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Laporkan kesalahan penerjemahan
Thinking (so far) spellbinder and stacking crit/attack is more useful vs using any of the spells or abilities. Without the spirits/transformations/spells, it's just me using thrust stance, mashing light attack, pressing heavy to dodge/counter heavy. Very simple, very effective... just... kinda less fun.
Ok, I reinstalled the game just to double check this.
You can counterflow after the first and second attack hit BEFORE they finish their recovery animation.
You cannot counter BEFORE attack 1 and attack 2 hits.
So I will take back my statement about being able to cancel at the same times as you can dodge cancel and apologize...
However I 100% standby the fact that as long as you plan around attack 3 of the combo, attack 1 and 2 will never stop you from countering in time as long as you have the focus. Attack 1 hits the enemy in about .25 of a second, attack 2 hits in about .5 of a second. So if the first or second attack won't hit before you hit, then you need to dodge instead...
This just further proves that button mashing will get you hit by the enemies and this game does everything it can to prevent button mashing.
Not once in my playthrough did combo 1 or 2 prevent me from counterflowing when I needed to.
Cloud step is the decoy, invisibility and unveiling strike. Unveiling strike acts as a re-engage because it has a gap closing mechanic in it too. And yes, I understand cloud step dodge would be less restrictive for combos. Do you understand that that makes it easier to dodge and re-engage?
As for the other abilities, I view those as other methods of shoring up a players' weaknesses. For players that are not as skillful with the current restrictive dodges, they can use that crutch until they learn the enemy better. On top of that, they are signature abilities of Sun Wukong. Removing them from the game just makes you a monkey with a stick...I can't agree with that lol.
Spellbinder is useful, but yea it's kind of boring.
It's subjectively bad design to YOU.
The core of this game is it is built around timing and to stop button mashing. Every single mechanic when it comes to weapon combos is built around this...
That is NOT objectively bad design, it is different design that you do not like.
It would be especially painful on the few bosses that the spear hitboxes don't work well on to begin with.
Props for stubbornly sticking with that weapon through NG+ when it is completely outclassed by nearly every other weapon...
https://www.youtube.com/watch?v=Ko1j_Dz8r8M&t=203s
I just finished duskveil yesterday with it. Fight took like 15 minutes.
I don't have the patience to do what you are doing in that battle... I would immediately say to myself "screw this" and equip a better weapon.
https://www.bilibili.com/video/BV1ijn9eWE2k/?spm_id_from=333.788.recommend_more_video.1
https://www.bilibili.com/video/BV18sWBeCES1/?spm_id_from=333.337.search-card.all.click&vd_source=9767cbcfb9b5d3f553556c6394a8638f
https://www.bilibili.com/video/BV1o7pweUEHq/
https://www.bilibili.com/video/BV19vsueMEQH/?spm_id_from=333.999.0.0
https://www.bilibili.com/video/BV1GLHYetEq3/?spm_id_from=autoNext