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Damage = Base + crit damage
not
Damage = Base + ( crit damage - 100% base)
as you were explaining.
Now as a proof that the last formula does not make sense:
Consider the example that you have critical damage of 100%, when it procs you will only get:
Final Damage = base*100%
which is :
Final Damage = base only
so if you see, its like you dont have critical damage of 100%!
If its just base damage even when it says 100% critical then its not critical damage.
Remember, when you say there is crit damage even @ 100%, that is always on top of your base.
Now for example your crit damage is 200%, what you should observe is
Damage = Base + Crit = 100% base + 200% crit damage = 300% base damage
Try enabling showing damages and see for yourself :)
ATK + ATK * CRIT RATE * CRIT DMG i would expect something like this or ATK + ATK * Crit DMG
but it seems like more like this calculation
ATK + ATK + CRIT RATE + CRIT DMG so pure additive instead of multiplicative?
or am i wrong?
oh, I never though about that, but I expect it to look like your first formula, I believe that is the correct one. But I am observing different. so, this definitely is a bug.
A non crit move should be 1.00 or x 1 dmg.
Wukong's base crit is x 1.25 or 25% more dmg. 1.68, or 68% more dmg is quite high for crit dmg in the game.