Black Myth: Wukong

Black Myth: Wukong

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Red artifact textures in Black Myth Wukong on RTX 5080 MSI – only on some maps (screenshots included)
Hi everyone,

I’ve been dealing with very strange **red artifact textures** in *Black Myth Wukong* using my **RTX 5080 MSI Gaming Trio** and a **Philips OLED806** display (10-bit RGB Full, all enhancement options disabled).

I did a full **clean reinstall of Windows**, tried:

* DX12 and DX11
* Clean install of latest NVIDIA driver (18 March 2025 – v572.83)
* Stock GPU settings (no overclock)
* New Windows user profile
* Verified/reinstalled the game (Steam)
* HDR ON/OFF, DLSS tweaks, all graphics settings combinations

These red artifacts **only appear on certain maps** like *Burning Mountains - Ember Summit*, including the **main menu background**.

FPS is fine (over 100), no issues in other games like Dying Light 2, Marvel Rivals, etc.

Anyone else having this issue? I'm starting to think it's a **map-specific bug** or some weird rendering conflict.

Screenshots: (see links below)

Thanks in advance 🙏

https://imgur.com/a/PV3vUs3

https://imgur.com/a/IhYmZJE

https://imgur.com/a/8weFaP8

https://imgur.com/a/eRkGA6z
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Showing 1-3 of 3 comments
You're not alone. I have it too. It's all over the game. Not just red colored artifacts but glitchy lighting on certain stones and breakable objects where we fight the Wandering Wight. I have the 5090 coupled with the 9950X3d.

For a second I was wondering if something was wrong with my card. Tinkering with the HDR settings will not fix the issue. Hopefully Game Science will fix this soon.
Last edited by TheDigitalJedi; Apr 2 @ 5:21am
Solaeyris Apr 2 @ 6:44am 
Hey everyone,

After weeks of insane troubleshooting, reinstalling the game, clean installing GPU drivers, switching Windows profiles, even considering formatting my whole PC…
I FINALLY found what was causing those awful red artifacts in Black Myth: Wukong – you know, those weird red glow patterns on walls, snow, shadows, or even in the menu?

The culprit? → Anisotropic Filtering.

Here's what I did:

1. Open NVIDIA Control Panel


2. Go to Manage 3D Settings


3. Select the Black Myth: Wukong profile (or set it globally if needed)


4. Set Anisotropic Filtering to OFF


5. Launch the game and… no more red artifacts.



My setup:

RTX 5080 MSI Gaming Trio

Philips OLED806 TV

Driver: Game Ready 552.83 (March 2025)

Game installed on SSD, tested in both DX11 and DX12

All red textures were showing even in the menu and specific maps (e.g., Cime des Braises / Burning Mountains area)


I tried literally everything else before that: disabling RT, changing DLSS, fresh Windows reinstall, different user profile… NOTHING worked except this.


---

TL;DR:

If you see weird red artifacts/glow in Black Myth: Wukong, try disabling Anisotropic Filtering in the NVIDIA Control Panel.
It solved everything for me instantly.

Please upvote if it helps you – I’ve seen multiple people suffer from this and it deserves more visibility!
Originally posted by Solaeyris:
Hey everyone,

After weeks of insane troubleshooting, reinstalling the game, clean installing GPU drivers, switching Windows profiles, even considering formatting my whole PC…
I FINALLY found what was causing those awful red artifacts in Black Myth: Wukong – you know, those weird red glow patterns on walls, snow, shadows, or even in the menu?

The culprit? → Anisotropic Filtering.

Here's what I did:

1. Open NVIDIA Control Panel


2. Go to Manage 3D Settings


3. Select the Black Myth: Wukong profile (or set it globally if needed)


4. Set Anisotropic Filtering to OFF


5. Launch the game and… no more red artifacts.



My setup:

RTX 5080 MSI Gaming Trio

Philips OLED806 TV

Driver: Game Ready 552.83 (March 2025)

Game installed on SSD, tested in both DX11 and DX12

All red textures were showing even in the menu and specific maps (e.g., Cime des Braises / Burning Mountains area)


I tried literally everything else before that: disabling RT, changing DLSS, fresh Windows reinstall, different user profile… NOTHING worked except this.


---

TL;DR:

If you see weird red artifacts/glow in Black Myth: Wukong, try disabling Anisotropic Filtering in the NVIDIA Control Panel.
It solved everything for me instantly.

Please upvote if it helps you – I’ve seen multiple people suffer from this and it deserves more visibility!


Thank you. I just purchased my new card about 2 weeks ago and Wukong is one of my favorite games. I can now sit back and truly enjoy this title again.

I'm going to download the mod that gets rid of the vignetting, That effect with motion blur causes the scenery within the blurred motion to lose color.

I didn't witness any of these issues on the 4090. Again, thank you for your efforts and solution.

Salutations.
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Date Posted: Apr 1 @ 8:02pm
Posts: 3