and do most of his attack with fists.

If you play in a soul like style, try to steal some attack while dodging his attack. I won't say it is impossible, but it is much harder than the way I found to beat him. As he attack continuously with a almost 360 range so it is very risky to do so.

The way I beat him is just spam light attack, and use the finisher attack (which I feel very weird to have such a slow attack in "light combo", but it gets the job done) to knock him back and break his attack movements. Until I ran out of stamina, then freeze him and recover, repeat. This way I beat him much faster and give him way less chance to attack, which means it significantly reduces my chance of making mistakes.

I died like 15~ times in this boss, and now I just beat the boss that summons snake and use poison, all the boss before this I just spent like 3~4 lives to get though.
Last edited by Silence Suzuka; Aug 20, 2024 @ 1:12pm
k4el Aug 20, 2024 @ 1:14pm 
Originally posted by Silence Suzuka:
Originally posted by Snobby Hobo:
I think the main issue is the combat logic.
If you play this game in soul-like way, it will be a heck of pain.
Just attack, and more attack, that is the way to beat the boss in this game.

I have no idea where you're getting this idea.

Mindlessly spamming attack will 100% get you killed on the second boss. You must dodge and look for attacks you can punish.

The first boss you can get away with spamming attack but it's not a smooth or clean fight if you do.
Last edited by k4el; Aug 20, 2024 @ 1:14pm
Sendauri Aug 21, 2024 @ 10:23am 
in other words. its a soulslike
Freudesleid Aug 21, 2024 @ 10:26am 
Except for you losing all your collected currency on death, its basically a souls like
Adam__86 Aug 21, 2024 @ 10:29am 
You do know Dark Souls didn't invent this type of gameplay
O.o Aug 21, 2024 @ 10:38am 
There are plenty of similarities.
The actual flow of combat is pretty different though, and more similar to early 2000's action games.
Aside from the bonfires and difficulty, there are more differences than similarities.

You fill out a skill tree and don't spend resources on base stats. There is less emphasis on gear and more on your build through skill selection.
It is a fast paced dodge based game that focuses on building a charge meter to build attacks stronger through combos.
Souls are generally slower and give more variety.

So there are some similarities but also plenty of differences. A more recent game I am reminded of is The Witcher 2 funny enough only with a more keen eye on the combat.
Baron01 Aug 21, 2024 @ 10:43am 
Originally posted by Snobby Hobo:
I see this propagated in all reviews - but the whole flow of combat seems entirely identical to any soulsborne game. Someone care to explain this?

Difficulty seems to be derived entirely from random frame data you can only learn having seen the "boss moves" before. Stances need to be adjusted to "boss moves". You have a limited heal you are starved from if you get punished too often. The initiative is almost entirely with the boss, while you must dodge their attacks and may take your turn when they are done.
You have not played many souls-likes or you are just making stuff up. Wukong's combat is as far from methodical and measured approach favored by souls-likes. The combat is most similar to games such as Bayonetta or DMC. You are far less restrained by your stamina, weight system or weapon move sets. You do not have any block or parry button, which are staples of souls-like combat and dodge is spammable and provides limited, if any, invulnerability frames.
The only souls-like that is vaguely similar in its aggressive combat is Bloodborne and even that is really pushing it.
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Date Posted: Aug 20, 2024 @ 12:41pm
Posts: 21