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I just personally find it out of place in Wukong because every other boss was more or less reactive. You see an attack coming, you react to it. There's no "gotcha" moments like on Erlang.
You can argue that this makes the game easier. I wouldn't disagree, because for me the majority of bosses were defeated on the first try. However to that extend I can also argue that this is what makes this game dynamic and fun, and more approachable to people who don't have time or patience, or simply do not enjoy the pattern learning of souls series.
I'm not complaining about the fact that it took me a lot of tries to beat Erlang. All I'm saying is that from the entire game, I find this boss to be not like any other encounter, and listed the things that make it not fun for me.
Just joking, of course :D
Your feelings are your own and Erlang indeed, has a different feel then most other bosses in the game (though I could try to make an argument that broken shell has some similarities).
Just don't make objectively incorrect statements and try to claim them as facts, that is all I am saying...
The term "artificial difficulty" is thrown around FAR too often, and the vast majority of people that use it are simply blaming the game for their own shortcomings because they perceive something as "cheap" or "unfair."
"Artificial difficulty" is a term that you can objectively prove, it's NOT an opinion, and too many people try to use it as such...
Well isn't him just randomly deciding to "lean away" heavy attacks artificial? Because I couldn't find any rhyme or reason to why and when he does this.
I tried catching him with it in different states, mid-animation, after he finished doing something, when he starts doing something... And every time it feels like a dice roll whether or not he decides to negate 2k damage.
Also his random "show me what you've got" when he pushes you back, breaking engagement when there was an opportunity to attack him, and preventing focus buildup or starting focus decay if it was at 3 points.
Also starting at phase 2 he sometimes doesn't get damaged by transformation spell (the one with Qi) at all. I was using stone wolf or whatever it's called, becasue I like the accelerated focus buildup that it gives. And when Erlang is on the second or third phase, he sometimes just doesn't take damage from the stone wolf charge attack. It hits him but does no damage and no stagger.
I can explain for you but i cant understand for you
Sound like a real party animal, how exciting. Keep trying OP it's fun. You're not a cool kid otherwise. Repeating stuff is fun, remember that.
Oh i memorised something, damn i'm a real man now..
Watch this video again:
https://www.youtube.com/watch?v=zMZrLHef0Ic
Correct me if I am wrong, but I do not believe manages to pull off the lean away move once does he?
What you are describing is likely do to attack delay and recovery. Each attack he has has it's own recovery time, just like each attack we can do has IT'S own recovery time.
When he leans away "mid animation" that is solely because your power attack triggered during his "cancel time" or during a point where he is recovered and can change up his action.
It is 100% impossible for the "lean away" move to happen during mid-animation, IT can however happen mid-combo in-between animations, during the bosses own recovery time.
Keep in mind focused-charged power attacks have their own delay before they hit, so if the boss happens to finish an animation and is mid-combo, depending on what he is doing, he can pivot to the sidestep. The SAME exact way we can potentially dodge in-between our combos...
Though even I admit his sidestepping can get really annoying, but i won't call it artificial difficultly, because objectively, it's not.
At level 100 you're destroying everything in your path if you've actually played the game.
What a drama queen.
Whatever you need to tell yourself
And you have been unable to provide any objective statement that says otherwise :P