Black Myth: Wukong

Black Myth: Wukong

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Kligan Sep 5, 2024 @ 3:43am
Erlang fight is very unfun.
Let the "skill issue" spam in the comments commence.

Yes, the fight is difficult. But for all the wrong reasons.
He delays all of his attacks and just hangs mid-animation, then completes the attack in 4-6 frames. This is annoying as hell.
He interrupts heavy attack discharge animations. Forget about 4-points smash finisher. Or just randomly decides to "matrix" instant thrust 4-combo discharge after backstep, nullifying thosands of damage completely. Even when I'm delibetately trying to catch him in the middle of his attacks. This is annoying.
His "dogs" and after-image swords that stagger the player even after dodging his delayed attacks. Or the sockwave from random AOE attacks that will still do damage even if dodged. This is annoying.
Unlike any other boss in the game he can just pull the player from the light attack finisher animation and do his "grab", magnetizing the monkey to his spear. This is annoying.
He can pull the player from transfomations. The tiger strike is easily dodgeable, but he sometimes somehow does this even without the tiger. This is annoying!
And spells don't work on him past phase 1. Which is a bit annoying, but whatever. At least he still falls for a decoy from cloudstep and can be unveiled onto if he's in the middle of animation.

Overall, the Erlang fight is extremely annoying.
Every single other boss fight in the game was fun to various degrees. Some are very cool indeed - I especially liked the Yin Tiger and Yellow Loong fights. But man... this one... it's the only boss in the game I didn't like. And fighting him was irritating all the way through.
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Showing 46-60 of 77 comments
Kligan Sep 5, 2024 @ 1:43pm 
Originally posted by dustin1280:
I have absolutely no concern with you being annoyed by these things, nothing you said in THIS SPECIFIC post, is egregious or should be mocked.
And I have nothing against repetition or pattern memorization - after all it's a core of souls genre, and there's a ton of people who love these games.
I just personally find it out of place in Wukong because every other boss was more or less reactive. You see an attack coming, you react to it. There's no "gotcha" moments like on Erlang.
You can argue that this makes the game easier. I wouldn't disagree, because for me the majority of bosses were defeated on the first try. However to that extend I can also argue that this is what makes this game dynamic and fun, and more approachable to people who don't have time or patience, or simply do not enjoy the pattern learning of souls series.
I'm not complaining about the fact that it took me a lot of tries to beat Erlang. All I'm saying is that from the entire game, I find this boss to be not like any other encounter, and listed the things that make it not fun for me.
Graf Vigah Sep 5, 2024 @ 1:44pm 
the only reason i won this fight was the full recovery pill
Kligan Sep 5, 2024 @ 1:46pm 
Originally posted by V-Lancer:
the only reason i won this fight was the full recovery pill
"So you didn't beat the boss, you cheated by using tools provided by the developers" - Souls Fans

Just joking, of course :D
dustin1280 Sep 5, 2024 @ 1:46pm 
Originally posted by Kligan:
Originally posted by dustin1280:
I have absolutely no concern with you being annoyed by these things, nothing you said in THIS SPECIFIC post, is egregious or should be mocked.
And I have nothing against repetition or pattern memorization - after all it's a core of souls genre, and there's a ton of people who love these games.
I just personally find it out of place in Wukong because every other boss was more or less reactive. You see an attack coming, you react to it. There's no "gotcha" moments like on Erlang.
You can argue that this makes the game easier. I wouldn't disagree, because for me the majority of bosses were defeated on the first try. However to that extend I can also argue that this is what makes this game dynamic and fun, and more approachable to people who don't have time or patience, or simply do not enjoy the pattern learning of souls series.
I'm not complaining about the fact that it took me a lot of tries to beat Erlang. All I'm saying is that from the entire game, I find this boss to be not like any other encounter, and listed the things that make it not fun for me.
While I could argue against some of the "gotcha" moments you are referring to, I don't think it's necessary.

Your feelings are your own and Erlang indeed, has a different feel then most other bosses in the game (though I could try to make an argument that broken shell has some similarities).

Just don't make objectively incorrect statements and try to claim them as facts, that is all I am saying...

The term "artificial difficulty" is thrown around FAR too often, and the vast majority of people that use it are simply blaming the game for their own shortcomings because they perceive something as "cheap" or "unfair."

"Artificial difficulty" is a term that you can objectively prove, it's NOT an opinion, and too many people try to use it as such...
Last edited by dustin1280; Sep 5, 2024 @ 1:49pm
Kligan Sep 5, 2024 @ 1:51pm 
Originally posted by dustin1280:
The term "artificial difficulty" is thrown around FAR too often, and the vast majority of people that use it are simply blaming the game for their own shortcomings because they perceive something as "cheap" or "unfair."

"Artificial difficulty" is a term that you can objectively prove, it's NOT an opinion, and too many people try to use it as such...

Well isn't him just randomly deciding to "lean away" heavy attacks artificial? Because I couldn't find any rhyme or reason to why and when he does this.
I tried catching him with it in different states, mid-animation, after he finished doing something, when he starts doing something... And every time it feels like a dice roll whether or not he decides to negate 2k damage.
Also his random "show me what you've got" when he pushes you back, breaking engagement when there was an opportunity to attack him, and preventing focus buildup or starting focus decay if it was at 3 points.
Also starting at phase 2 he sometimes doesn't get damaged by transformation spell (the one with Qi) at all. I was using stone wolf or whatever it's called, becasue I like the accelerated focus buildup that it gives. And when Erlang is on the second or third phase, he sometimes just doesn't take damage from the stone wolf charge attack. It hits him but does no damage and no stagger.
Last edited by Kligan; Sep 5, 2024 @ 1:55pm
SHINRA-CORP Sep 5, 2024 @ 1:56pm 
Originally posted by dustin1280:
Originally posted by SHINRA-CORP:

You fail to understand the term.

