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You do have a two hour window to refund if you haven't passed that timeframe already if you end up unable to improve your situation. Mind you, troubleshooting including time spent in the menus and benchmark count towards that time.
You should start by listing your specs and what settings you have tried. Have you tried using upscaling like DLSS or FSR? How about frame generation? Have you tried updating your GPU driver or Windows in case any prior updates might be causing negative performance issues that have since been fixed with a newer update?
If you have resizable bar enabled try disabling it as this is known to cause issues more than help.
Search Google for "how to run steam games in directx 11" for info, but it is super simple and basically involves setting a launch argument for a Steam game (takes like <10 seconds).
FYI, even the person who cracked it stated very clearly Denuvo wasn't the issue there. They clarified it was Capcom's own in-house DRM solution causing the performance issues and Denuvo wasn't inducing the issue at all. Resident Evil Village had two DRM related protections: Denuvo Anti-Tamper which protects the actual DRM which was Capcom's in-house solution.
By the way the illegal one you admit to pirating still had Denuvo running because they're not removing or disabling Denuvo, even in that game. What they're doing is breaching Capcom's in-house DRM, and in other games beating other DRM such as Steam's. Denuvo still runs per usual and just ditches the final data treating it as garbage at the very end of the process (which has no performance saving effect).
I'm well aware of Tekken 7's incident because, if you read and thought for yourself, you would see me mention it multiple times over the past several years as the only potentially validated example of Denuvo causing a performance problem ever known. Even then, it wasn't found to be certain as we only have that one employee, who doesn't even handle that technical aspect and may be misconstruing info like you just did, word of mouth on their personal Twitter account and no official statements from the developer or any existing evidence to validate the claim.
Further, it is known that Denuvo could, in theory, cause an issue if implemented wrong and no one has claimed otherwise, however, if such a situation arises it simply gets patched with a fix/proper implementation, quite like Tekken 7 did mere days later. One potential, unconfirmed and very quickly fixed scenario, out of every other Denuvo game ever released not confirmed as having issues isn't a good case to make, "son". One unconfirmed game out of every other game confirmed non-issue isn't evidence of harming the legal consumers and promoting piracy with a better experience. Those illegal copies still have Denuvo running you ignorant fool and those illegal copies run an extremely high risk chance of malware, unpatched copies missing bug fixes/optimizations/extra content updates/DLC. The pirates are factually getting a way worse experience. Meanwhile, all these other hundreds of millions of Denuvo based game sales are doing just fine. You're 0.000001% (or whatever) unproven one off example isn't a good argument. It is a trash one.
Wukong, by the way, runs quite well on mine and many other PCs. In fact it has some of the best ratings and high player counts seen on a Steam game ever released and if Denuvo were causing such issues that wouldn't be the case. Further, Denuvo is a CPU bound situation, not GPU, and the load is so light only ultra-weak CPUs would have any issue (and even then it would be negligible plus the GPU would still almost always tap out first before this became an issue).
Imagine being that wrong while talking like you did, all while you break rules around piracy and insulting other users...
Would you like to lick my boot as an apology?