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I could understand its use if they were worried about piracy, but clearly people are supporting the game.
Ironically, Denuvo gets cracked by pirates all the time, so the only people who really suffer for it are the legitimate customers who have to use it in their legitimately purchased software.
But, what is devuvo?
til i saw the denuvo warning steam group on the store page.
iv programmed myself to avoid 3rd party DRMs that isn't steam.
Ok, what programming language did you use? C# or Python?
Did you make it failsafe?
So, it seems like I'm going to become a pirate and wait for the Denuvo-free treasure.
If you make a game that a) is made well, and b) people actually want to play, then it'll sell without the need of extra, server-based DRM. I had Wukong on my wishlist until Denuvo showed up, at which point I removed it. I'll gladly buy this when the unnecessary restriction is removed. I'm not going to ask permission every time I want to play something that I'm expected to pay for.
For a game of this size and a new studio like GS, it's unlikely one single party can decide what happens in the marketing and profitability of the game.
It's a cope mechanism for people to whine about poor performance even though they have zero understanding themselves of how computer works.