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For a second I was wondering if something was wrong with my card. Tinkering with the HDR settings will not fix the issue. Hopefully Game Science will fix this soon.
After weeks of insane troubleshooting, reinstalling the game, clean installing GPU drivers, switching Windows profiles, even considering formatting my whole PC…
I FINALLY found what was causing those awful red artifacts in Black Myth: Wukong – you know, those weird red glow patterns on walls, snow, shadows, or even in the menu?
The culprit? → Anisotropic Filtering.
Here's what I did:
1. Open NVIDIA Control Panel
2. Go to Manage 3D Settings
3. Select the Black Myth: Wukong profile (or set it globally if needed)
4. Set Anisotropic Filtering to OFF
5. Launch the game and… no more red artifacts.
My setup:
RTX 5080 MSI Gaming Trio
Philips OLED806 TV
Driver: Game Ready 552.83 (March 2025)
Game installed on SSD, tested in both DX11 and DX12
All red textures were showing even in the menu and specific maps (e.g., Cime des Braises / Burning Mountains area)
I tried literally everything else before that: disabling RT, changing DLSS, fresh Windows reinstall, different user profile… NOTHING worked except this.
---
TL;DR:
If you see weird red artifacts/glow in Black Myth: Wukong, try disabling Anisotropic Filtering in the NVIDIA Control Panel.
It solved everything for me instantly.
Please upvote if it helps you – I’ve seen multiple people suffer from this and it deserves more visibility!
Thank you. I just purchased my new card about 2 weeks ago and Wukong is one of my favorite games. I can now sit back and truly enjoy this title again.
I'm going to download the mod that gets rid of the vignetting, That effect with motion blur causes the scenery within the blurred motion to lose color.
I didn't witness any of these issues on the 4090. Again, thank you for your efforts and solution.
Salutations.