Its artificial because they have him randomly slow down and then attack in a blink of an eye.

It creates a layer of false difficulty because its not based on skill but luck.

Some of his combos stretch up to around 15 moves.

They purposely create almost no window of attack and call it difficulty. Its not difficulty ifs cheap.
Again you are wrong, but thanks for making it clear you don't know what you are talking about and you are the EXACT type of person I described.

You can 100% dodge every single attack he makes with skill alone, including his long delay combos... Luck has NOTHING to do with it.

He also has plenty of openings even in-between his combos, you just cant over-commit. Again this is a skill issue, not luck, not "cheap."

This video alone proves you are completely wrong:
https://www.youtube.com/watch?v=zMZrLHef0Ic

If there were "artificial difficulty" as you describe it, that video wouldn't be possible.

I can explain for you but i cant understand for you
iSurvivedRKelly Sep 5, 2024 @ 1:57pm 
Originally posted by ioneepj:
all fights in wukong (and any other games required you learn tactic) is unfun until u see thrue movesets :D ... its a core of the game ... u cant expect u beat a boss just because u want on first, second or third try ... patience my friend :) there is always a way
it took me, i dont know...15-20 attemps, dont remeber but i did it, U will too

Sound like a real party animal, how exciting. Keep trying OP it's fun. You're not a cool kid otherwise. Repeating stuff is fun, remember that.

Oh i memorised something, damn i'm a real man now.. :lunar2019crylaughingpig:
dustin1280 Sep 5, 2024 @ 2:00pm 
Originally posted by Kligan:
Originally posted by dustin1280:
The term "artificial difficulty" is thrown around FAR too often, and the vast majority of people that use it are simply blaming the game for their own shortcomings because they perceive something as "cheap" or "unfair."

"Artificial difficulty" is a term that you can objectively prove, it's NOT an opinion, and too many people try to use it as such...

Well isn't him just randomly deciding to "lean away" heavy attacks artificial? Because I couldn't find any rhyme or reason to why and when he does this.
I tried catching him with it in different states, mid-animation, after he finished doing something, when he starts doing something... And every time it feels like a dice roll whether or not he decides to negate 2k damage.
I see what your saying, but he only can do the "lean away" move when he is not currently doing an action.

Watch this video again:
https://www.youtube.com/watch?v=zMZrLHef0Ic

Correct me if I am wrong, but I do not believe manages to pull off the lean away move once does he?

What you are describing is likely do to attack delay and recovery. Each attack he has has it's own recovery time, just like each attack we can do has IT'S own recovery time.

When he leans away "mid animation" that is solely because your power attack triggered during his "cancel time" or during a point where he is recovered and can change up his action.

It is 100% impossible for the "lean away" move to happen during mid-animation, IT can however happen mid-combo in-between animations, during the bosses own recovery time.

Keep in mind focused-charged power attacks have their own delay before they hit, so if the boss happens to finish an animation and is mid-combo, depending on what he is doing, he can pivot to the sidestep. The SAME exact way we can potentially dodge in-between our combos...

Though even I admit his sidestepping can get really annoying, but i won't call it artificial difficultly, because objectively, it's not.
Last edited by dustin1280; Sep 5, 2024 @ 2:18pm
Mikebeez Sep 5, 2024 @ 2:01pm 
Originally posted by Sawayaka:
Yeah its a trash fight, all the bosses have wasted themes that are just brought down by cowardly and cheap abilities.
everything you gain the entire game is worthless. like whats the difference between a lvl 1 wukong and lvl 100. like nothing
Okay I can see people hating the delayed attacks and such but this statement right here is absolutely insane.

At level 100 you're destroying everything in your path if you've actually played the game.

What a drama queen.
dustin1280 Sep 5, 2024 @ 2:01pm 
Originally posted by SHINRA-CORP:
I can explain for you but i cant understand for you
Oh yes, a non-answer for someone who has been proven to be objectively wrong in his claim... What a surprise...
Last edited by dustin1280; Sep 5, 2024 @ 2:02pm
吾戈罗 Sep 5, 2024 @ 2:15pm 
yep
SHINRA-CORP Sep 5, 2024 @ 2:28pm 
Originally posted by dustin1280:
Originally posted by SHINRA-CORP:
I can explain for you but i cant understand for you
Oh yes, a non-answer for someone who has been proven to be objectively wrong in his claim... What a surprise...

Whatever you need to tell yourself :steamsalty:
dustin1280 Sep 5, 2024 @ 2:33pm 
Originally posted by SHINRA-CORP:
Originally posted by dustin1280:
Oh yes, a non-answer for someone who has been proven to be objectively wrong in his claim... What a surprise...

Whatever you need to tell yourself :steamsalty:
Yes, good plan, pretend you have said absolutely anything of importance, when in fact everything you have claimed has been proven wrong.

And you have been unable to provide any objective statement that says otherwise :P
Last edited by dustin1280; Sep 5, 2024 @ 2:33pm
azogthedefiler25 Sep 5, 2024 @ 5:44pm 
Agreed. It's not a fun fight. I did everything to get to the "secret" ending and I can't even see it because I can't beat this ♥♥♥♥♥♥. I almost had him once but the damn button to pause the game to go into the menu to get resurrection medicine didn't work so I died. The controller prompts are inconsistent as hell.
Messiah_Darkest Sep 5, 2024 @ 6:00pm 
Disagree. Erlang, Empty Shell, Yellow lung - are most fun and adrenaline fights in entire game
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Date Posted: Sep 5, 2024 @ 3:43am
Posts: 77