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I will agree chapter 6 could have been better though, that one felt rushed, or at least the area design and flying weren't pulled off that well.
*Metal Gear Solid V, Xenosaga, Final Fantasy XV, Xenogears, Final Fantasy IX are quaking*
I don't really mind chapter 6, though. After achieving near Sun Wukong level powers, the Destined One now lives a power fantasy, not having to bother with fighting mook enemies and just flying around on a freaking cloud to assault a plethora of bosses just minding their own business.
Since the regular enemies in BM are barely any challenge at the best of times, this feels thematically appropriate and the open world is a nice change. Finding all the bosses does seem like a pain in the butt though, so I will probably spoiler the rest when I get tired of looking.
And Chapter 6, by that point you've gathered all the relics, defeated every opponent, possible, and became op af. It felt right, to be able to just fly around wrecking everything after such a long journey. Felt rewarding, and the final fight... That was amazing on it's own right.
Also theres 1 more Loong holding Curio.
Also has unoque "main bosses".
Anf meanwhile u can just fly around and enjoy the scenery...
Imo the game design is superb overall.
CH1 tutorial, CH2 getting used to all the stuff going on, ch3 oh Im OP Im gonna wreck.... wait, what the Pagoda?
Ch4 some OP fights, mixed with good story and hardest fights- the secrets.
Ch5 change of scenery, fitting for the main character. Loved the charaxters and ying/yang fight amongst them.
Ch6 change of scenery and pacing again.
Now imagine all 6 chapters being and playing out exactly like chapter 1. By end of ch3 most would ve bored...