Black Myth: Wukong

Black Myth: Wukong

View Stats:
Kes Sep 10, 2024 @ 12:20pm
Attempting to replace TAA with TSR + DLSS for improved visuals/performance
Found the use of TAA in game this game to be especially bad when paired with the extreme levels of sharpening (as if TAA wasn't bad enough on its own), paired with the fact that there is no way to change it in game on your own, this creates quite an annoying situation.

Fortunately I've found a few things that do help (in my personal case, tremendously) in terms of providing a slightly more presentable image in motion (There is still blur but to my eye it seems lessened) as well as achieving slightly higher framerates (nothing amazing, maybe slightly more than margin of error), but more importantly, lower and more consistent frame times. The game camera just feels "tighter", exactly how it should if our frametimes are indeed decreasing.

anyways on to the "fix" , to go ahead and replicate what i'm talking about above start by using "WukongTweak_V0.8.4.zip" (found on github) to remove the horrendous oversharpening by simply dragging and dropping in the required files into the game directory and launching to confirm (visually apparent right away) then, using either the in-built console, or one through UUE5U(Universal unreal engine 5 unlocker) we can use the command

r.AntiAliasingMethod _

to replicate my own results above, youd be using the below statement entered plainly into the console.

r.AntiAliasingMethod 4

0: off (no anti-aliasing)
1: Fast Approximate Anti-Aliasing (FXAA)
2: Temporal Anti-Aliasing (TAA)
3: Multisample Anti-Aliasing (MSAA, Only available on the desktop forward renderer)
4: Temporal Super-Resolution (TSR, Default)

*Note* Attempting to set Antialiasing method to anything besides option 2/4 will result in the upscaler breaking, causing the final rendered image to be of seeming lower image quality than its base render resolution, whatever that may be. Not only this, but the artifacts that TAA slaps a coat of paint over are also much more apparent on any antialiasing method other than TAA or TSR, this is why we favour TSR.

If you have a better GPU than my own I'd reccomend trying to run the game with MSAA + DLSS or MSAA + TSR with the scale set to 89% (DLSS cutoff for DLAA)

Also I'm by no means an expert, just trying to share what works for me & hopefully hear more from others who have maybe discovered any ways to improve performance on their end :praisesun:
Last edited by Kes; Sep 10, 2024 @ 12:27pm
< >
Showing 1-1 of 1 comments
Krude Oct 16, 2024 @ 9:41am 
Thanks, tried to benchmark and was going to remove the game from my list. Can you upload a video of the results?

TAA is disgusting.
< >
Showing 1-1 of 1 comments
Per page: 1530 50

Date Posted: Sep 10, 2024 @ 12:20pm
Posts: 1