Black Myth: Wukong

Black Myth: Wukong

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|Revenge| Sep 22, 2024 @ 11:05am
3
Chapter 6 sucks.
I have no idea where to go, there are no lightning strikes anymore and this game has no map.

Edit: had to google where to go because a game made in 2024 has no map.
Last edited by |Revenge|; Sep 22, 2024 @ 11:08am
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Showing 1-15 of 36 comments
Blacksmith77K Sep 22, 2024 @ 11:36am 
And?
󠀡󠀡 Sep 22, 2024 @ 11:37am 
🤣🤣
Schiggy Sep 22, 2024 @ 11:44am 
bro gets mental breakdown because hes stuck shortly in a videogame
SeekerHammerdin Sep 22, 2024 @ 12:02pm 
Yeah, I thought chapter 6 was the weakest one in terms of exploration. Big open map with little in it. Plus, with certain things not properly showing unless you're close enough it makes it easy to miss (Such as all the Poison Chief bosses).

I just got annoyed and looked up a guide to make sure I didn't miss anything, cause some bosses don't even show up unless you're walking around in their arena (Hippo and water Loong as an example) and the area doesn't stand out that much so you might not know to stop unlike the Rhino boss where it's obvious you're supposed to go there.

This game is linear with relatively small zones for exploration and it should have stuck to that, open world isn't a great fit.
|Revenge| Sep 22, 2024 @ 2:19pm 
Originally posted by SeekerHammerdin:
Yeah, I thought chapter 6 was the weakest one in terms of exploration. Big open map with little in it. Plus, with certain things not properly showing unless you're close enough it makes it easy to miss (Such as all the Poison Chief bosses).

I just got annoyed and looked up a guide to make sure I didn't miss anything, cause some bosses don't even show up unless you're walking around in their arena (Hippo and water Loong as an example) and the area doesn't stand out that much so you might not know to stop unlike the Rhino boss where it's obvious you're supposed to go there.

This game is linear with relatively small zones for exploration and it should have stuck to that, open world isn't a great fit.
what i really dislike are those invisble walls that appears everywhere, it's hard to tell if you can go to a place or if it's just a piece of background. They should really add a map, all the ones i've found online are full of spoilers or just very bad.
Myrrdinn Sep 22, 2024 @ 4:09pm 
Originally posted by |Revenge|:
Originally posted by SeekerHammerdin:
Yeah, I thought chapter 6 was the weakest one in terms of exploration. Big open map with little in it. Plus, with certain things not properly showing unless you're close enough it makes it easy to miss (Such as all the Poison Chief bosses).

I just got annoyed and looked up a guide to make sure I didn't miss anything, cause some bosses don't even show up unless you're walking around in their arena (Hippo and water Loong as an example) and the area doesn't stand out that much so you might not know to stop unlike the Rhino boss where it's obvious you're supposed to go there.

This game is linear with relatively small zones for exploration and it should have stuck to that, open world isn't a great fit.
what i really dislike are those invisble walls that appears everywhere, it's hard to tell if you can go to a place or if it's just a piece of background. They should really add a map, all the ones i've found online are full of spoilers or just very bad.

You could use all the spoilers you can get you have literally whined about every damn chapter in this game with your boohoo posts. Obviously many people have beaten the game without issues and ive did just fine also its a exploration game you dont need a damn map. Learn to explore and play the game instead of googling everything. Thank god they gave you the fan before you got to Erlang or you would be crying about not having that also.
Leon96 Sep 22, 2024 @ 4:38pm 
people fail to see wukong as an indie game.
Garbagepanda Sep 22, 2024 @ 5:56pm 
Originally posted by Leon96:
people fail to see wukong as an indie game.
thats cuz it isn't you doofus. this is a multi-million dollar, first-of-its-kind Chinese Triple A
you don't matter Sep 22, 2024 @ 6:00pm 
I think holding hands guidance in game nowadays absolutely kills the immersion, it's just lazy design for orientation.
however, I also think some sort of orientation is needed in wukong, probably a map like the one in TLOU2?
|Revenge| Sep 22, 2024 @ 6:08pm 
Originally posted by you don't matter:
I think holding hands guidance in game nowadays absolutely kills the immersion, it's just lazy design for orientation.
however, I also think some sort of orientation is needed in wukong, probably a map like the one in TLOU2?
i dont want anyone to hold my hand, i just want to be able to orient myself in a place full of invisible walls and branching paths.
Tux Sep 22, 2024 @ 6:10pm 
I'm with you. This game is fantastic, but I shouldn't have to rely on a guide for general gameplay / secrets. For any RPG (souls-like in particular) everything should be moderately apparent / discoverable / figure-out-able as the player.

Having to rely on guides means I didn't pay attention (or be a thorough discoverer) as the player, or the level is poorly designed. Sadly it is more often the latter for me. The game is *so* fun still.
zero.calvin Sep 22, 2024 @ 6:18pm 
to be fair, chapter 6 is badly design, it have objective that you must complete, but you will most likely never able to find it as there is no indication of what you are suppose to do after killing the 2 bosses, i actually never figure out how do people find out that you are suppose to land on the head of the giant cricket.. as far as i know, the prompt doesnt show up until you land.
Tr3m0r Sep 22, 2024 @ 6:24pm 
I don't see why criticism of level design has to only get people attacking the person who made the thread and then blaming the person and not the game for the issue. It's ridiculous.

This is my game of the year but level navigation is one of the main legit criticisms I have along with poor system latency with ue5.
Tr3m0r Sep 22, 2024 @ 6:26pm 
Originally posted by zero.calvin:
to be fair, chapter 6 is badly design, it have objective that you must complete, but you will most likely never able to find it as there is no indication of what you are suppose to do after killing the 2 bosses, i actually never figure out how do people find out that you are suppose to land on the head of the giant cricket.. as far as i know, the prompt doesnt show up until you land.

Yeah some of the secrets are literally near impossible to trigger outside of looking stuff up and that's annoying. It seems like more and more games are made for streamers and studios to get engagement. Like wondering wight head slam chapter 2.

I always liked having secrets to find in OG legend of Zelda as a kid. It would take months. Now it's an instant click away with the answers being given out in droves.
Leon96 Sep 22, 2024 @ 6:32pm 
Originally posted by Garbagepanda:
Originally posted by Leon96:
people fail to see wukong as an indie game.
thats cuz it isn't you doofus. this is a multi-million dollar, first-of-its-kind Chinese Triple A
i'm a cute doofus.

wu kong is indie material.
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Date Posted: Sep 22, 2024 @ 11:05am
Posts: 36