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https://www.ign.com/articles/black-myth-wukong-review-pc
its been a long time since ign stopped caring about doing proper game journalism and caring about players. i wouldn't bet whatever they say to be accurate, or reliable.
next time, avoid them as source. whatever they say may be partially true or not, but if there are more reliable and less biased sources, why spend time in checking them.
imo ign should disappear as a site for game news, and only focus in improving their old database for games guides (which were mostly done by users anyway); maybe one day they will figure out something else they can do, that is useful and positive.
https://noisypixel.net/black-myth-wukong-review-action-game-spectacle/
70 percent of players, in general, never cared and will never care about playing rpgs.
most people with "tiktok brains" (or facebook, instagram, etc social bs brains) also rarely spend more than a few minutes playing or doing something else.
30 hours is still too much for most people that never played frequently more casual games, which is why most people will not care to pick "proper games" (ie anything tha demands more time than most mobile games, which are meant to be played a few minutes, or made to "kill idle time").
so my point is, there no such "sweet spot" for "normal rpgs" (or "proper games" in general):
if what you want is to make an "introductory rpg for non-spg players" you must do something far more simple, and far more easy, and a lot shorter (maybe something that is closer to watching a trilogy of movies, or a short tv series in one or two sessions).
The "sweet spot" for proper rpgs, made for proper rpg players, is around 60 to 80 hours of gameplay, without counting time of cinematic and unrelated "time wasters" (most "proper players" when they want to play a game, want to experience interactive challenges, rather than watching passively long sequences).
side note:
more often than not, people who lost a limb will want to have a better prosthesis to have a motion closer to the original limb, than expecting everything around them to be adapted to their limitation. and most, if such thing was viable and affordable, would like to have a rl biological limb to replace the one they lost, and be "normal" so they could focus more in something else, and appreciate more things.
this same logic applies when thinking about games: if the limitation comes from your apathy, the issue is not the game or its gameplay, but your unwillingness to be more than a "tourist".
So, imo, learn to be a "local", or go somewhere else that already matches your expectations; or, if truly nothing exists to match them, then do what others have done before in a similar situation: make your own stuff, rather than trying to take over the work of others.