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I don't mind invisible walls I guess I just never evolved with the rest of the video game community. Level design could use some tweaks, give me more breakable wall type stuff and better use of vertical design, more being able to move up and down through jumps and double jumps that they aren't just a one way ticket down.
The level design isn't interesting to me at all. It's just big open areas that branch into big open areas and so on. When people said the game is linear I thought it was going to have tight levels with shortcuts like in other games.
That said, chapter 6 is terrible... it's not even confusing or exhausting, just a massive open area that's empty.
Chapter 6 seems extremely big and open while at the same time not having much in terms of combat or items. Think I'll just resort to a guide for this one to get the items and find the bosses. It's not like chapter 3 where there's a ton of stuff hidden, goodies to find everywhere and no shortage of enemies. Think I'm also gonna grind some will to buy all of the good stuff from shrines (especially the mindcores) before beating it.
Outside of chapter 6 and perhaps 3 to an extent I can't say I agree with 'level design not being interesting'. I think the level design of this game stands out. There's a good amount of switching between linear and open sections, plenty to find, a couple of things very hard to find and visually the game never ceases to stop giving amazing sights. As far as I'm concerned even with some flaws, the level design overal is superb.
There are some strong moments for sure. E.g. I found this cool lightning guy very far into the Webbed Hollow. I immediately perked up, thankful to have some foe that actually required my attention. Fights like that have kept me plodding on through this game.
I had to start using third party sites with interactive maps.
I think that this game would have benefited from the option of mapping the places you have already been.
I do not think it will be a problem during the replays due to memorization, but the I even managed to miss on a shrine during chapter 4.
The other chapters were quite fine for me.
Not sure how anyone would have trouble navigating through chapter 4. Everything looked the same? Really? I had no problem figuring out where I was. Only thing that gave me some trouble was remembering where some split paths are since although it's mostly linear, there's quite a few split paths and saving one for later can quickly result in forgetting it by the time you're going back to explore those paths.
But the first time I was there, I felt I could not tell if I was going the right direction etc and started jumping down on every chance I got and ended up skipping some stuff.
I hate dark places
For most part after I made it to the next point, I would go back and then check out a path I hadn't checked out yet. I think chapter 4 was pretty much the only chapter where I managed to find everything without looking anything up (usually if I have something weird I'd look it up or read something later that implies I missed something). Only thing I looked up in Ch4 was a certain boss I saw because I didn't want to accidentally progress and permanently miss out without having the ability to explore. I had read in advance there was a missable quest (but not which one until later).
Lots of people seem to hate Ch4. Either because the bugs or because it's underground or darker or some combination. I liked it though and it has some nice looking spider ladies.