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I'd compare the game to blood borne or Sekiro before I compared it to Dark souls / Elden ring. There's some pretty clear God of War influences as well.
It's only "not a souls like" in the strictest of perspectives and honestly, that seems like a fairly pedantic claim to me.
its a souls-like, but at the same time not a souls-like
I think the main issue is the combat logic.
If you play this game in soul-like way, it will be a heck of pain.
Just attack, and more attack, that is the way to beat the boss in this game.
No single piece of footage I have watched corroborates that perspective. Can you elaborate?
So I'm playing in Chinese version so I'm not sure what's the exact name in English.
There is an optional boss in early map, in Chinese it is called 幽魂, which has a big head and do most of his attack with fists.
If you play in a soul like style, try to steal some attack while dodging his attack. I won't say it is impossible, but it is much harder than the way I found to beat him. As he attack continuously with a almost 360 range so it is very risky to do so.
The way I beat him is just spam light attack, and use the finisher attack (which I feel very weird to have such a slow attack in "light combo", but it gets the job done) to knock him back and break his attack movements. Until I ran out of stamina, then freeze him and recover, repeat. This way I beat him much faster and give him way less chance to attack, which means it significantly reduces my chance of making mistakes.
I died like 15~ times in this boss, and now I just beat the boss that summons snake and use poison, all the boss before this I just spent like 3~4 lives to get though.
The actual flow of combat is pretty different though, and more similar to early 2000's action games.
Aside from the bonfires and difficulty, there are more differences than similarities.
You fill out a skill tree and don't spend resources on base stats. There is less emphasis on gear and more on your build through skill selection.
It is a fast paced dodge based game that focuses on building a charge meter to build attacks stronger through combos.
Souls are generally slower and give more variety.
So there are some similarities but also plenty of differences. A more recent game I am reminded of is The Witcher 2 funny enough only with a more keen eye on the combat.
The only souls-like that is vaguely similar in its aggressive combat is Bloodborne and even that is really pushing it.