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everything you gain the entire game is worthless. like whats the difference between a lvl 1 wukong and lvl 100. like nothing
This is just blatantly incorrect....
My level 100 Wukong kills bosses in seconds, and has numerous options available to him. My level 1 wukong could barely deal with Wandering Wight.
Just because you like artificial difficulty doesnt make it not so.
But, as I stated many times throughout this thread - Erlong fight feels out of place, because it simply spits on all the rules and game mechanics that were etablished previously.
People suggest the ways to "cheese" him. But that shouldn't be the thing to begin with. There would be no need to cheese the fight it if didn't have a lot of annoying and unfair mechanics.
Just as a point of reference - Erlong is the only boss in the entire game that I used consumables on. Because I wasn't enjoying that fight AT ALL and just wanted to be done with.
Now, uncovering all the secrets to get to the special scene was absolutely worth it - it's awesome. But Erlong left a sour aftertaste.
"Artifical Difficulty" is absolutely a thing, but delayed attacks it is not...
People like you use that term to describe anything you (subjectively) consider "unfair" or "cheap." But in reality you just want to blame the game for your own shortcomings...
I just don't like when the people use the term "artificial difficulty" to describe something PURELY subjective. It's totally fine that you consider his battle "unfun," but don't try to claim it's unfun because of "artificial difficulty" when objectively that is not the case.
Also every single thing you mentioned in your OP are 100% dodgable.
You fail to understand the term.
Its artificial because they have him randomly slow down and then attack in a blink of an eye.
It creates a layer of false difficulty because its not based on skill but luck.
Some of his combos stretch up to around 15 moves.
They purposely create almost no window of attack and call it difficulty. Its not difficulty ifs cheap.
You can 100% dodge every single attack he makes with skill alone, including his long delay combos... Luck has NOTHING to do with it.
He also has plenty of openings even in-between his combos, you just cant over-commit. Again this is a skill issue, not luck, not "cheap."
This video alone proves you are completely wrong:
https://www.youtube.com/watch?v=zMZrLHef0Ic
If there were "artificial difficulty" as you describe it, that video wouldn't be possible.
You can no-damage anything if you spend enough time to completely memorize every single thing they do.
That video clearly proves everything he said wrong and everything I said correct.
"Artificial difficulty" is things that you as the player can't avoid...
Moves that 100% hit you with no recourse to prevent or dodge
HP scaled to an insane level so you have nothing but a HP sponge...
etc...
Artificial Difficulty is NOT delay combos that might be difficult to dodge (depending on your SKILL level).
Again, nothing wrong with not enjoying the Erlang fight...
But don't blame it on "artificial difficulty" when that is 100% objectively wrong.
Executing 4-points instant thrust attack, even when specifically trying to catch him in the middle of his twirling around, only to see him do "Neo" lean, and then casually continue to twirl where he left off... It's annoying and frustrating.
Trying over and over just to memorize how long he will be waiting in every attack animation before he decides to finally land a swing in 4 frames - is not fun, it's not reactive, it's just repetition.
I take issue with people who scream "artificial difficulty" when that is 100% objectively incorrect.
Shinra is the EXACT person I called out BEFORE he made it clear by his posts that my callout was accurate. He is blaming the game for "artificial difficulty" instead of acknowledging his own shortcomings...