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https://x.com/CapFrameX/status/1825941883345912112
60 ms latency while having more ''intentional'' latency on top of that obviously explains why it feels like there's such a big input delay. Thanks.
First, latency of 30ms or less is generally not noticeable to the human eye
Second, for gaming anything under 100MS is "acceptable" of course the lower the better and getting above 80 is generally pushing it.
If you actually read that rather than trying to say GOTCHA! You would see that turning FG on drastically reduces this to the point where it's not an issue.
Your complaint is still the fact that there is delay between attacks. It is STILL a YOU issue. You still don't understand anything about what you are trying to complain about.
Yeah, I felt something is off the moment I launched the game and indeed, turns out Nvidia overlay shows a 25-65ms PC latency depending on the scene (30-70ms with FG on) - https://imgur.com/a/wFUAP8Q
To the poster above who says "latency of 30ms or less is generally not noticeable to the human eye, anything under 100ms is 'acceptable,'" just GTFO.
Unless you're trolling, this statement alone discredits everything else you could possibly write on the topic
Same thing you see in most soulslikes (although this is not a soulslike, there is some influence).
Nah man, the game is definitely running super slow input lag. I beat the starter cinematic boss, then got to the revived tutorial. I couldn’t even look side to side without being at least .5 seconds behind my inputs
Not sure why that dustin moron decided he needed to come in here and derail a discussion on a verified problem either, some people damn children...
sorry you had to deal with people being condescending and uninformed lol