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the fun is that when you finally beat the boss after a period of repeated challenge you have some satisfaction of accomplishment. unlike a lot of action RPG game that i can win by simply button smashing, those game i may literally fall asleep holding the controller
best to avoid _everything_ that frustrates you
That said, why do I enjoy souls like games?
The power fantasy that comes with it and massive customizability of character options.
Yes they can be brutally hard, but as you continue to level up in a souls games and your build comes online, then you can start to rock most bosses.
The other thing that makes souls likes really good is even if you have no working build, if your skilled enough, you can beat every single boss in the game regardless of where you are on your build journey.
First of all you need to understand basics of economics:
Currently we live in times where influencers decide what games are being played/discussed.
Influencers means videos/streams.
What is fun to 'WATCH'? Something challenging, where you see someone struggle and overcome the odds.
It's not as fun watching someone do mindless button mashing.
People nowadays also heavily lack in ways to 'confirm' that they achieved something in life, so they need some sort of an ego booster.
If you decide to obtain such 'ego booster' from game then it can't be some 'press X to win' game, it needs to be something challenging.
That's the 2nd aspect.
The 3rd and final core aspect is a result of the combination of the first two. You get a game which a lot of people play and enjoy and this gives you feeling that you must buy the game because so many people enjoyed it, which further inflates the sales.
Remember that majority of the people don't spend much time on gaming and they don't have much experience in choosing a product themselves, so they just choose what is 'trending'.
As for helping you select a game that suits you - first of all learn to understand what you enjoy and do NOT enjoy.
At first it will be 'genre type'. For example for you - you dislike soulslike, you blacklist it on steam. You might miss a game or two which you might have enjoyed BUT you save yourself from a lot of grief on all the games you wouldn't have enjoyed.
It's more of a 'psychological' method as simply knowing what you dislike is often not enough to not buy something you won't enjoy just because you see overwhelmingly positive votes on steam and end up with 'I just gotta try this'.
Once you are done sorting out your genre tastes - start looking for older games. Don't bother with new releases. Majority of the 'real gems' are old games. Start seeking the masterpieces of the genres you enjoyed and you are sure to have a good time.
an ability to do an activity or job well, especially because you have practised it
For my part, I have been playing video games for more than 15 years now. I've played quite a few games, and over the years I was increasingly rewarded with quick and easy achievements, releasing a lot of dopamine in the brain. As a result, many games became boring very quickly, no matter how much grinding was involved. A few years ago, I came across Soulslike games, which I had always labeled as too difficult, but in hindsight, I regret nothing. It's much more fun to take the time for your rewards, to learn, and to work for them. It's exciting when you time certain sequences correctly, even if the big reward in the boss fight is still out of reach. The whole process is more entertaining and far more enjoyable for me, with a good story and rich lore, than many generic games.
I agree that the constant animation lock, lack of input queuing and inability to cancel into different attacks and stances SEVERELY limits the gameplay, though. This could've been a slick action game with crazy combos and high level skillplay. Instead it's just dodge, spam light attack, dodge, spend focus on heavy, YAWN!
Souls is press r1 and circle, that's it. If you've played sekiro, you know the skills are all traps, and the basic slash and heavy thrust are the only things that work.
Wukong you need to manage focus, mana, Chi and stamina, along with cool downs. That plus the right spells to use, timing and dodging
Game makes sense if you play like that. Try to get as many perfect dodges as you can to build focus, rather than pull off puny light attacks. Go for a big level 3. Then cloud step, heal, charge a heavy and send it their way too.
If you want counter damage, just take thrust stance, and use the retreat and heavy attack. You don't even need the see through, enemy will not damage you most of the time. Even that relies on focus, so you need to throw light attacks and perfect dodges in.
Light attacks, Dodges and perfect dodges are not really used for counter hits, but to build focus. It's a different game again. Ds was damage, sekiro is to deplete their stance, wukong is to farming, timing and utilising combat resources