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this is more like a music game, u hit the drumbeats
Input delay is definitely a thing, but too many people conflate it with animation delay or recovery time when in fact input delay is something ENTIRELY different. But it absolutely IS a thing.
Third part of the combo (flurry) is the part that is most difficult to counterflow out of and HAS to be planned around.
Fourth part of the combo generally staggers so it also is usually allows for an easy counterflow or other follow up.
Flurry is LITERALLY the only part of the combo that you won't be able to counterflow effectively from unless you plan around it.
The rest of the combo can be counter flowed reactively without issue.
Again this is CLEARLY represented in the video.
Counterflow is supposed to be an active parry; meaning you can react to what the boss is doing while keeping up your aggression. The fact is that the animation lock means you can't react to what the boss is doing, you can only hope that the bosses animations line up with your animations; otherwise you literally can't counterflow.
Maybe some free-flowing combos in a new stance?
Literally the ONLY part you have to plan around is trying to counter out of flurry and to a MUCH lesser extent the final attack of the light combo.
Combo 1 and 2 are easily able to be countered out of without issue...
Combo 4 generally staggers and if you get to that point you are usually going to be ok to counter or follow up.
Combo 3 is the ONLY one you need to actively plan around.
You can cancel out of the 1st, 2nd, 3rd and 4th light in the combo, just not the last.
Even if that were the case, you're still stuck in the other 80% of your light combo and thus can't use counterflow reactively while attacking. It's bad design.
The Flurry is the ONLY thing you need to plan around, and that was intentional because this game is anti-button mashing.
Stop trying to claim things as facts that are blatantly untrue and PROVEN incorrect in this very topic.
Yes, cloud step is a better option if and when it's available. But it's not always available...that's why it's so good. It's like saying pluck of many is better than light comboing...but it's not always available, nor should it.