Black Myth: Wukong

Black Myth: Wukong

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james01 Sep 4, 2024 @ 9:15pm
BUG: Incorrect critical damages
Ok it says crit damage is 168% so that means your total damage should be:

damage = base + base*1.68

but that is not the case. You instead get:

damage = base*1.68

this is wrong because when you say crit damage its a damage on top of your base.

Now listen, say you have crit damage of 100%

so when the damage proc happens, this is what you get:

damage = base*1.0

that means you dont have crit damage even if it procs!

so its wrong. :)
Last edited by james01; Sep 4, 2024 @ 9:17pm
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Showing 1-5 of 5 comments
Tr3m0r Sep 4, 2024 @ 9:44pm 
I don't follow? If for example you have 2.0xbase damage that would be double? So isn't your example of 1.68 the 68% you should be getting? What numbers are you getting in game? I'm not doubting you I just don't understand yet.
james01 Sep 5, 2024 @ 2:41am 
That would be wrong. Because crit damage procs above your base:

Damage = Base + crit damage

not

Damage = Base + ( crit damage - 100% base)

as you were explaining.

Now as a proof that the last formula does not make sense:

Consider the example that you have critical damage of 100%, when it procs you will only get:

Final Damage = base*100%

which is :

Final Damage = base only

so if you see, its like you dont have critical damage of 100%!

If its just base damage even when it says 100% critical then its not critical damage.

Remember, when you say there is crit damage even @ 100%, that is always on top of your base.

Now for example your crit damage is 200%, what you should observe is

Damage = Base + Crit = 100% base + 200% crit damage = 300% base damage

Try enabling showing damages and see for yourself :)
Last edited by james01; Sep 5, 2024 @ 2:53am
eDo Sep 5, 2024 @ 3:11am 
it seems like its additive calculated instead of multiplicative

ATK + ATK * CRIT RATE * CRIT DMG i would expect something like this or ATK + ATK * Crit DMG


but it seems like more like this calculation

ATK + ATK + CRIT RATE + CRIT DMG so pure additive instead of multiplicative?

or am i wrong?
Last edited by eDo; Sep 5, 2024 @ 3:22am
james01 Sep 5, 2024 @ 9:12am 
Originally posted by eDo:
it seems like its additive calculated instead of multiplicative

ATK + ATK * CRIT RATE * CRIT DMG i would expect something like this or ATK + ATK * Crit DMG


but it seems like more like this calculation

ATK + ATK + CRIT RATE + CRIT DMG so pure additive instead of multiplicative?

or am i wrong?

oh, I never though about that, but I expect it to look like your first formula, I believe that is the correct one. But I am observing different. so, this definitely is a bug.
palacentes Sep 17, 2024 @ 1:20am 
brother... what is this math? 1.68 = x1.68... that means 68% more dmg. What your saying.... this base + 1.68.... is much higher, its 2.68.

A non crit move should be 1.00 or x 1 dmg.

Wukong's base crit is x 1.25 or 25% more dmg. 1.68, or 68% more dmg is quite high for crit dmg in the game.
Last edited by palacentes; Sep 17, 2024 @ 1:22am
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Date Posted: Sep 4, 2024 @ 9:15pm
Posts: 5