Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not having much problems with difficulty here so far, but this one...the "seeing through" thing is something I have not really understood how it should work. I don't see if it happens or not (probably not then?) and I am really not sure how it is supposed to work.
What I did was max out HP / reduce stamina when dodging and sprinting and get down to unlocking deft evasion in the skill tree ie all stuff to improve my defence and drink a defence potion. Seemed to work. The transformation I just spammed the Y attack. Found the spear easier to dodge by being closer to him and circling around him. I didnt try to punish or go to hard until my stun was up.
check out my replay file 6mins mark u will find me practicing "resolute counter+skyfall" on cyan loong
note that thunder grenade doesnt trigger dmg on lightning part. it deal dmg on ground explosion. took me 2 tries to find the timing on my resolute counter
i also got hit by his tail twice before i start countering his tail
https://youtube.com/live/JVOiijjAYQ4
Basically you start a light attack, and then when you would normally perfect parry (in other games) or perfect dodge in this game, you press the button for a heavy attack. However, this will only work if you have at least 1x focus point to go. This is how I understood it.
EDIT: thanks for the explanation. Question: If I start with light attack, am I not locked into the animations of that combo? Will that cancel and do the heavy/parry attack when done in the right moment?
White clad is an input-reading boss that tries to teach you patience.
Everytime you act, he acts.
Round 2, when his moveset changes... you have to learn how to bait attacks.
From there, you have to stun him if you want free attacks or combos. Heavy jump attacks are VERY useful against him from what I remember.
It's imperative to consider waiting a boss out while your cooldowns are running, spacing out dodges and an attack here and there.. and playing defensively vs offensively until you get the rhythm down.
Otherwise there are optional bosses you should check out before him, maybe level up a litte.
pretty much this.
/closes thread. We are done here.
ur counter has a white light coating on u , if u get hit during this time u coating turns red and it means u mitigated a incoming damage
just like any music rhythm game where u able to hit "ok" "acceptable" "early" or " perfect "
https://youtu.be/ckfUXys5ihM?si=3vQ-TmeDzbzUneHJ
TBH many of the bosses feel like they just have 50/50 attacks, so you can die "out of nowhere". As in, the same or very similar attack animations for different attacks that require completely different counters, and if you guess wrong, you just don't get the chance to fix it and will take damage. Usually it won't be an issue since gourd gets a ton of uses and bosses don't really do that much damage, but the fact that this happens is just unfair and makes the game artificially difficult. It could also just be that some of the fights are half-cooked and the bosses are incorrectly detecting the situations and using moves that they should not be using in a given scenario.
here i think this shows when u use resolute counter and how it activates "see thru"(red coating)
if u use light attack follow by heavy attack on empty ground with no incoming damage, u should be able to see a white coating
u can actually use it anywhere , even to see thru an incoming arrow if u have superman response timing
just like how u dodge on empty land, and if theres an arrow go into ur dodge window, u can actually trigger a perfect dodge there
The direct tip to beat him is to be passive. Let him come to you and get a whack or two in then fall back and wait again.
The other indirect tip is don't put your points in the survival tree. The juice isn't worth the squeeze. Your points are better spent pretty much anywhere else.
honestly, issue with bosses comes from the random pattern often choosing tekken tactics : use the most effcient undodgable combo and spam it.... yeah , true ♥♥♥♥♥♥♥♥ those bosses pattern xD
just try mutliple time and be agressive for short periode of time like 2 or 3 hit and then step back and spam dodge when boss mooves (cuz they wanted to do a not spammable game, but failed pattern bosse chain as it forces you to end by smashing dodge button).
if u take it to 50% maxp hp, use ur trasnformation and end him by just spamming attack on him, it will stagger the boss and u can chain him during hard phase