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Ilmoita käännösongelmasta
https://www.youtube.com/watch?v=p9fLLl339iE
Full light attack combo is for big openings, and you should be saving your focus charges for resolute strike and skyfall with this playstyle.
You have to be way more deliberate and it definitely helps to just fully commit to spellbinder for this style of play. I went from hating the game's combat to thinking it is better than any from software game once it clicked. It's nice that from software finally has another studio pushing them. The concept of spellbinder is incredible and I hope from software takes inspiration with it. Elden ring would be amazing if it had the equivalent. Increased combat
power for sacrificing the ability to use spirit summons or magic based abilities.
I wish I had discovered spellbinder earlier(only got it shortly before erlang after already beating the game once) but it's kinda nice that it is far out of the way and difficult to access because it forces you to engage with the abilities in the game.
I need more time with the game still, but I think it's mostly an issue with expectations of how the playstyle should work. If you take more time and adjust your approach, counter playstyle seems to flow really well. It makes sense that you would have to play more patiently if you want to be engaging with the counter systems anyway.
This game better get GOTY.
Believe it or not, but this game is actually generous in this regard. They cancels where you can end an attack slightly earlier and shift to dodge, unless you are using a light attack finisher or heavy attack.
1st point is stupid,
2nd point I have no idea because I don't use these moves,
3rd point is actually a great idea, not the way you want it to be, but there definitely could have been some mixed combos by switching stances mid combo.
i wanna be able to just dodge and attack and beat the guy, only if the dodge worked properly, i hope the devs give us the ability to animation cancel so the dodging works, i mean it seems like a must have for a game like this
and i don't get why i can't dodge while in the air, i mean the monkey has a size changing staff, cant he just extend it in the air to dodge by striking the ground or something
You refusing to stop spamming ♥♥♥♥ is entirely a you and a performance problem and not a game mechanics problem.
Its not an action rpg it is an action game due to the character being pre defined in every way. The story, the character all pre defined. There is no character agency just an order of which you unlock things this does not make it an rpg it is an action game not an rpg. Otherwise god of war would be an rpg and so would call of duty.